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obs-studio/libobs-d3d11/d3d11-texture2d.cpp

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/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <util/base.h>
#include "d3d11-subsystem.hpp"
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void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
{
uint32_t rowSizeBytes = width * gs_get_format_bpp(format);
uint32_t texSizeBytes = height * rowSizeBytes / 8;
size_t textures = type == GS_TEXTURE_2D ? 1 : 6;
uint32_t actual_levels = levels;
size_t curTex = 0;
if (!actual_levels)
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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actual_levels = gs_get_total_levels(width, height);
rowSizeBytes /= 8;
for (size_t i = 0; i < textures; i++) {
uint32_t newRowSize = rowSizeBytes;
uint32_t newTexSize = texSizeBytes;
for (uint32_t j = 0; j < actual_levels; j++) {
D3D11_SUBRESOURCE_DATA newSRD;
newSRD.pSysMem = data[curTex++].data();
newSRD.SysMemPitch = newRowSize;
newSRD.SysMemSlicePitch = newTexSize;
srd.push_back(newSRD);
newRowSize /= 2;
newTexSize /= 4;
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}
}
}
void gs_texture_2d::BackupTexture(const uint8_t **data)
{
this->data.resize(levels);
uint32_t w = width;
uint32_t h = height;
uint32_t bbp = gs_get_format_bpp(format);
for (uint32_t i = 0; i < levels; i++) {
if (!data[i])
break;
uint32_t texSize = bbp * w * h / 8;
this->data[i].resize(texSize);
vector<uint8_t> &subData = this->data[i];
memcpy(&subData[0], data[i], texSize);
w /= 2;
h /= 2;
}
}
void gs_texture_2d::InitTexture(const uint8_t **data)
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{
HRESULT hr;
memset(&td, 0, sizeof(td));
td.Width = width;
td.Height = height;
td.MipLevels = genMipmaps ? 0 : levels;
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td.ArraySize = type == GS_TEXTURE_CUBE ? 6 : 1;
td.Format = nv12 ? DXGI_FORMAT_NV12 : dxgiFormat;
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td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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td.SampleDesc.Count = 1;
td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC :
D3D11_USAGE_DEFAULT;
if (type == GS_TEXTURE_CUBE)
td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
if (isRenderTarget || isGDICompatible)
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td.BindFlags |= D3D11_BIND_RENDER_TARGET;
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if (isGDICompatible)
td.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
if ((flags & GS_SHARED_KM_TEX) != 0)
td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
else if ((flags & GS_SHARED_TEX) != 0)
td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
if (data) {
BackupTexture(data);
InitSRD(srd);
}
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hr = device->device->CreateTexture2D(&td, data ? srd.data() : NULL,
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texture.Assign());
if (FAILED(hr))
throw HRError("Failed to create 2D texture", hr);
if (isGDICompatible) {
hr = texture->QueryInterface(__uuidof(IDXGISurface1),
(void**)gdiSurface.Assign());
if (FAILED(hr))
throw HRError("Failed to create GDI surface", hr);
}
if (isShared) {
ComPtr<IDXGIResource> dxgi_res;
texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
hr = texture->QueryInterface(__uuidof(IDXGIResource),
(void**)&dxgi_res);
if (FAILED(hr)) {
blog(LOG_WARNING, "InitTexture: Failed to query "
"interface: %08lX", hr);
} else {
HANDLE handle;
hr = dxgi_res->GetSharedHandle(&handle);
if (FAILED(hr)) {
blog(LOG_WARNING, "InitTexture: Failed to "
"get shared handle: %08lX", hr);
} else {
sharedHandle = (uint32_t)(uintptr_t)handle;
}
if (flags & GS_SHARED_KM_TEX) {
ComPtr<IDXGIKeyedMutex> km;
hr = texture->QueryInterface(
__uuidof(IDXGIKeyedMutex),
(void**)&km);
if (FAILED(hr)) {
throw HRError("Failed to query "
"IDXGIKeyedMutex",
hr);
}
km->AcquireSync(0, INFINITE);
}
}
}
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}
void gs_texture_2d::InitResourceView()
{
HRESULT hr;
memset(&resourceDesc, 0, sizeof(resourceDesc));
resourceDesc.Format = dxgiFormat;
if (type == GS_TEXTURE_CUBE) {
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resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
resourceDesc.TextureCube.MipLevels =
genMipmaps || !levels ? -1 : levels;
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} else {
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resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resourceDesc.Texture2D.MipLevels =
genMipmaps || !levels ? -1 : levels;
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}
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
shaderRes.Assign());
if (FAILED(hr))
throw HRError("Failed to create resource view", hr);
}
void gs_texture_2d::InitRenderTargets()
{
HRESULT hr;
if (type == GS_TEXTURE_2D) {
D3D11_RENDER_TARGET_VIEW_DESC rtv;
rtv.Format = dxgiFormat;
rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtv.Texture2D.MipSlice = 0;
hr = device->device->CreateRenderTargetView(texture, &rtv,
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renderTarget[0].Assign());
if (FAILED(hr))
throw HRError("Failed to create render target view",
hr);
} else {
D3D11_RENDER_TARGET_VIEW_DESC rtv;
rtv.Format = dxgiFormat;
rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
rtv.Texture2DArray.MipSlice = 0;
rtv.Texture2DArray.ArraySize = 1;
for (UINT i = 0; i < 6; i++) {
rtv.Texture2DArray.FirstArraySlice = i;
hr = device->device->CreateRenderTargetView(texture,
&rtv, renderTarget[i].Assign());
if (FAILED(hr))
throw HRError("Failed to create cube render "
"target view", hr);
}
}
}
#define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t width,
uint32_t height, gs_color_format colorFormat, uint32_t levels,
const uint8_t **data, uint32_t flags_, gs_texture_type type,
bool gdiCompatible, bool nv12_)
: gs_texture (device, gs_type::gs_texture_2d, type, levels,
colorFormat),
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width (width),
height (height),
flags (flags_),
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dxgiFormat (ConvertGSTextureFormat(format)),
isRenderTarget ((flags_ & GS_RENDER_TARGET) != 0),
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isGDICompatible (gdiCompatible),
isDynamic ((flags_ & GS_DYNAMIC) != 0),
isShared ((flags_ & SHARED_FLAGS) != 0),
genMipmaps ((flags_ & GS_BUILD_MIPMAPS) != 0),
sharedHandle (GS_INVALID_HANDLE),
nv12 (nv12_)
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{
InitTexture(data);
InitResourceView();
if (isRenderTarget)
InitRenderTargets();
}
gs_texture_2d::gs_texture_2d(gs_device_t *device, ID3D11Texture2D *nv12tex,
uint32_t flags_)
: gs_texture (device, gs_type::gs_texture_2d, GS_TEXTURE_2D),
isRenderTarget ((flags_ & GS_RENDER_TARGET) != 0),
isDynamic ((flags_ & GS_DYNAMIC) != 0),
isShared ((flags_ & SHARED_FLAGS) != 0),
genMipmaps ((flags_ & GS_BUILD_MIPMAPS) != 0),
nv12 (true)
{
texture = nv12tex;
texture->GetDesc(&td);
this->type = GS_TEXTURE_2D;
this->format = GS_R8G8;
this->flags = flags_;
this->levels = 1;
this->device = device;
this->chroma = true;
this->width = td.Width / 2;
this->height = td.Height / 2;
this->dxgiFormat = DXGI_FORMAT_R8G8_UNORM;
InitResourceView();
if (isRenderTarget)
InitRenderTargets();
}
gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t handle)
: gs_texture (device, gs_type::gs_texture_2d,
GS_TEXTURE_2D),
isShared (true),
sharedHandle (handle)
{
HRESULT hr;
hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle,
__uuidof(ID3D11Texture2D), (void**)texture.Assign());
if (FAILED(hr))
throw HRError("Failed to open shared 2D texture", hr);
texture->GetDesc(&td);
this->type = GS_TEXTURE_2D;
this->format = ConvertDXGITextureFormat(td.Format);
this->levels = 1;
this->device = device;
this->width = td.Width;
this->height = td.Height;
this->dxgiFormat = td.Format;
memset(&resourceDesc, 0, sizeof(resourceDesc));
resourceDesc.Format = td.Format;
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resourceDesc.Texture2D.MipLevels = 1;
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
shaderRes.Assign());
if (FAILED(hr))
throw HRError("Failed to create shader resource view", hr);
}