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mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 12:02:23 +02:00
mpv/video/out/mac_common.swift
der richter 040a921964 mac: fix build on older swift versions
this is apparently something that was added with swift 5.5, though it is
hard to find anything officially.

don't capture self in closure but explicitly access all variables by
prepending self.

Fixes #12653
2023-11-10 14:29:23 +01:00

175 lines
5.1 KiB
Swift

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
import Cocoa
class MacCommon: Common {
@objc var layer: MetalLayer?
var timer: PreciseTimer?
var swapTime: UInt64 = 0
let swapLock: NSCondition = NSCondition()
var needsICCUpdate: Bool = false
@objc init(_ vo: UnsafeMutablePointer<vo>) {
let newlog = mp_log_new(vo, vo.pointee.log, "mac")
super.init(newlog)
mpv = MPVHelper(vo, log)
timer = PreciseTimer(common: self)
DispatchQueue.main.sync {
layer = MetalLayer(common: self)
initMisc(vo)
}
}
@objc func config(_ vo: UnsafeMutablePointer<vo>) -> Bool {
mpv?.vo = vo
DispatchQueue.main.sync {
let previousActiveApp = getActiveApp()
initApp()
let (_, _, wr) = getInitProperties(vo)
guard let layer = self.layer else {
log.sendError("Something went wrong, no MetalLayer was initialized")
exit(1)
}
if window == nil {
initView(vo, layer)
initWindow(vo, previousActiveApp)
initWindowState()
}
if !NSEqualSizes(window?.unfsContentFramePixel.size ?? NSZeroSize, wr.size) {
window?.updateSize(wr.size)
}
windowDidResize()
needsICCUpdate = true
}
return true
}
@objc func uninit(_ vo: UnsafeMutablePointer<vo>) {
window?.waitForAnimation()
timer?.terminate()
DispatchQueue.main.sync {
window?.delegate = nil
window?.close()
uninitCommon()
}
}
@objc func swapBuffer() {
if mpv?.macOpts.macos_render_timer ?? Int32(RENDER_TIMER_CALLBACK) != RENDER_TIMER_SYSTEM {
swapLock.lock()
while(swapTime < 1) {
swapLock.wait()
}
swapTime = 0
swapLock.unlock()
}
if needsICCUpdate {
needsICCUpdate = false
updateICCProfile()
}
}
func updateRenderSize(_ size: NSSize) {
mpv?.vo.pointee.dwidth = Int32(size.width)
mpv?.vo.pointee.dheight = Int32(size.height)
flagEvents(VO_EVENT_RESIZE | VO_EVENT_EXPOSE)
}
override func displayLinkCallback(_ displayLink: CVDisplayLink,
_ inNow: UnsafePointer<CVTimeStamp>,
_ inOutputTime: UnsafePointer<CVTimeStamp>,
_ flagsIn: CVOptionFlags,
_ flagsOut: UnsafeMutablePointer<CVOptionFlags>) -> CVReturn
{
let frameTimer = mpv?.macOpts.macos_render_timer ?? Int32(RENDER_TIMER_CALLBACK)
let signalSwap = {
self.swapLock.lock()
self.swapTime += 1
self.swapLock.signal()
self.swapLock.unlock()
}
if frameTimer != RENDER_TIMER_SYSTEM {
if let timer = self.timer, frameTimer == RENDER_TIMER_PRECISE {
timer.scheduleAt(time: inOutputTime.pointee.hostTime, closure: signalSwap)
return kCVReturnSuccess
}
signalSwap()
}
return kCVReturnSuccess
}
override func startDisplayLink(_ vo: UnsafeMutablePointer<vo>) {
super.startDisplayLink(vo)
timer?.updatePolicy(periodSeconds: 1 / currentFps())
}
override func updateDisplaylink() {
super.updateDisplaylink()
timer?.updatePolicy(periodSeconds: 1 / currentFps())
}
override func lightSensorUpdate() {
flagEvents(VO_EVENT_AMBIENT_LIGHTING_CHANGED)
}
@objc override func updateICCProfile() {
guard let colorSpace = window?.screen?.colorSpace else {
log.sendWarning("Couldn't update ICC Profile, no color space available")
return
}
layer?.colorspace = colorSpace.cgColorSpace
flagEvents(VO_EVENT_ICC_PROFILE_CHANGED)
}
override func windowDidResize() {
guard let window = window else {
log.sendWarning("No window available on window resize event")
return
}
updateRenderSize(window.framePixel.size)
}
override func windowDidChangeScreenProfile() {
needsICCUpdate = true
}
override func windowDidChangeBackingProperties() {
layer?.contentsScale = window?.backingScaleFactor ?? 1
windowDidResize()
}
}