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obs-studio/libobs/obs-ui.h

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/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "obs.h"
#ifdef __cplusplus
extern "C" {
#endif
struct obs_modal_ui {
const char *name;
const char *task;
const char *target;
bool (*callback)(void *object, void *ui_data);
};
struct obs_modeless_ui {
const char *name;
const char *task;
const char *target;
void *(*callback)(void *object, void *ui_data);
};
/*
* ===========================================
* Module UI calls
* ===========================================
*
* Modules can specify custom user-interface-specific exports. UI exports
* can be within the same library as the actual core logic, or separated in to
* different modules to split up UI logic and core module logic.
*
* The reasoning for this is to allow for custom user interface of differing
* toolkits or for automatically generated user interface, or to simply allow
* separation of UI code from core code (which may often be in differing
* languages)
*
* A module with UI calls needs to export one or both of these functions:
* + enum_modal_ui
* + enum_modeless_ui
*
* The enum_ui function provides an obs_ui_info structure for each
* input/output/etc. Modeless UI should be exported enum_modeless_ui. For
* example, to export Qt-specific configuration functions, the values given to
* enum_modal_ui might look something like this:
*
* struct obs_modal_ui ui_list[] = {
* {"mysource", "config", "qt", mysource_config},
* {"myoutput", "config", "qt", myoutput_config},
* {"myencoder", "config", "qt", myenoder_config}
* };
*
* 'qt' could be replaced with 'wx' or something similar if using wxWidgets,
* or 'win32' if using bare windows API. It could also specify a custom name
* if desired (use with discretion).
*
* ===========================================
* Primary Exports
* ===========================================
* bool enum_modal_ui(size_t idx, struct obs_modal_ui *ui_info);
*
* idx: index of the enumeration
* ui_info: pointer to the ui data for this enumeration
* Return value: false when no more available.
*
* ---------------------------------------------------------
* bool enum_modeless_ui(size_t idx, struct obs_modeless_ui *ui_info);
*
* idx: index of the enumeration
* ui_info: pointer to the ui data for this enumeration
* Return value: false when no more available.
*
* ===========================================
* Modal UI Callback
* ===========================================
* bool modal_callback(void *object, void *ui_data);
*
* The 'object' variable points to the input/output/encoder/etc. The
* 'ui_data' varaible points to the UI parent or UI-specific data to be used
* with the custom user interface.
*
* What 'ui_data' points to differs depending on the target, and you should
* use discretion and consistency when using this variable to relay
* information to the UI function. For example, it would be ideal to have
* 'ui_data' point to a parent, QWidget for Qt, or a wxWindow for wxWidgets,
* etc., though it's up to the discretion of the developer to define that
* value. Because of the nature of void pointers, discretion and consistency
* is advised.
*
* ===========================================
* Modeless UI Callback
* ===========================================
* void *modeless_callback(void *data, void *ui_data);
*
* Modeless UI calls return immediately, and typically are supposed to return
* a pointer or handle to the specific UI object that was created. For
* example, a Qt object would ideally return a pointer to a QWidget. Again,
* discretion and consistency is advised for the return value.
*/
/**
* ===========================================
* obs_exec_ui
* ===========================================
* Requests modal UI to be displayed. Returns when user is complete.
*
* name: Name of the input/output/etc type that UI was requested for
* task: Task of the user interface (usually "config")
* target: Desired target (i.e. "qt", "wx", "gtk3", "win32", etc)
* data: Pointer to the obs input/output/etc
* ui_data: UI-specific data, usually a parent pointer/handle (if any)
*
* Return value: OBS_UI_SUCCESS if the UI was successful
* OBS_UI_CANCEL if the UI was cancelled by the user
* OBS_UI_NOTFOUND if the UI callback was not found
*/
#define OBS_UI_SUCCESS 0
#define OBS_UI_CANCEL -1
#define OBS_UI_NOTFOUND -2
EXPORT int obs_exec_ui(const char *name, const char *task, const char *target,
void *data, void *ui_data);
/**
* ===========================================
* obs_create_ui
* ===========================================
* Requests modeless UI to be created. Returns immediately.
*
* name: Name of the input/output/etc type that UI was requested for
* task: Task of the user interface
* target: Desired target (i.e. "qt", "wx", "gtk3", "win32", etc)
* data: Pointer to the obs input/output/etc
* ui_data: UI-specific data, usually a parent pointer/handle (if any)
*
* Return value: Pointer to the target-specific modeless object, or NULL if
* not found or failed.
*/
EXPORT void *obs_create_ui(const char *name, const char *task,
const char *target, void *data, void *ui_data);
#ifdef __cplusplus
}
#endif