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mpv/libvo/vo_corevideo.m
wm4 ffb7a2fe17 sub: create sub_bitmap array even when using libass
One sub_bitmaps struct could contain either a libass ASS_Image list, or
a mplayer native list of sub-bitmaps. This caused code duplication in
vo_vdpau.c and bitmap_packer.c.

Avoid this by creating such a sub_bitmap array even with libass. This
basically copies the list and recreates it in mplayer's native format.
It gets rid of the code duplication, and will make implementing extended
subtitle and OSD rendering in other VOs easier.

Also do some cosmetic changes and other preparations for the following
commits.
2012-10-16 07:26:28 +02:00

469 lines
13 KiB
Objective-C

/*
* CoreVideo video output driver
* Copyright (c) 2005 Nicolas Plourde <nicolasplourde@gmail.com>
*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "vo_corevideo.h"
// mplayer includes
#import "fastmemcpy.h"
#import "talloc.h"
#import "video_out.h"
#import "aspect.h"
#import "sub/sub.h"
#import "subopt-helper.h"
#import "csputils.h"
#import "libmpcodecs/vfcap.h"
#import "libmpcodecs/mp_image.h"
#import "osd.h"
#import "gl_common.h"
#import "cocoa_common.h"
struct quad {
GLfloat lowerLeft[2];
GLfloat lowerRight[2];
GLfloat upperRight[2];
GLfloat upperLeft[2];
};
#define CV_VERTICES_PER_QUAD 6
struct osd_p {
GLuint tex[MAX_OSD_PARTS];
NSRect tex_rect[MAX_OSD_PARTS];
int tex_cnt;
};
struct priv {
MPGLContext *mpglctx;
OSType pixelFormat;
unsigned int image_width;
unsigned int image_height;
struct mp_csp_details colorspace;
CVPixelBufferRef pixelBuffer;
CVOpenGLTextureCacheRef textureCache;
CVOpenGLTextureRef texture;
struct quad *quad;
struct osd_p *osd;
};
static void resize(struct vo *vo, int width, int height)
{
struct priv *p = vo->priv;
GL *gl = p->mpglctx->gl;
p->image_width = width;
p->image_height = height;
mp_msg(MSGT_VO, MSGL_V, "[vo_corevideo] New OpenGL Viewport (0, 0, %d, "
"%d)\n", p->image_width, p->image_height);
gl->Viewport(0, 0, p->image_width, p->image_height);
gl->MatrixMode(GL_PROJECTION);
gl->LoadIdentity();
if (aspect_scaling()) {
int new_w, new_h;
GLdouble scale_x, scale_y;
aspect(vo, &new_w, &new_h, A_WINZOOM);
panscan_calc_windowed(vo);
new_w += vo->panscan_x;
new_h += vo->panscan_y;
scale_x = (GLdouble)new_w / (GLdouble)p->image_width;
scale_y = (GLdouble)new_h / (GLdouble)p->image_height;
gl->Scaled(scale_x, scale_y, 1);
}
gl->Ortho(0, p->image_width, p->image_height, 0, -1.0, 1.0);
gl->MatrixMode(GL_MODELVIEW);
gl->LoadIdentity();
vo_osd_resized();
gl->Clear(GL_COLOR_BUFFER_BIT);
vo->want_redraw = true;
}
static int init_gl(struct vo *vo, uint32_t d_width, uint32_t d_height)
{
struct priv *p = vo->priv;
GL *gl = p->mpglctx->gl;
const char *vendor = gl->GetString(GL_VENDOR);
const char *version = gl->GetString(GL_VERSION);
const char *renderer = gl->GetString(GL_RENDERER);
mp_msg(MSGT_VO, MSGL_V, "[vo_corevideo] Running on OpenGL '%s' by '%s',"
" version '%s'\n", renderer, vendor, version);
gl->Disable(GL_BLEND);
gl->Disable(GL_DEPTH_TEST);
gl->DepthMask(GL_FALSE);
gl->Disable(GL_CULL_FACE);
gl->Enable(GL_TEXTURE_2D);
gl->DrawBuffer(GL_BACK);
gl->TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
resize(vo, d_width, d_height);
gl->ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl->Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (gl->SwapInterval)
gl->SwapInterval(1);
return 1;
}
static void release_cv_entities(struct vo *vo) {
struct priv *p = vo->priv;
CVPixelBufferRelease(p->pixelBuffer);
p->pixelBuffer = NULL;
CVOpenGLTextureRelease(p->texture);
p->texture = NULL;
CVOpenGLTextureCacheRelease(p->textureCache);
p->textureCache = NULL;
}
static int config(struct vo *vo, uint32_t width, uint32_t height,
uint32_t d_width, uint32_t d_height, uint32_t flags,
uint32_t format)
{
struct priv *p = vo->priv;
release_cv_entities(vo);
p->image_width = width;
p->image_height = height;
if (p->mpglctx->create_window(p->mpglctx, d_width, d_height, flags) < 0)
return -1;
if (p->mpglctx->setGlWindow(p->mpglctx) == SET_WINDOW_FAILED)
return -1;
init_gl(vo, vo->dwidth, vo->dheight);
return 0;
}
static void check_events(struct vo *vo)
{
struct priv *p = vo->priv;
int e = p->mpglctx->check_events(vo);
if (e & VO_EVENT_RESIZE)
resize(vo, vo->dwidth, vo->dheight);
}
static void create_osd_texture(void *ctx, int x0, int y0, int w, int h,
unsigned char *src, unsigned char *srca,
int stride)
{
struct priv *p = ((struct vo *) ctx)->priv;
struct osd_p *osd = p->osd;
GL *gl = p->mpglctx->gl;
if (w <= 0 || h <= 0 || stride < w) {
mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
return;
}
if (osd->tex_cnt >= MAX_OSD_PARTS) {
mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the"
" developers!\n");
return;
}
gl->GenTextures(1, &osd->tex[osd->tex_cnt]);
gl->BindTexture(GL_TEXTURE_2D, osd->tex[osd->tex_cnt]);
glCreateClearTex(gl, GL_TEXTURE_2D, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA,
GL_UNSIGNED_BYTE, GL_LINEAR, w, h, 0);
{
int i;
unsigned char *tmp = malloc(stride * h * 2);
// convert alpha from weird MPlayer scale.
for (i = 0; i < h * stride; i++) {
tmp[i*2+0] = src[i];
tmp[i*2+1] = -srca[i];
}
glUploadTex(gl, GL_TEXTURE_2D, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
tmp, stride * 2, 0, 0, w, h, 0);
free(tmp);
}
osd->tex_rect[osd->tex_cnt] = NSMakeRect(x0, y0, w, h);
gl->BindTexture(GL_TEXTURE_2D, 0);
osd->tex_cnt++;
}
static void clearOSD(struct vo *vo)
{
struct priv *p = vo->priv;
struct osd_p *osd = p->osd;
GL *gl = p->mpglctx->gl;
if (!osd->tex_cnt)
return;
gl->DeleteTextures(osd->tex_cnt, osd->tex);
osd->tex_cnt = 0;
}
static void draw_osd(struct vo *vo, struct osd_state *osd_s)
{
struct priv *p = vo->priv;
struct osd_p *osd = p->osd;
GL *gl = p->mpglctx->gl;
if (vo_osd_has_changed(osd_s)) {
clearOSD(vo);
osd_draw_text_ext(osd_s, vo->dwidth, vo->dheight, 0, 0, 0, 0,
p->image_width, p->image_height, create_osd_texture,
vo);
}
if (osd->tex_cnt > 0) {
gl->Enable(GL_BLEND);
gl->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
for (int n = 0; n < osd->tex_cnt; n++) {
NSRect tr = osd->tex_rect[n];
gl->BindTexture(GL_TEXTURE_2D, osd->tex[n]);
glDrawTex(gl, tr.origin.x, tr.origin.y,
tr.size.width, tr.size.height,
0, 0, 1.0, 1.0, 1, 1, 0, 0, 0);
}
gl->Disable(GL_BLEND);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
}
static void prepare_texture(struct vo *vo)
{
struct priv *p = vo->priv;
struct quad *q = p->quad;
CVReturn error;
CVOpenGLTextureRelease(p->texture);
error = CVOpenGLTextureCacheCreateTextureFromImage(NULL,
p->textureCache, p->pixelBuffer, 0, &p->texture);
if(error != kCVReturnSuccess)
mp_msg(MSGT_VO, MSGL_ERR,"[vo_corevideo] Failed to create OpenGL"
" texture(%d)\n", error);
CVOpenGLTextureGetCleanTexCoords(p->texture, q->lowerLeft, q->lowerRight,
q->upperRight, q->upperLeft);
}
static void do_render(struct vo *vo)
{
struct priv *p = vo->priv;
struct quad *q = p->quad;
GL *gl = p->mpglctx->gl;
prepare_texture(vo);
float x0 = 0;
float y0 = 0;
float w = p->image_width;
float h = p->image_height;
// vertically flips the image
y0 += h;
h = -h;
float xm = x0 + w;
float ym = y0 + h;
gl->Enable(CVOpenGLTextureGetTarget(p->texture));
gl->BindTexture(
CVOpenGLTextureGetTarget(p->texture),
CVOpenGLTextureGetName(p->texture));
gl->Begin(GL_QUADS);
gl->TexCoord2fv(q->lowerLeft); gl->Vertex2f(x0, y0);
gl->TexCoord2fv(q->upperLeft); gl->Vertex2f(x0, ym);
gl->TexCoord2fv(q->upperRight); gl->Vertex2f(xm, ym);
gl->TexCoord2fv(q->lowerRight); gl->Vertex2f(xm, y0);
gl->End();
gl->Disable(CVOpenGLTextureGetTarget(p->texture));
}
static void flip_page(struct vo *vo)
{
struct priv *p = vo->priv;
p->mpglctx->swapGlBuffers(p->mpglctx);
p->mpglctx->gl->Clear(GL_COLOR_BUFFER_BIT);
}
static uint32_t draw_image(struct vo *vo, mp_image_t *mpi)
{
struct priv *p = vo->priv;
CVReturn error;
if (!p->textureCache || !p->pixelBuffer) {
error = CVOpenGLTextureCacheCreate(NULL, 0, vo_cocoa_cgl_context(),
vo_cocoa_cgl_pixel_format(), 0, &p->textureCache);
if(error != kCVReturnSuccess)
mp_msg(MSGT_VO, MSGL_ERR,"[vo_corevideo] Failed to create OpenGL"
" texture Cache(%d)\n", error);
error = CVPixelBufferCreateWithBytes(NULL, mpi->width, mpi->height,
p->pixelFormat, mpi->planes[0], mpi->width * mpi->bpp / 8,
NULL, NULL, NULL, &p->pixelBuffer);
if(error != kCVReturnSuccess)
mp_msg(MSGT_VO, MSGL_ERR,"[vo_corevideo] Failed to create Pixel"
"Buffer(%d)\n", error);
}
do_render(vo);
return VO_TRUE;
}
static int query_format(struct vo *vo, uint32_t format)
{
struct priv *p = vo->priv;
const int flags = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW |
VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN |
VOCAP_NOSLICES;
switch (format) {
case IMGFMT_YUY2:
p->pixelFormat = kYUVSPixelFormat;
return flags;
case IMGFMT_RGB24:
p->pixelFormat = k24RGBPixelFormat;
return flags;
case IMGFMT_ARGB:
p->pixelFormat = k32ARGBPixelFormat;
return flags;
case IMGFMT_BGRA:
p->pixelFormat = k32BGRAPixelFormat;
return flags;
}
return 0;
}
static void uninit(struct vo *vo)
{
struct priv *p = vo->priv;
uninit_mpglcontext(p->mpglctx);
release_cv_entities(vo);
}
static int preinit(struct vo *vo, const char *arg)
{
struct priv *p = vo->priv;
*p = (struct priv) {
.mpglctx = init_mpglcontext(GLTYPE_COCOA, vo),
.colorspace = MP_CSP_DETAILS_DEFAULTS,
.quad = talloc_ptrtype(p, p->quad),
.osd = talloc_ptrtype(p, p->osd),
};
*p->osd = (struct osd_p) {
.tex_cnt = 0,
};
return 0;
}
static CFStringRef get_cv_csp_matrix(struct vo *vo)
{
struct priv *p = vo->priv;
switch (p->colorspace.format) {
case MP_CSP_BT_601:
return kCVImageBufferYCbCrMatrix_ITU_R_601_4;
case MP_CSP_BT_709:
return kCVImageBufferYCbCrMatrix_ITU_R_709_2;
case MP_CSP_SMPTE_240M:
return kCVImageBufferYCbCrMatrix_SMPTE_240M_1995;
}
return kCVImageBufferYCbCrMatrix_ITU_R_601_4;
}
static void set_yuv_colorspace(struct vo *vo)
{
struct priv *p = vo->priv;
CVBufferSetAttachment(p->pixelBuffer,
kCVImageBufferYCbCrMatrixKey, get_cv_csp_matrix(vo),
kCVAttachmentMode_ShouldPropagate);
vo->want_redraw = true;
}
static int control(struct vo *vo, uint32_t request, void *data)
{
struct priv *p = vo->priv;
switch (request) {
case VOCTRL_DRAW_IMAGE:
return draw_image(vo, data);
case VOCTRL_QUERY_FORMAT:
return query_format(vo, *(uint32_t*)data);
case VOCTRL_ONTOP:
p->mpglctx->ontop(vo);
return VO_TRUE;
case VOCTRL_FULLSCREEN:
p->mpglctx->fullscreen(vo);
resize(vo, vo->dwidth, vo->dheight);
return VO_TRUE;
case VOCTRL_GET_PANSCAN:
return VO_TRUE;
case VOCTRL_SET_PANSCAN:
resize(vo, vo->dwidth, vo->dheight);
return VO_TRUE;
case VOCTRL_UPDATE_SCREENINFO:
p->mpglctx->update_xinerama_info(vo);
return VO_TRUE;
case VOCTRL_REDRAW_FRAME:
do_render(vo);
return VO_TRUE;
case VOCTRL_SET_YUV_COLORSPACE:
p->colorspace.format = ((struct mp_csp_details *)data)->format;
set_yuv_colorspace(vo);
return VO_TRUE;
case VOCTRL_GET_YUV_COLORSPACE:
*(struct mp_csp_details *)data = p->colorspace;
return VO_TRUE;
}
return VO_NOTIMPL;
}
const struct vo_driver video_out_corevideo = {
.is_new = true,
.info = &(const vo_info_t) {
"Mac OS X Core Video",
"corevideo",
"Nicolas Plourde <nicolas.plourde@gmail.com> and others",
""
},
.preinit = preinit,
.config = config,
.control = control,
.draw_osd = draw_osd,
.flip_page = flip_page,
.check_events = check_events,
.uninit = uninit,
.priv_size = sizeof(struct priv),
};