0
0
mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 12:02:23 +02:00
mpv/video/out/gpu/hwdec.h
Philip Langdale eb852dc50c vo_gpu: hwdec_vdpau: remove direct_mode
As we are less and less interested in vpdpau, with nvdec and vaapi
being better choices in general on nvidia and AMD respectively, we
might consider removing direct_mode, where we bypass the vdpau
mixer and work directly with yuv textures. Normally, working with
yuv textures would be great, but vdpau built in an assumption that
all frames are delivered as separate fields, causing us to have
to re-interleave them.

nvidia then introduces a new OpenGL extension that can return the
yuv frames as frames, but we can't just unconditionally switch to
that as we'd want to keep supporting older hardware where the drivers
are no longer getting new features. The end result is that we
wouldn't be able to get rid of the old code paths.

Removing direct_mode means we always use the mixer, and work with
rgba frame textures. There are some theoretical limitations to
this, but in practice they probably don't matter much - unsupported
colourspaces don't matter because without 10bit decoding support,
we can't use them anyway, and apparently we're not doing separate
chroma scaling these days, so scaling the rbga doesn't really lose
anything (and the vdpau hq scaling option remains available).
2019-12-28 14:31:06 -08:00

125 lines
5.0 KiB
C

#ifndef MPGL_HWDEC_H_
#define MPGL_HWDEC_H_
#include "video/mp_image.h"
#include "ra.h"
#include "video/hwdec.h"
struct ra_hwdec {
const struct ra_hwdec_driver *driver;
struct mp_log *log;
struct mpv_global *global;
struct ra *ra;
struct mp_hwdec_devices *devs;
// GLSL extensions required to sample textures from this.
const char **glsl_extensions;
// For free use by hwdec driver
void *priv;
// For working around the vdpau vs. vaapi mess.
bool probing;
// Used in overlay mode only.
float overlay_colorkey[4];
};
struct ra_hwdec_mapper {
const struct ra_hwdec_mapper_driver *driver;
struct mp_log *log;
struct ra *ra;
void *priv;
struct ra_hwdec *owner;
// Input frame parameters. (Set before init(), immutable.)
struct mp_image_params src_params;
// Output frame parameters (represents the format the textures return). Must
// be set by init(), immutable afterwards,
struct mp_image_params dst_params;
// The currently mapped source image (or the image about to be mapped in
// ->map()). NULL if unmapped. The mapper can also clear this reference if
// the mapped textures contain a full copy.
struct mp_image *src;
// The mapped textures and metadata about them. These fields change if a
// new frame is mapped (or unmapped), but otherwise remain constant.
// The common code won't mess with these, so you can e.g. set them in the
// .init() callback.
struct ra_tex *tex[4];
};
// This can be used to map frames of a specific hw format as GL textures.
struct ra_hwdec_mapper_driver {
// Used to create ra_hwdec_mapper.priv.
size_t priv_size;
// Init the mapper implementation. At this point, the field src_params,
// fns, devs, priv are initialized.
int (*init)(struct ra_hwdec_mapper *mapper);
// Destroy the mapper. unmap is called before this.
void (*uninit)(struct ra_hwdec_mapper *mapper);
// Map mapper->src as texture, and set mapper->frame to textures using it.
// It is expected that that the textures remain valid until the next unmap
// or uninit call.
// The function is allowed to unref mapper->src if it's not needed (i.e.
// this function creates a copy).
// The underlying format can change, so you might need to do some form
// of change detection. You also must reject unsupported formats with an
// error.
// On error, returns negative value on error and remains unmapped.
int (*map)(struct ra_hwdec_mapper *mapper);
// Unmap the frame. Does nothing if already unmapped. Optional.
void (*unmap)(struct ra_hwdec_mapper *mapper);
};
struct ra_hwdec_driver {
// Name of the interop backend. This is used for informational purposes and
// for use with debugging options.
const char *name;
// Used to create ra_hwdec.priv.
size_t priv_size;
// One of the hardware surface IMGFMT_ that must be passed to map_image later.
// Terminated with a 0 entry. (Extend the array size as needed.)
const int imgfmts[3];
// Create the hwdec device. It must add it to hw->devs, if applicable.
int (*init)(struct ra_hwdec *hw);
void (*uninit)(struct ra_hwdec *hw);
// This will be used to create a ra_hwdec_mapper from ra_hwdec.
const struct ra_hwdec_mapper_driver *mapper;
// The following function provides an alternative API. Each ra_hwdec_driver
// must have either provide a mapper or overlay_frame (not both or none), and
// if overlay_frame is set, it operates in overlay mode. In this mode,
// OSD etc. is rendered via OpenGL, but the video is rendered as a separate
// layer below it.
// Non-overlay mode is strictly preferred, so try not to use overlay mode.
// Set the given frame as overlay, replacing the previous one. This can also
// just change the position of the overlay.
// hw_image==src==dst==NULL is passed to clear the overlay.
int (*overlay_frame)(struct ra_hwdec *hw, struct mp_image *hw_image,
struct mp_rect *src, struct mp_rect *dst, bool newframe);
};
extern const struct ra_hwdec_driver *const ra_hwdec_drivers[];
struct ra_hwdec *ra_hwdec_load_driver(struct ra *ra, struct mp_log *log,
struct mpv_global *global,
struct mp_hwdec_devices *devs,
const struct ra_hwdec_driver *drv,
bool is_auto);
int ra_hwdec_validate_opt(struct mp_log *log, const m_option_t *opt,
struct bstr name, struct bstr param);
void ra_hwdec_uninit(struct ra_hwdec *hwdec);
bool ra_hwdec_test_format(struct ra_hwdec *hwdec, int imgfmt);
struct ra_hwdec_mapper *ra_hwdec_mapper_create(struct ra_hwdec *hwdec,
struct mp_image_params *params);
void ra_hwdec_mapper_free(struct ra_hwdec_mapper **mapper);
void ra_hwdec_mapper_unmap(struct ra_hwdec_mapper *mapper);
int ra_hwdec_mapper_map(struct ra_hwdec_mapper *mapper, struct mp_image *img);
#endif