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obs-studio/obs/window-basic-settings.hpp

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/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
Philippe Groarke <philippe.groarke@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
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#pragma once
#include <util/util.hpp>
#include <QDialog>
#include <memory>
#include <string>
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#include <libff/ff-util.h>
#include <obs.h>
class OBSBasic;
class QAbstractButton;
class QComboBox;
class QCheckBox;
class QLabel;
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
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class OBSPropertiesView;
class OBSHotkeyWidget;
#include "ui_OBSBasicSettings.h"
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class SilentUpdateCheckBox : public QCheckBox {
Q_OBJECT
public slots:
void setCheckedSilently(bool checked)
{
bool blocked = blockSignals(true);
setChecked(checked);
blockSignals(blocked);
}
};
class SilentUpdateSpinBox : public QSpinBox {
Q_OBJECT
public slots:
void setValueSilently(int val)
{
bool blocked = blockSignals(true);
setValue(val);
blockSignals(blocked);
}
};
class OBSFFDeleter
{
public:
void operator()(const ff_format_desc *format)
{
ff_format_desc_free(format);
}
void operator()(const ff_codec_desc *codec)
{
ff_codec_desc_free(codec);
}
};
using OBSFFCodecDesc = std::unique_ptr<const ff_codec_desc,
OBSFFDeleter>;
using OBSFFFormatDesc = std::unique_ptr<const ff_format_desc,
OBSFFDeleter>;
class OBSBasicSettings : public QDialog {
Q_OBJECT
private:
OBSBasic *main;
std::unique_ptr<Ui::OBSBasicSettings> ui;
bool generalChanged = false;
bool stream1Changed = false;
bool outputsChanged = false;
bool audioChanged = false;
bool videoChanged = false;
bool hotkeysChanged = false;
bool advancedChanged = false;
int pageIndex = 0;
bool loading = true;
std::string savedTheme;
OBSFFFormatDesc formats;
OBSPropertiesView *streamProperties = nullptr;
OBSPropertiesView *streamEncoderProps = nullptr;
OBSPropertiesView *recordEncoderProps = nullptr;
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
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QPointer<QLabel> advOutRecWarning;
using AudioSource_t =
std::tuple<OBSWeakSource,
QPointer<QCheckBox>, QPointer<QSpinBox>,
QPointer<QCheckBox>, QPointer<QSpinBox>>;
std::vector<AudioSource_t> audioSources;
std::vector<OBSSignal> audioSourceSignals;
OBSSignal sourceCreated;
OBSSignal channelChanged;
std::vector<std::pair<bool, QPointer<OBSHotkeyWidget>>> hotkeys;
OBSSignal hotkeyRegistered;
OBSSignal hotkeyUnregistered;
void SaveCombo(QComboBox *widget, const char *section,
const char *value);
void SaveComboData(QComboBox *widget, const char *section,
const char *value);
void SaveCheckBox(QAbstractButton *widget, const char *section,
const char *value, bool invert = false);
void SaveEdit(QLineEdit *widget, const char *section,
const char *value);
void SaveSpinBox(QSpinBox *widget, const char *section,
const char *value);
void SaveFormat(QComboBox *combo);
void SaveEncoder(QComboBox *combo, const char *section,
const char *value);
inline bool Changed() const
{
return generalChanged || outputsChanged || stream1Changed ||
audioChanged || videoChanged || advancedChanged ||
hotkeysChanged;
}
inline void EnableApplyButton(bool en)
{
ui->buttonBox->button(QDialogButtonBox::Apply)->setEnabled(en);
}
inline void ClearChanged()
{
generalChanged = false;
stream1Changed = false;
outputsChanged = false;
audioChanged = false;
videoChanged = false;
hotkeysChanged = false;
advancedChanged= false;
EnableApplyButton(false);
}
#ifdef _WIN32
bool aeroWasDisabled = false;
QCheckBox *toggleAero = nullptr;
void ToggleDisableAero(bool checked);
#endif
void HookWidget(QWidget *widget, const char *signal, const char *slot);
bool QueryChanges();
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
2014-04-24 10:49:07 +02:00
void LoadServiceTypes();
void LoadEncoderTypes();
void LoadColorRanges();
void LoadFormats();
void ReloadCodecs(const ff_format_desc *formatDesc);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
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void LoadGeneralSettings();
void LoadStream1Settings();
void LoadOutputSettings();
void LoadAudioSettings();
void LoadVideoSettings();
void LoadHotkeySettings(obs_hotkey_id ignoreKey=OBS_INVALID_HOTKEY_ID);
void LoadAdvancedSettings();
void LoadSettings(bool changedOnly);
OBSPropertiesView *CreateEncoderPropertyView(const char *encoder,
const char *path, bool changed = false);
/* general */
void LoadLanguageList();
void LoadThemeList();
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
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/* output */
void LoadSimpleOutputSettings();
void LoadAdvOutputStreamingSettings();
void LoadAdvOutputStreamingEncoderProperties();
void LoadAdvOutputRecordingSettings();
void LoadAdvOutputRecordingEncoderProperties();
void LoadAdvOutputFFmpegSettings();
void LoadAdvOutputAudioSettings();
void SetAdvOutputFFmpegEnablement(
ff_codec_type encoderType, bool enabled,
bool enableEncode = false);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
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/* audio */
void LoadListValues(QComboBox *widget, obs_property_t *prop, int index);
void LoadAudioDevices();
void LoadAudioSources();
/* video */
void LoadRendererList();
void ResetDownscales(uint32_t cx, uint32_t cy,
uint32_t out_cx, uint32_t out_cy);
void LoadDownscaleFilters();
void LoadResolutionLists();
void LoadFPSData();
void SaveGeneralSettings();
void SaveStream1Settings();
void SaveOutputSettings();
void SaveAudioSettings();
void SaveVideoSettings();
void SaveHotkeySettings();
void SaveAdvancedSettings();
void SaveSettings();
private slots:
void on_theme_activated(int idx);
void on_simpleOutUseBufsize_toggled(bool checked);
void on_simpleOutputVBitrate_valueChanged(int val);
void on_listWidget_itemSelectionChanged();
void on_buttonBox_clicked(QAbstractButton *button);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
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void on_streamType_currentIndexChanged(int idx);
void on_simpleOutputBrowse_clicked();
void on_advOutRecPathBrowse_clicked();
void on_advOutFFPathBrowse_clicked();
void on_advOutEncoder_currentIndexChanged(int idx);
void on_advOutRecEncoder_currentIndexChanged(int idx);
void on_advOutFFFormat_currentIndexChanged(int idx);
void on_advOutFFAEncoder_currentIndexChanged(int idx);
void on_advOutFFVEncoder_currentIndexChanged(int idx);
obs-studio UI: Implement stream settings UI - Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
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void on_colorFormat_currentIndexChanged(const QString &text);
void on_baseResolution_editTextChanged(const QString &text);
void GeneralChanged();
void AudioChanged();
void AudioChangedRestart();
void ReloadAudioSources();
void OutputsChanged();
void Stream1Changed();
void VideoChanged();
void VideoChangedResolution();
void VideoChangedRestart();
void HotkeysChanged();
void ReloadHotkeys(obs_hotkey_id ignoreKey=OBS_INVALID_HOTKEY_ID);
void AdvancedChanged();
void AdvancedChangedRestart();
void AdvOutRecCheckWarnings();
protected:
virtual void closeEvent(QCloseEvent *event);
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public:
OBSBasicSettings(QWidget *parent);
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};