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mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 20:03:10 +02:00
mpv/video/out/gl_hwdec_vaglx.c
wm4 991af7dfb1 video: reduce error message when loading hwdec backend fails
When using --hwdec=auto, about half of all systems will print:

    "[vdpau] Error when calling vdp_device_create_x11: 1"

this happens because usually mpv will be linked against both vdpau and
vaapi libs, but the drivers are not necessarily available. Then trying
to load a driver will fail. This is a normal part of probing, but the
error messages were printed anyway. Silence them by explicitly
distinguishing probing.

This pretty much goes through all the layers. We actually consider
loading hw backends for vo_opengl always "auto probed", even if a hw
backend is explicitly requested. In this case vd_lavc will print a
warning message anyway (adjust this message a bit).
2015-06-20 22:26:57 +02:00

203 lines
5.7 KiB
C

/*
* This file is part of mpv.
*
* Parts based on the MPlayer VA-API patch (see vo_vaapi.c).
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <string.h>
#include <assert.h>
#include <GL/glx.h>
#include "x11_common.h"
#include "gl_hwdec.h"
#include "video/vaapi.h"
struct priv {
struct mp_log *log;
struct mp_vaapi_ctx *ctx;
VADisplay *display;
Display *xdisplay;
GLuint gl_texture;
GLXFBConfig fbc;
Pixmap pixmap;
GLXPixmap glxpixmap;
void (*glXBindTexImage)(Display *dpy, GLXDrawable draw, int buffer, int *a);
void (*glXReleaseTexImage)(Display *dpy, GLXDrawable draw, int buffer);
};
static void destroy_texture(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
if (p->glxpixmap) {
p->glXReleaseTexImage(p->xdisplay, p->glxpixmap, GLX_FRONT_EXT);
glXDestroyPixmap(p->xdisplay, p->glxpixmap);
}
p->glxpixmap = 0;
if (p->pixmap)
XFreePixmap(p->xdisplay, p->pixmap);
p->pixmap = 0;
gl->DeleteTextures(1, &p->gl_texture);
p->gl_texture = 0;
}
static void destroy(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
destroy_texture(hw);
va_destroy(p->ctx);
}
static int create(struct gl_hwdec *hw)
{
if (hw->hwctx)
return -1;
Display *x11disp = glXGetCurrentDisplay();
if (!x11disp)
return -1;
int x11scr = DefaultScreen(x11disp);
struct priv *p = talloc_zero(hw, struct priv);
hw->priv = p;
p->log = hw->log;
p->xdisplay = x11disp;
const char *glxext = glXQueryExtensionsString(x11disp, x11scr);
if (!glxext || !strstr(glxext, "GLX_EXT_texture_from_pixmap"))
return -1;
p->glXBindTexImage =
(void*)glXGetProcAddressARB((void*)"glXBindTexImageEXT");
p->glXReleaseTexImage =
(void*)glXGetProcAddressARB((void*)"glXReleaseTexImageEXT");
if (!p->glXBindTexImage || !p->glXReleaseTexImage)
return -1;
p->display = vaGetDisplay(x11disp);
if (!p->display)
return -1;
p->ctx = va_initialize(p->display, p->log, true);
if (!p->ctx) {
vaTerminate(p->display);
return -1;
}
if (hw->reject_emulated && va_guess_if_emulated(p->ctx)) {
destroy(hw);
return -1;
}
int attribs[] = {
GLX_BIND_TO_TEXTURE_RGBA_EXT, True,
GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
GLX_Y_INVERTED_EXT, True,
GLX_DOUBLEBUFFER, False,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 0,
None
};
int fbcount;
GLXFBConfig *fbc = glXChooseFBConfig(x11disp, x11scr, attribs, &fbcount);
if (fbcount)
p->fbc = fbc[0];
if (fbc)
XFree(fbc);
if (!fbcount) {
MP_VERBOSE(p, "No texture-from-pixmap support.\n");
destroy(hw);
return -1;
}
hw->hwctx = &p->ctx->hwctx;
hw->converted_imgfmt = IMGFMT_RGB0;
return 0;
}
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
destroy_texture(hw);
params->imgfmt = hw->driver->imgfmt;
gl->GenTextures(1, &p->gl_texture);
gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->BindTexture(GL_TEXTURE_2D, 0);
p->pixmap = XCreatePixmap(p->xdisplay,
RootWindow(p->xdisplay, DefaultScreen(p->xdisplay)),
params->w, params->h, 24);
if (!p->pixmap) {
MP_FATAL(hw, "could not create pixmap\n");
return -1;
}
int attribs[] = {
GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
GLX_MIPMAP_TEXTURE_EXT, False,
None,
};
p->glxpixmap = glXCreatePixmap(p->xdisplay, p->fbc, p->pixmap, attribs);
gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
p->glXBindTexImage(p->xdisplay, p->glxpixmap, GLX_FRONT_EXT, NULL);
gl->BindTexture(GL_TEXTURE_2D, 0);
return 0;
}
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
GLuint *out_textures)
{
struct priv *p = hw->priv;
VAStatus status;
if (!p->pixmap)
return -1;
va_lock(p->ctx);
status = vaPutSurface(p->display, va_surface_id(hw_image), p->pixmap,
0, 0, hw_image->w, hw_image->h,
0, 0, hw_image->w, hw_image->h,
NULL, 0,
va_get_colorspace_flag(hw_image->params.colorspace));
CHECK_VA_STATUS(p, "vaPutSurface()");
va_unlock(p->ctx);
out_textures[0] = p->gl_texture;
return 0;
}
const struct gl_hwdec_driver gl_hwdec_vaglx = {
.api_name = "vaapi",
.imgfmt = IMGFMT_VAAPI,
.create = create,
.reinit = reinit,
.map_image = map_image,
.destroy = destroy,
};