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mpv/video/out/gl_osd.h
wm4 d4bdd0473d Rename directories, move files (step 1 of 2) (does not compile)
Tis drops the silly lib prefixes, and attempts to organize the tree in
a more logical way. Make the top-level directory less cluttered as
well.

Renames the following directories:
    libaf -> audio/filter
    libao2 -> audio/out
    libvo -> video/out
    libmpdemux -> demux

Split libmpcodecs:
    vf* -> video/filter
    vd*, dec_video.* -> video/decode
    mp_image*, img_format*, ... -> video/
    ad*, dec_audio.* -> audio/decode

libaf/format.* is moved to audio/ - this is similar to how mp_image.*
is located in video/.

Move most top-level .c/.h files to core. (talloc.c/.h is left on top-
level, because it's external.) Park some of the more annoying files
in compat/. Some of these are relicts from the time mplayer used
ffmpeg internals.

sub/ is not split, because it's too much of a mess (subtitle code is
mixed with OSD display and rendering).

Maybe the organization of core is not ideal: it mixes playback core
(like mplayer.c) and utility helpers (like bstr.c/h). Should the need
arise, the playback core will be moved somewhere else, while core
contains all helper and common code.
2012-11-12 20:06:14 +01:00

44 lines
1.1 KiB
C

#ifndef MPLAYER_GL_OSD_H
#define MPLAYER_GL_OSD_H
#include <stdbool.h>
#include <inttypes.h>
#include "gl_common.h"
#include "sub/sub.h"
struct mpgl_osd_part {
enum sub_bitmap_format format;
int bitmap_id, bitmap_pos_id;
GLuint texture;
int w, h;
GLuint buffer;
int num_vertices;
void *vertices;
struct bitmap_packer *packer;
};
struct mpgl_osd {
GL *gl;
bool use_pbo;
bool scaled;
struct mpgl_osd_part *parts[MAX_OSD_PARTS];
const struct osd_fmt_entry *fmt_table;
bool formats[SUBBITMAP_COUNT];
void *scratch;
};
struct mpgl_osd *mpgl_osd_init(GL *gl, bool legacy);
void mpgl_osd_destroy(struct mpgl_osd *ctx);
struct mpgl_osd_part *mpgl_osd_generate(struct mpgl_osd *ctx,
struct sub_bitmaps *b);
void mpgl_osd_set_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p);
void mpgl_osd_unset_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p);
void mpgl_osd_draw_legacy(struct mpgl_osd *ctx, struct osd_state *osd,
struct mp_osd_res res);
#endif