If the player is started with --idle and the osc-tracklist script-message
is called then the tracks_osc table will be nil,
which caused the OSC to crash due to attempting to index a nil value.
This appears to be because the osc_tracklist variable is both
initialised and updated by (ultimately) the render() function, which
is not run when the player is idling.
Rather than mess with the existing OSC logic it's easier to either
add this single check, or alternatively to initialise the the tracks_osc
table somewhere before this.