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mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 12:02:23 +02:00
mpv/video/out/opengl/context.c
wm4 f17246fec1 vo_gpu: remove old window screenshot glue code and GL implementation
There is now a better way. Reading the font framebuffer was always a
hack. The new code via VOCTRL_SCREENSHOT renders it into a FBO, which
does not come with the disadvantages of reading the front buffer (like
not being supported by GLES, possibly black regions due to overlapping
windows on some systems).

For now keep VOCTRL_SCREENSHOT_WIN on the VO level, because there are
still some lesser VOs and backends that use it.
2018-02-13 17:45:29 -08:00

335 lines
9.0 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include "options/m_config.h"
#include "context.h"
#include "ra_gl.h"
#include "utils.h"
// 0-terminated list of desktop GL versions a backend should try to
// initialize. The first entry is the most preferred version.
const int mpgl_preferred_gl_versions[] = {
440,
430,
400,
330,
320,
310,
300,
210,
0
};
enum {
FLUSH_NO = 0,
FLUSH_YES,
FLUSH_AUTO,
};
enum {
GLES_AUTO = 0,
GLES_YES,
GLES_NO,
};
struct opengl_opts {
int use_glfinish;
int waitvsync;
int vsync_pattern[2];
int swapinterval;
int early_flush;
int restrict_version;
int gles_mode;
};
#define OPT_BASE_STRUCT struct opengl_opts
const struct m_sub_options opengl_conf = {
.opts = (const struct m_option[]) {
OPT_FLAG("opengl-glfinish", use_glfinish, 0),
OPT_FLAG("opengl-waitvsync", waitvsync, 0),
OPT_INT("opengl-swapinterval", swapinterval, 0),
OPT_INTPAIR("opengl-check-pattern", vsync_pattern, 0),
OPT_INT("opengl-restrict", restrict_version, 0),
OPT_CHOICE("opengl-es", gles_mode, 0,
({"auto", GLES_AUTO}, {"yes", GLES_YES}, {"no", GLES_NO})),
OPT_CHOICE("opengl-early-flush", early_flush, 0,
({"no", FLUSH_NO}, {"yes", FLUSH_YES}, {"auto", FLUSH_AUTO})),
OPT_REPLACED("opengl-debug", "gpu-debug"),
OPT_REPLACED("opengl-sw", "gpu-sw"),
OPT_REPLACED("opengl-vsync-fences", "swapchain-depth"),
OPT_REPLACED("opengl-backend", "gpu-context"),
{0},
},
.defaults = &(const struct opengl_opts) {
.swapinterval = 1,
},
.size = sizeof(struct opengl_opts),
};
struct priv {
GL *gl;
struct mp_log *log;
struct ra_gl_ctx_params params;
struct opengl_opts *opts;
struct ra_swapchain_fns fns;
GLuint main_fb;
struct ra_tex *wrapped_fb; // corresponds to main_fb
// for debugging:
int frames_rendered;
unsigned int prev_sgi_sync_count;
// for gl_vsync_pattern
int last_pattern;
int matches, mismatches;
// for swapchain_depth simulation
GLsync *vsync_fences;
int num_vsync_fences;
};
bool ra_gl_ctx_test_version(struct ra_ctx *ctx, int version, bool es)
{
bool ret;
struct opengl_opts *opts;
void *tmp = talloc_new(NULL);
opts = mp_get_config_group(tmp, ctx->global, &opengl_conf);
// Version too high
if (opts->restrict_version && version >= opts->restrict_version) {
ret = false;
goto done;
}
switch (opts->gles_mode) {
case GLES_YES: ret = es; goto done;
case GLES_NO: ret = !es; goto done;
case GLES_AUTO: ret = true; goto done;
default: abort();
}
done:
talloc_free(tmp);
return ret;
}
static void *get_native_display(void *priv, const char *name)
{
struct priv *p = priv;
if (!p->params.native_display_type || !name)
return NULL;
if (strcmp(p->params.native_display_type, name) != 0)
return NULL;
return p->params.native_display;
}
void ra_gl_ctx_uninit(struct ra_ctx *ctx)
{
if (ctx->swapchain) {
struct priv *p = ctx->swapchain->priv;
if (ctx->ra && p->wrapped_fb)
ra_tex_free(ctx->ra, &p->wrapped_fb);
talloc_free(ctx->swapchain);
ctx->swapchain = NULL;
}
ra_free(&ctx->ra);
}
static const struct ra_swapchain_fns ra_gl_swapchain_fns;
bool ra_gl_ctx_init(struct ra_ctx *ctx, GL *gl, struct ra_gl_ctx_params params)
{
struct ra_swapchain *sw = ctx->swapchain = talloc_ptrtype(NULL, sw);
*sw = (struct ra_swapchain) {
.ctx = ctx,
};
struct priv *p = sw->priv = talloc_ptrtype(sw, p);
*p = (struct priv) {
.gl = gl,
.log = ctx->log,
.params = params,
.opts = mp_get_config_group(p, ctx->global, &opengl_conf),
.fns = ra_gl_swapchain_fns,
};
sw->fns = &p->fns;
const struct ra_swapchain_fns *ext = p->params.external_swapchain;
if (ext) {
if (ext->color_depth)
p->fns.color_depth = ext->color_depth;
if (ext->start_frame)
p->fns.start_frame = ext->start_frame;
if (ext->submit_frame)
p->fns.submit_frame = ext->submit_frame;
if (ext->swap_buffers)
p->fns.swap_buffers = ext->swap_buffers;
}
if (!gl->version && !gl->es)
return false;
if (gl->mpgl_caps & MPGL_CAP_SW) {
MP_WARN(p, "Suspected software renderer or indirect context.\n");
if (ctx->opts.probing && !ctx->opts.allow_sw)
return false;
}
gl->debug_context = ctx->opts.debug;
gl->get_native_display_ctx = p;
gl->get_native_display = get_native_display;
if (gl->SwapInterval) {
gl->SwapInterval(p->opts->swapinterval);
} else {
MP_VERBOSE(p, "GL_*_swap_control extension missing.\n");
}
ctx->ra = ra_create_gl(p->gl, ctx->log);
return !!ctx->ra;
}
void ra_gl_ctx_resize(struct ra_swapchain *sw, int w, int h, int fbo)
{
struct priv *p = sw->priv;
if (p->main_fb == fbo && p->wrapped_fb && p->wrapped_fb->params.w == w
&& p->wrapped_fb->params.h == h)
return;
if (p->wrapped_fb)
ra_tex_free(sw->ctx->ra, &p->wrapped_fb);
p->main_fb = fbo;
p->wrapped_fb = ra_create_wrapped_fb(sw->ctx->ra, fbo, w, h);
}
int ra_gl_ctx_color_depth(struct ra_swapchain *sw)
{
struct priv *p = sw->priv;
GL *gl = p->gl;
if (!p->wrapped_fb)
return 0;
if ((gl->es < 300 && !gl->version) || !(gl->mpgl_caps & MPGL_CAP_FB))
return 0;
gl->BindFramebuffer(GL_FRAMEBUFFER, p->main_fb);
GLenum obj = gl->version ? GL_BACK_LEFT : GL_BACK;
if (p->main_fb)
obj = GL_COLOR_ATTACHMENT0;
GLint depth_g = 0;
gl->GetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, obj,
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, &depth_g);
gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
return depth_g;
}
bool ra_gl_ctx_start_frame(struct ra_swapchain *sw, struct ra_fbo *out_fbo)
{
struct priv *p = sw->priv;
out_fbo->tex = p->wrapped_fb;
out_fbo->flip = !p->params.flipped; // OpenGL FBs are normally flipped
return true;
}
bool ra_gl_ctx_submit_frame(struct ra_swapchain *sw, const struct vo_frame *frame)
{
struct priv *p = sw->priv;
GL *gl = p->gl;
if (p->opts->use_glfinish)
gl->Finish();
if (gl->FenceSync && !p->params.external_swapchain) {
GLsync fence = gl->FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
if (fence)
MP_TARRAY_APPEND(p, p->vsync_fences, p->num_vsync_fences, fence);
}
switch (p->opts->early_flush) {
case FLUSH_AUTO:
if (frame->display_synced)
break;
// fall through
case FLUSH_YES:
gl->Flush();
}
return true;
}
static void check_pattern(struct priv *p, int item)
{
int expected = p->opts->vsync_pattern[p->last_pattern];
if (item == expected) {
p->last_pattern++;
if (p->last_pattern >= 2)
p->last_pattern = 0;
p->matches++;
} else {
p->mismatches++;
MP_WARN(p, "wrong pattern, expected %d got %d (hit: %d, mis: %d)\n",
expected, item, p->matches, p->mismatches);
}
}
void ra_gl_ctx_swap_buffers(struct ra_swapchain *sw)
{
struct priv *p = sw->priv;
GL *gl = p->gl;
p->params.swap_buffers(sw->ctx);
p->frames_rendered++;
if (p->frames_rendered > 5 && !sw->ctx->opts.debug)
ra_gl_set_debug(sw->ctx->ra, false);
if ((p->opts->waitvsync || p->opts->vsync_pattern[0])
&& gl->GetVideoSync)
{
unsigned int n1 = 0, n2 = 0;
gl->GetVideoSync(&n1);
if (p->opts->waitvsync)
gl->WaitVideoSync(2, (n1 + 1) % 2, &n2);
int step = n1 - p->prev_sgi_sync_count;
p->prev_sgi_sync_count = n1;
MP_DBG(p, "Flip counts: %u->%u, step=%d\n", n1, n2, step);
if (p->opts->vsync_pattern[0])
check_pattern(p, step);
}
while (p->num_vsync_fences >= sw->ctx->opts.swapchain_depth) {
gl->ClientWaitSync(p->vsync_fences[0], GL_SYNC_FLUSH_COMMANDS_BIT, 1e9);
gl->DeleteSync(p->vsync_fences[0]);
MP_TARRAY_REMOVE_AT(p->vsync_fences, p->num_vsync_fences, 0);
}
}
static const struct ra_swapchain_fns ra_gl_swapchain_fns = {
.color_depth = ra_gl_ctx_color_depth,
.start_frame = ra_gl_ctx_start_frame,
.submit_frame = ra_gl_ctx_submit_frame,
.swap_buffers = ra_gl_ctx_swap_buffers,
};