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mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 12:02:23 +02:00
mpv/video/out/mac/gl_layer.swift
der richter 8a61929eb8 cocoa-cb: add support for macOS color space transformation (EDR/HDR)
by default utilises the color space of the screen on which the window is
located. if a specific value is defined, it will instead be utilised.

depending on the chosen color space the macOS EDR (HDR) support is
activated and that OS's transformation (tone mapping) is used.

Fixes #7341
2024-05-05 19:02:50 +02:00

332 lines
11 KiB
Swift

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
import Cocoa
import OpenGL.GL
import OpenGL.GL3
let glVersions: [CGLOpenGLProfile] = [
kCGLOGLPVersion_3_2_Core,
kCGLOGLPVersion_Legacy
]
let glFormatBase: [CGLPixelFormatAttribute] = [
kCGLPFAOpenGLProfile,
kCGLPFAAccelerated,
kCGLPFADoubleBuffer
]
let glFormatSoftwareBase: [CGLPixelFormatAttribute] = [
kCGLPFAOpenGLProfile,
kCGLPFARendererID,
CGLPixelFormatAttribute(UInt32(kCGLRendererGenericFloatID)),
kCGLPFADoubleBuffer
]
let glFormatOptional: [[CGLPixelFormatAttribute]] = [
[kCGLPFABackingStore],
[kCGLPFAAllowOfflineRenderers]
]
let glFormat10Bit: [CGLPixelFormatAttribute] = [
kCGLPFAColorSize,
_CGLPixelFormatAttribute(rawValue: 64),
kCGLPFAColorFloat
]
let glFormatAutoGPU: [CGLPixelFormatAttribute] = [
kCGLPFASupportsAutomaticGraphicsSwitching
]
let attributeLookUp: [UInt32: String] = [
kCGLOGLPVersion_3_2_Core.rawValue: "kCGLOGLPVersion_3_2_Core",
kCGLOGLPVersion_Legacy.rawValue: "kCGLOGLPVersion_Legacy",
kCGLPFAOpenGLProfile.rawValue: "kCGLPFAOpenGLProfile",
UInt32(kCGLRendererGenericFloatID): "kCGLRendererGenericFloatID",
kCGLPFARendererID.rawValue: "kCGLPFARendererID",
kCGLPFAAccelerated.rawValue: "kCGLPFAAccelerated",
kCGLPFADoubleBuffer.rawValue: "kCGLPFADoubleBuffer",
kCGLPFABackingStore.rawValue: "kCGLPFABackingStore",
kCGLPFAColorSize.rawValue: "kCGLPFAColorSize",
kCGLPFAColorFloat.rawValue: "kCGLPFAColorFloat",
kCGLPFAAllowOfflineRenderers.rawValue: "kCGLPFAAllowOfflineRenderers",
kCGLPFASupportsAutomaticGraphicsSwitching.rawValue: "kCGLPFASupportsAutomaticGraphicsSwitching"
]
class GLLayer: CAOpenGLLayer {
unowned var cocoaCB: CocoaCB
var libmpv: LibmpvHelper { return cocoaCB.libmpv }
let displayLock = NSLock()
let cglContext: CGLContextObj
let cglPixelFormat: CGLPixelFormatObj
var needsFlip: Bool = false
var forceDraw: Bool = false
var surfaceSize: NSSize = NSSize(width: 0, height: 0)
var bufferDepth: GLint = 8
enum Draw: Int { case normal = 1, atomic, atomicEnd }
var draw: Draw = .normal
var needsICCUpdate: Bool = false {
didSet {
if needsICCUpdate == true {
update()
}
}
}
var inLiveResize: Bool = false {
didSet {
if inLiveResize {
isAsynchronous = true
}
update(force: true)
}
}
init(cocoaCB ccb: CocoaCB) {
cocoaCB = ccb
(cglPixelFormat, bufferDepth) = GLLayer.createPixelFormat(ccb)
cglContext = GLLayer.createContext(ccb, cglPixelFormat)
super.init()
autoresizingMask = [.layerWidthSizable, .layerHeightSizable]
backgroundColor = NSColor.black.cgColor
wantsExtendedDynamicRangeContent = true
if bufferDepth > 8 {
contentsFormat = .RGBA16Float
}
var i: GLint = 1
CGLSetParameter(cglContext, kCGLCPSwapInterval, &i)
CGLSetCurrentContext(cglContext)
libmpv.initRender()
libmpv.setRenderUpdateCallback(updateCallback, context: self)
libmpv.setRenderControlCallback(cocoaCB.controlCallback, context: cocoaCB)
}
// necessary for when the layer containing window changes the screen
override init(layer: Any) {
guard let oldLayer = layer as? GLLayer else {
fatalError("init(layer: Any) passed an invalid layer")
}
cocoaCB = oldLayer.cocoaCB
surfaceSize = oldLayer.surfaceSize
cglPixelFormat = oldLayer.cglPixelFormat
cglContext = oldLayer.cglContext
super.init()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func canDraw(inCGLContext ctx: CGLContextObj,
pixelFormat pf: CGLPixelFormatObj,
forLayerTime t: CFTimeInterval,
displayTime ts: UnsafePointer<CVTimeStamp>?) -> Bool {
if inLiveResize == false {
isAsynchronous = false
}
return cocoaCB.backendState == .initialized &&
(forceDraw || libmpv.isRenderUpdateFrame())
}
override func draw(inCGLContext ctx: CGLContextObj,
pixelFormat pf: CGLPixelFormatObj,
forLayerTime t: CFTimeInterval,
displayTime ts: UnsafePointer<CVTimeStamp>?) {
needsFlip = false
forceDraw = false
if draw.rawValue >= Draw.atomic.rawValue {
if draw == .atomic {
draw = .atomicEnd
} else {
atomicDrawingEnd()
}
}
updateSurfaceSize()
libmpv.drawRender(surfaceSize, bufferDepth, ctx)
if needsICCUpdate {
needsICCUpdate = false
cocoaCB.updateICCProfile()
}
}
func updateSurfaceSize() {
var dims: [GLint] = [0, 0, 0, 0]
glGetIntegerv(GLenum(GL_VIEWPORT), &dims)
surfaceSize = NSSize(width: CGFloat(dims[2]), height: CGFloat(dims[3]))
if surfaceSize == NSSize.zero {
surfaceSize = bounds.size
surfaceSize.width *= contentsScale
surfaceSize.height *= contentsScale
}
}
func atomicDrawingStart() {
if draw == .normal {
NSDisableScreenUpdates()
draw = .atomic
}
}
func atomicDrawingEnd() {
if draw.rawValue >= Draw.atomic.rawValue {
NSEnableScreenUpdates()
draw = .normal
}
}
func lockCglContext() {
CGLLockContext(cglContext)
}
func unlockCglContext() {
CGLUnlockContext(cglContext)
}
override func copyCGLPixelFormat(forDisplayMask mask: UInt32) -> CGLPixelFormatObj {
return cglPixelFormat
}
override func copyCGLContext(forPixelFormat pf: CGLPixelFormatObj) -> CGLContextObj {
contentsScale = cocoaCB.window?.backingScaleFactor ?? 1.0
return cglContext
}
let updateCallback: mpv_render_update_fn = { (ctx) in
let layer: GLLayer = unsafeBitCast(ctx, to: GLLayer.self)
layer.update()
}
override func display() {
displayLock.lock()
let isUpdate = needsFlip
super.display()
CATransaction.flush()
if isUpdate && needsFlip {
lockCglContext()
CGLSetCurrentContext(cglContext)
if libmpv.isRenderUpdateFrame() {
libmpv.drawRender(NSSize.zero, bufferDepth, cglContext, skip: true)
}
unlockCglContext()
}
displayLock.unlock()
}
func update(force: Bool = false) {
if force { forceDraw = true }
DispatchQueue.main.async {
if self.forceDraw || !self.inLiveResize {
self.needsFlip = true
self.display()
}
}
}
class func createPixelFormat(_ ccb: CocoaCB) -> (CGLPixelFormatObj, GLint) {
var pix: CGLPixelFormatObj?
var depth: GLint = 8
var err: CGLError = CGLError(rawValue: 0)
let swRender = ccb.option.mac.cocoa_cb_sw_renderer
if swRender != 1 {
(pix, depth, err) = GLLayer.findPixelFormat(ccb)
}
if (err != kCGLNoError || pix == nil) && swRender != 0 {
(pix, depth, err) = GLLayer.findPixelFormat(ccb, software: true)
}
guard let pixelFormat = pix, err == kCGLNoError else {
ccb.log.error("Couldn't create any CGL pixel format")
exit(1)
}
return (pixelFormat, depth)
}
class func findPixelFormat(_ ccb: CocoaCB, software: Bool = false) -> (CGLPixelFormatObj?, GLint, CGLError) {
var pix: CGLPixelFormatObj?
var err: CGLError = CGLError(rawValue: 0)
var npix: GLint = 0
for ver in glVersions {
var glBase = software ? glFormatSoftwareBase : glFormatBase
glBase.insert(CGLPixelFormatAttribute(ver.rawValue), at: 1)
var glFormat = [glBase]
if ccb.option.mac.cocoa_cb_10bit_context {
glFormat += [glFormat10Bit]
}
glFormat += glFormatOptional
if !ccb.option.mac.macos_force_dedicated_gpu {
glFormat += [glFormatAutoGPU]
}
for index in stride(from: glFormat.count-1, through: 0, by: -1) {
let format = glFormat.flatMap { $0 } + [_CGLPixelFormatAttribute(rawValue: 0)]
err = CGLChoosePixelFormat(format, &pix, &npix)
if err == kCGLBadAttribute || err == kCGLBadPixelFormat || pix == nil {
glFormat.remove(at: index)
} else {
let attArray = format.map({ (value: _CGLPixelFormatAttribute) -> String in
return attributeLookUp[value.rawValue] ?? String(value.rawValue)
})
ccb.log.verbose("Created CGL pixel format with attributes: " +
"\(attArray.joined(separator: ", "))")
return (pix, glFormat.contains(glFormat10Bit) ? 16 : 8, err)
}
}
}
let errS = String(cString: CGLErrorString(err))
ccb.log.warning("Couldn't create a " +
"\(software ? "software" : "hardware accelerated") " +
"CGL pixel format: \(errS) (\(err.rawValue))")
if software == false && ccb.option.mac.cocoa_cb_sw_renderer == -1 {
ccb.log.warning("Falling back to software renderer")
}
return (pix, 8, err)
}
class func createContext(_ ccb: CocoaCB, _ pixelFormat: CGLPixelFormatObj) -> CGLContextObj {
var context: CGLContextObj?
let error = CGLCreateContext(pixelFormat, nil, &context)
guard let cglContext = context, error == kCGLNoError else {
let errS = String(cString: CGLErrorString(error))
ccb.log.error("Couldn't create a CGLContext: " + errS)
exit(1)
}
return cglContext
}
}