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mpv/video/out/opengl/context_win.c
James Ross-Gowan 3d8ca93d23 vo_gpu: win: remove exclusive-fullscreen detection hack
This hack was part of a solution to VSync judder in desktop OpenGL on
Windows. Rather than using blocking-SwapBuffers(), mpv could use
DwmFlush() to wait for the image to be presented by the compositor.
Since this would only work while the compositor was running, and the
compositor was silently disabled when OpenGL entered exclusive
fullscreen mode, mpv needed a way to detect exclusive fullscreen mode.

The code that is being removed could detect exclusive fullscreen mode by
checking the state of an undocumented mutex using undocumented native
API functions, but because of how fragile it was, it was always meant to
be removed when a better solution for accurate VSync in OpenGL was
found. Since then, mpv got the dxinterop backend, which uses desktop
OpenGL but has accurate VSync. It also got a native Direct3D 11 backend,
which is a viable alternative to OpenGL on Windows.

For people who are still using desktop OpenGL with WGL, there shouldn't
be much of a difference, since mpv can use other API functions to detect
exclusive fullscreen.
2017-12-20 14:53:41 +11:00

364 lines
9.3 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <windows.h>
#include <dwmapi.h>
#include "options/m_config.h"
#include "video/out/w32_common.h"
#include "context.h"
#include "utils.h"
#if !defined(WGL_CONTEXT_MAJOR_VERSION_ARB)
/* these are supposed to be defined in wingdi.h but mingw's is too old */
/* only the bits actually used by mplayer are defined */
/* reference: http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt */
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#endif
struct priv {
GL gl;
int opt_swapinterval;
int current_swapinterval;
int (GLAPIENTRY *real_wglSwapInterval)(int);
HGLRC context;
HDC hdc;
};
static void wgl_uninit(struct ra_ctx *ctx);
static __thread struct priv *current_wgl_context;
static int GLAPIENTRY wgl_swap_interval(int interval)
{
if (current_wgl_context)
current_wgl_context->opt_swapinterval = interval;
return 0;
}
static bool create_dc(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
HWND win = vo_w32_hwnd(ctx->vo);
if (p->hdc)
return true;
HDC hdc = GetDC(win);
if (!hdc)
return false;
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof pfd);
pfd.nSize = sizeof pfd;
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.iLayerType = PFD_MAIN_PLANE;
int pf = ChoosePixelFormat(hdc, &pfd);
if (!pf) {
MP_ERR(ctx->vo, "unable to select a valid pixel format!\n");
ReleaseDC(win, hdc);
return false;
}
SetPixelFormat(hdc, pf, &pfd);
p->hdc = hdc;
return true;
}
static void *wglgpa(const GLubyte *procName)
{
HMODULE oglmod;
void *res = wglGetProcAddress(procName);
if (res)
return res;
oglmod = GetModuleHandle(L"opengl32.dll");
return GetProcAddress(oglmod, procName);
}
static bool create_context_wgl_old(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
HDC windc = p->hdc;
bool res = false;
HGLRC context = wglCreateContext(windc);
if (!context) {
MP_FATAL(ctx->vo, "Could not create GL context!\n");
return res;
}
if (!wglMakeCurrent(windc, context)) {
MP_FATAL(ctx->vo, "Could not set GL context!\n");
wglDeleteContext(context);
return res;
}
p->context = context;
return true;
}
static bool create_context_wgl_gl3(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
HDC windc = p->hdc;
HGLRC context = 0;
// A legacy context is needed to get access to the new functions.
HGLRC legacy_context = wglCreateContext(windc);
if (!legacy_context) {
MP_FATAL(ctx->vo, "Could not create GL context!\n");
return false;
}
// set context
if (!wglMakeCurrent(windc, legacy_context)) {
MP_FATAL(ctx->vo, "Could not set GL context!\n");
goto out;
}
const char *(GLAPIENTRY *wglGetExtensionsStringARB)(HDC hdc)
= wglgpa((const GLubyte*)"wglGetExtensionsStringARB");
if (!wglGetExtensionsStringARB)
goto unsupported;
const char *wgl_exts = wglGetExtensionsStringARB(windc);
if (!strstr(wgl_exts, "WGL_ARB_create_context"))
goto unsupported;
HGLRC (GLAPIENTRY *wglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext,
const int *attribList)
= wglgpa((const GLubyte*)"wglCreateContextAttribsARB");
if (!wglCreateContextAttribsARB)
goto unsupported;
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 0,
WGL_CONTEXT_FLAGS_ARB, 0,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0
};
context = wglCreateContextAttribsARB(windc, 0, attribs);
if (!context) {
// NVidia, instead of ignoring WGL_CONTEXT_FLAGS_ARB, will error out if
// it's present on pre-3.2 contexts.
// Remove it from attribs and retry the context creation.
attribs[6] = attribs[7] = 0;
context = wglCreateContextAttribsARB(windc, 0, attribs);
}
if (!context) {
int err = GetLastError();
MP_FATAL(ctx->vo, "Could not create an OpenGL 3.x context: error 0x%x\n", err);
goto out;
}
wglMakeCurrent(windc, NULL);
wglDeleteContext(legacy_context);
if (!wglMakeCurrent(windc, context)) {
MP_FATAL(ctx->vo, "Could not set GL3 context!\n");
wglDeleteContext(context);
return false;
}
p->context = context;
return true;
unsupported:
MP_ERR(ctx->vo, "The OpenGL driver does not support OpenGL 3.x \n");
out:
wglMakeCurrent(windc, NULL);
wglDeleteContext(legacy_context);
return false;
}
static void create_ctx(void *ptr)
{
struct ra_ctx *ctx = ptr;
struct priv *p = ctx->priv;
if (!create_dc(ctx))
return;
create_context_wgl_gl3(ctx);
if (!p->context)
create_context_wgl_old(ctx);
wglMakeCurrent(p->hdc, NULL);
}
static bool compositor_active(struct ra_ctx *ctx)
{
// For Windows 7.
BOOL enabled = 0;
if (FAILED(DwmIsCompositionEnabled(&enabled)) || !enabled)
return false;
// This works at least on Windows 8.1: it returns an error in fullscreen,
// which is also when we get consistent timings without DwmFlush. Might
// be cargo-cult.
DWM_TIMING_INFO info = { .cbSize = sizeof(DWM_TIMING_INFO) };
if (FAILED(DwmGetCompositionTimingInfo(0, &info)))
return false;
return true;
}
static void wgl_swap_buffers(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
SwapBuffers(p->hdc);
// default if we don't DwmFLush
int new_swapinterval = p->opt_swapinterval;
int dwm_flush_opt;
mp_read_option_raw(ctx->global, "opengl-dwmflush", &m_option_type_choice,
&dwm_flush_opt);
if (dwm_flush_opt >= 0) {
if ((dwm_flush_opt == 1 && !ctx->vo->opts->fullscreen) ||
(dwm_flush_opt == 2) ||
(dwm_flush_opt == 0 && compositor_active(ctx)))
{
if (DwmFlush() == S_OK)
new_swapinterval = 0;
}
}
if (new_swapinterval != p->current_swapinterval &&
p->real_wglSwapInterval)
{
p->real_wglSwapInterval(new_swapinterval);
MP_VERBOSE(ctx->vo, "set SwapInterval(%d)\n", new_swapinterval);
}
p->current_swapinterval = new_swapinterval;
}
static bool wgl_init(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv = talloc_zero(ctx, struct priv);
GL *gl = &p->gl;
if (!vo_w32_init(ctx->vo))
goto fail;
vo_w32_run_on_thread(ctx->vo, create_ctx, ctx);
if (!p->context)
goto fail;
current_wgl_context = p;
wglMakeCurrent(p->hdc, p->context);
mpgl_load_functions(gl, wglgpa, NULL, ctx->vo->log);
if (!gl->SwapInterval)
MP_VERBOSE(ctx->vo, "WGL_EXT_swap_control missing.\n");
p->real_wglSwapInterval = gl->SwapInterval;
gl->SwapInterval = wgl_swap_interval;
p->current_swapinterval = -1;
struct ra_gl_ctx_params params = {
.swap_buffers = wgl_swap_buffers,
};
if (!ra_gl_ctx_init(ctx, gl, params))
goto fail;
DwmEnableMMCSS(TRUE);
return true;
fail:
wgl_uninit(ctx);
return false;
}
static void resize(struct ra_ctx *ctx)
{
ra_gl_ctx_resize(ctx->swapchain, ctx->vo->dwidth, ctx->vo->dheight, 0);
}
static bool wgl_reconfig(struct ra_ctx *ctx)
{
vo_w32_config(ctx->vo);
resize(ctx);
return true;
}
static void destroy_gl(void *ptr)
{
struct ra_ctx *ctx = ptr;
struct priv *p = ctx->priv;
if (p->context)
wglDeleteContext(p->context);
p->context = 0;
if (p->hdc)
ReleaseDC(vo_w32_hwnd(ctx->vo), p->hdc);
p->hdc = NULL;
current_wgl_context = NULL;
}
static void wgl_uninit(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;
ra_gl_ctx_uninit(ctx);
if (p->context)
wglMakeCurrent(p->hdc, 0);
vo_w32_run_on_thread(ctx->vo, destroy_gl, ctx);
DwmEnableMMCSS(FALSE);
vo_w32_uninit(ctx->vo);
}
static int wgl_control(struct ra_ctx *ctx, int *events, int request, void *arg)
{
int ret = vo_w32_control(ctx->vo, events, request, arg);
if (*events & VO_EVENT_RESIZE)
resize(ctx);
return ret;
}
const struct ra_ctx_fns ra_ctx_wgl = {
.type = "opengl",
.name = "win",
.init = wgl_init,
.reconfig = wgl_reconfig,
.control = wgl_control,
.uninit = wgl_uninit,
};