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obs-studio/libobs/graphics/effect-parser.c

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2013-10-01 04:37:13 +02:00
/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <assert.h>
#include <limits.h>
#include "../util/platform.h"
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#include "effect-parser.h"
#include "effect.h"
static inline bool ep_parse_param_assign(struct effect_parser *ep,
struct ep_param *param);
static enum gs_shader_param_type get_effect_param_type(const char *type)
{
if (strcmp(type, "float") == 0)
return GS_SHADER_PARAM_FLOAT;
else if (strcmp(type, "float2") == 0)
return GS_SHADER_PARAM_VEC2;
else if (strcmp(type, "float3") == 0)
return GS_SHADER_PARAM_VEC3;
else if (strcmp(type, "float4") == 0)
return GS_SHADER_PARAM_VEC4;
else if (strcmp(type, "int2") == 0)
return GS_SHADER_PARAM_INT2;
else if (strcmp(type, "int3") == 0)
return GS_SHADER_PARAM_INT3;
else if (strcmp(type, "int4") == 0)
return GS_SHADER_PARAM_INT4;
else if (astrcmp_n(type, "texture", 7) == 0)
return GS_SHADER_PARAM_TEXTURE;
else if (strcmp(type, "float4x4") == 0)
return GS_SHADER_PARAM_MATRIX4X4;
else if (strcmp(type, "bool") == 0)
return GS_SHADER_PARAM_BOOL;
else if (strcmp(type, "int") == 0)
return GS_SHADER_PARAM_INT;
else if (strcmp(type, "string") == 0)
return GS_SHADER_PARAM_STRING;
return GS_SHADER_PARAM_UNKNOWN;
}
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void ep_free(struct effect_parser *ep)
{
size_t i;
for (i = 0; i < ep->params.num; i++)
ep_param_free(ep->params.array+i);
for (i = 0; i < ep->structs.num; i++)
ep_struct_free(ep->structs.array+i);
for (i = 0; i < ep->funcs.num; i++)
ep_func_free(ep->funcs.array+i);
for (i = 0; i < ep->samplers.num; i++)
ep_sampler_free(ep->samplers.array+i);
for (i = 0; i < ep->techniques.num; i++)
ep_technique_free(ep->techniques.array+i);
ep->cur_pass = NULL;
cf_parser_free(&ep->cfp);
da_free(ep->params);
da_free(ep->structs);
da_free(ep->funcs);
da_free(ep->samplers);
da_free(ep->techniques);
}
static inline struct ep_func *ep_getfunc(struct effect_parser *ep,
const char *name)
{
size_t i;
for (i = 0; i < ep->funcs.num; i++) {
if (strcmp(name, ep->funcs.array[i].name) == 0)
return ep->funcs.array+i;
}
return NULL;
}
static inline struct ep_struct *ep_getstruct(struct effect_parser *ep,
const char *name)
{
size_t i;
for (i = 0; i < ep->structs.num; i++) {
if (strcmp(name, ep->structs.array[i].name) == 0)
return ep->structs.array+i;
}
return NULL;
}
static inline struct ep_sampler *ep_getsampler(struct effect_parser *ep,
const char *name)
{
size_t i;
for (i = 0; i < ep->samplers.num; i++) {
if (strcmp(name, ep->samplers.array[i].name) == 0)
return ep->samplers.array+i;
}
return NULL;
}
static inline struct ep_param *ep_getparam(struct effect_parser *ep,
const char *name)
{
size_t i;
for (i = 0; i < ep->params.num; i++) {
if (strcmp(name, ep->params.array[i].name) == 0)
return ep->params.array+i;
}
return NULL;
}
static inline struct ep_param *ep_getannotation(struct ep_param *param,
const char *name)
{
size_t i;
for (i = 0; i < param->annotations.num; i++) {
if (strcmp(name, param->annotations.array[i].name) == 0)
return param->annotations.array+i;
}
return NULL;
}
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static inline struct ep_func *ep_getfunc_strref(struct effect_parser *ep,
const struct strref *ref)
{
size_t i;
for (i = 0; i < ep->funcs.num; i++) {
if (strref_cmp(ref, ep->funcs.array[i].name) == 0)
return ep->funcs.array+i;
}
return NULL;
}
static inline struct ep_struct *ep_getstruct_strref(struct effect_parser *ep,
const struct strref *ref)
{
size_t i;
for (i = 0; i < ep->structs.num; i++) {
if (strref_cmp(ref, ep->structs.array[i].name) == 0)
return ep->structs.array+i;
}
return NULL;
}
static inline struct ep_sampler *ep_getsampler_strref(struct effect_parser *ep,
const struct strref *ref)
{
size_t i;
for (i = 0; i < ep->samplers.num; i++) {
if (strref_cmp(ref, ep->samplers.array[i].name) == 0)
return ep->samplers.array+i;
}
return NULL;
}
static inline struct ep_param *ep_getparam_strref(struct effect_parser *ep,
const struct strref *ref)
{
size_t i;
for (i = 0; i < ep->params.num; i++) {
if (strref_cmp(ref, ep->params.array[i].name) == 0)
return ep->params.array+i;
}
return NULL;
}
static inline int ep_parse_struct_var(struct effect_parser *ep,
struct ep_var *var)
{
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int code;
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/* -------------------------------------- */
/* variable type */
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if (!cf_next_valid_token(&ep->cfp)) return PARSE_EOF;
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if (cf_token_is(&ep->cfp, ";")) return PARSE_CONTINUE;
if (cf_token_is(&ep->cfp, "}")) return PARSE_BREAK;
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code = cf_token_is_type(&ep->cfp, CFTOKEN_NAME, "type name", ";");
if (code != PARSE_SUCCESS)
return code;
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cf_copy_token(&ep->cfp, &var->type);
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/* -------------------------------------- */
/* variable name */
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if (!cf_next_valid_token(&ep->cfp)) return PARSE_EOF;
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if (cf_token_is(&ep->cfp, ";")) return PARSE_UNEXPECTED_CONTINUE;
if (cf_token_is(&ep->cfp, "}")) return PARSE_UNEXPECTED_BREAK;
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code = cf_token_is_type(&ep->cfp, CFTOKEN_NAME, "variable name", ";");
if (code != PARSE_SUCCESS)
return code;
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cf_copy_token(&ep->cfp, &var->name);
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/* -------------------------------------- */
/* variable mapping if any (POSITION, TEXCOORD, etc) */
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if (!cf_next_valid_token(&ep->cfp)) return PARSE_EOF;
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if (cf_token_is(&ep->cfp, ":")) {
if (!cf_next_valid_token(&ep->cfp)) return PARSE_EOF;
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if (cf_token_is(&ep->cfp, ";"))
return PARSE_UNEXPECTED_CONTINUE;
if (cf_token_is(&ep->cfp, "}"))
return PARSE_UNEXPECTED_BREAK;
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code = cf_token_is_type(&ep->cfp, CFTOKEN_NAME,
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"mapping name", ";");
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if (code != PARSE_SUCCESS)
return code;
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cf_copy_token(&ep->cfp, &var->mapping);
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if (!cf_next_valid_token(&ep->cfp)) return PARSE_EOF;
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}
/* -------------------------------------- */
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if (!cf_token_is(&ep->cfp, ";")) {
if (!cf_go_to_valid_token(&ep->cfp, ";", "}"))
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return PARSE_EOF;
return PARSE_CONTINUE;
}
return PARSE_SUCCESS;
}
static void ep_parse_struct(struct effect_parser *ep)
{
struct ep_struct eps;
ep_struct_init(&eps);
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if (cf_next_name(&ep->cfp, &eps.name, "name", ";") != PARSE_SUCCESS)
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goto error;
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if (cf_next_token_should_be(&ep->cfp, "{", ";", NULL) != PARSE_SUCCESS)
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goto error;
/* get structure variables */
while (true) {
bool do_break = false;
struct ep_var var;
ep_var_init(&var);
switch (ep_parse_struct_var(ep, &var)) {
case PARSE_UNEXPECTED_CONTINUE:
cf_adderror_syntax_error(&ep->cfp);
/* Falls through. */
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case PARSE_CONTINUE:
ep_var_free(&var);
continue;
case PARSE_UNEXPECTED_BREAK:
cf_adderror_syntax_error(&ep->cfp);
/* Falls through. */
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case PARSE_BREAK:
ep_var_free(&var);
do_break = true;
break;
case PARSE_EOF:
ep_var_free(&var);
goto error;
}
if (do_break)
break;
da_push_back(eps.vars, &var);
}
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if (cf_next_token_should_be(&ep->cfp, ";", NULL, NULL) != PARSE_SUCCESS)
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goto error;
da_push_back(ep->structs, &eps);
return;
error:
ep_struct_free(&eps);
}
static inline int ep_parse_param_annotation_var(struct effect_parser *ep,
struct ep_param *var)
{
int code;
/* -------------------------------------- */
/* variable type */
if (!cf_next_valid_token(&ep->cfp))
return PARSE_EOF;
if (cf_token_is(&ep->cfp, ";"))
return PARSE_CONTINUE;
if (cf_token_is(&ep->cfp, ">"))
return PARSE_BREAK;
code = cf_token_is_type(&ep->cfp, CFTOKEN_NAME, "type name", ";");
if (code != PARSE_SUCCESS)
return code;
bfree(var->type);
cf_copy_token(&ep->cfp, &var->type);
/* -------------------------------------- */
/* variable name */
if (!cf_next_valid_token(&ep->cfp))
return PARSE_EOF;
if (cf_token_is(&ep->cfp, ";")) {
cf_adderror_expecting(&ep->cfp, "variable name");
return PARSE_UNEXPECTED_CONTINUE;
}
if (cf_token_is(&ep->cfp, ">")) {
cf_adderror_expecting(&ep->cfp, "variable name");
return PARSE_UNEXPECTED_BREAK;
}
code = cf_token_is_type(&ep->cfp, CFTOKEN_NAME, "variable name", ";");
if (code != PARSE_SUCCESS)
return code;
bfree(var->name);
cf_copy_token(&ep->cfp, &var->name);
/* -------------------------------------- */
/* variable mapping if any (POSITION, TEXCOORD, etc) */
if (!cf_next_valid_token(&ep->cfp))
return PARSE_EOF;
if (cf_token_is(&ep->cfp, ":")) {
cf_adderror_expecting(&ep->cfp, "= or ;");
return PARSE_UNEXPECTED_BREAK;
} else if (cf_token_is(&ep->cfp, ">")) {
cf_adderror_expecting(&ep->cfp, "= or ;");
return PARSE_UNEXPECTED_BREAK;
} else if (cf_token_is(&ep->cfp, "=")) {
if (!ep_parse_param_assign(ep, var)) {
cf_adderror_expecting(&ep->cfp, "assignment value");
return PARSE_UNEXPECTED_BREAK;
}
}
/* -------------------------------------- */
if (!cf_token_is(&ep->cfp, ";")) {
if (!cf_go_to_valid_token(&ep->cfp, ";", ">")) {
cf_adderror_expecting(&ep->cfp, "; or >");
return PARSE_EOF;
}
return PARSE_CONTINUE;
}
return PARSE_SUCCESS;
}
static int ep_parse_annotations(struct effect_parser *ep,
struct darray *annotations)
{
if (!cf_token_is(&ep->cfp, "<")) {
cf_adderror_expecting(&ep->cfp, "<");
goto error;
}
/* get annotation variables */
while (true) {
bool do_break = false;
struct ep_param var;
ep_param_init(&var, bstrdup(""), bstrdup(""), false, false,
false);
switch (ep_parse_param_annotation_var(ep, &var)) {
case PARSE_UNEXPECTED_CONTINUE:
cf_adderror_syntax_error(&ep->cfp);
/* Falls through. */
case PARSE_CONTINUE:
ep_param_free(&var);
continue;
case PARSE_UNEXPECTED_BREAK:
cf_adderror_syntax_error(&ep->cfp);
/* Falls through. */
case PARSE_BREAK:
ep_param_free(&var);
do_break = true;
break;
case PARSE_EOF:
ep_param_free(&var);
goto error;
}
if (do_break)
break;
darray_push_back(sizeof(struct ep_param), annotations, &var);
}
if (!cf_token_is(&ep->cfp, ">")) {
cf_adderror_expecting(&ep->cfp, ">");
goto error;
}
if (!cf_next_valid_token(&ep->cfp))
goto error;
return true;
error:
return false;
}
static int ep_parse_param_annotations(struct effect_parser *ep,
struct ep_param *param)
{
return ep_parse_annotations(ep, &param->annotations.da);
}
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static inline int ep_parse_pass_command_call(struct effect_parser *ep,
struct darray *call)
{
struct cf_token end_token;
cf_token_clear(&end_token);
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while (!cf_token_is(&ep->cfp, ";")) {
if (cf_token_is(&ep->cfp, "}")) {
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cf_adderror_expecting(&ep->cfp, ";");
return PARSE_CONTINUE;
}
darray_push_back(sizeof(struct cf_token), call,
ep->cfp.cur_token);
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if (!cf_next_valid_token(&ep->cfp)) return PARSE_EOF;
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}
darray_push_back(sizeof(struct cf_token), call, ep->cfp.cur_token);
darray_push_back(sizeof(struct cf_token), call, &end_token);
return PARSE_SUCCESS;
}
static int ep_parse_pass_command(struct effect_parser *ep, struct ep_pass *pass)
{
struct darray *call; /* struct cf_token */
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if (!cf_next_valid_token(&ep->cfp)) return PARSE_EOF;
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if (cf_token_is(&ep->cfp, "vertex_shader") ||
cf_token_is(&ep->cfp, "vertex_program")) {
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call = &pass->vertex_program.da;
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} else if (cf_token_is(&ep->cfp, "pixel_shader") ||
cf_token_is(&ep->cfp, "pixel_program")) {
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call = &pass->fragment_program.da;
} else {
cf_adderror_syntax_error(&ep->cfp);
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if (!cf_go_to_valid_token(&ep->cfp, ";", "}")) return PARSE_EOF;
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return PARSE_CONTINUE;
}
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if (cf_next_token_should_be(&ep->cfp, "=", ";", "}") != PARSE_SUCCESS)
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return PARSE_CONTINUE;
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if (!cf_next_valid_token(&ep->cfp)) return PARSE_EOF;
if (cf_token_is(&ep->cfp, "compile")) {
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cf_adderror(&ep->cfp, "compile keyword not necessary",
LEX_WARNING, NULL, NULL, NULL);
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if (!cf_next_valid_token(&ep->cfp)) return PARSE_EOF;
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}
return ep_parse_pass_command_call(ep, call);
}
static int ep_parse_pass(struct effect_parser *ep, struct ep_pass *pass)
{
struct cf_token peek;
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if (!cf_token_is(&ep->cfp, "pass"))
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return PARSE_UNEXPECTED_CONTINUE;
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if (!cf_next_valid_token(&ep->cfp)) return PARSE_EOF;
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if (!cf_token_is(&ep->cfp, "{")) {
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pass->name = bstrdup_n(ep->cfp.cur_token->str.array,
ep->cfp.cur_token->str.len);
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if (!cf_next_valid_token(&ep->cfp)) return PARSE_EOF;
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}
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if (!cf_peek_valid_token(&ep->cfp, &peek)) return PARSE_EOF;
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while (strref_cmp(&peek.str, "}") != 0) {
int ret = ep_parse_pass_command(ep, pass);
if (ret < 0 && ret != PARSE_CONTINUE)
return ret;
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if (!cf_peek_valid_token(&ep->cfp, &peek))
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return PARSE_EOF;
}
/* token is '}' */
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cf_next_token(&ep->cfp);
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return PARSE_SUCCESS;
}
static void ep_parse_technique(struct effect_parser *ep)
{
struct ep_technique ept;
ep_technique_init(&ept);
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if (cf_next_name(&ep->cfp, &ept.name, "name", ";") != PARSE_SUCCESS)
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goto error;
if (!cf_next_valid_token(&ep->cfp))
return;
if (!cf_token_is(&ep->cfp, "{")) {
if (!cf_go_to_token(&ep->cfp, ";", NULL)) {
cf_adderror_expecting(&ep->cfp, ";");
return;
}
cf_adderror_expecting(&ep->cfp, "{");
goto error;
}
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if (!cf_next_valid_token(&ep->cfp))
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goto error;
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while (!cf_token_is(&ep->cfp, "}")) {
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struct ep_pass pass;
ep_pass_init(&pass);
switch (ep_parse_pass(ep, &pass)) {
case PARSE_UNEXPECTED_CONTINUE:
ep_pass_free(&pass);
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if (!cf_go_to_token(&ep->cfp, "}", NULL))
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goto error;
continue;
case PARSE_EOF:
ep_pass_free(&pass);
goto error;
}
da_push_back(ept.passes, &pass);
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if (!cf_next_valid_token(&ep->cfp))
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goto error;
}
/* pass the current token (which is '}') if we reached here */
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cf_next_token(&ep->cfp);
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da_push_back(ep->techniques, &ept);
return;
error:
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cf_next_token(&ep->cfp);
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ep_technique_free(&ept);
}
static int ep_parse_sampler_state_item(struct effect_parser *ep,
struct ep_sampler *eps)
{
int ret;
char *state = NULL;
struct dstr value = {0};
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ret = cf_next_name(&ep->cfp, &state, "state name", ";");
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if (ret != PARSE_SUCCESS) goto fail;
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ret = cf_next_token_should_be(&ep->cfp, "=", ";", NULL);
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if (ret != PARSE_SUCCESS) goto fail;
for (;;) {
const char *cur_str;
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if (!cf_next_valid_token(&ep->cfp))
return PARSE_EOF;
cur_str = ep->cfp.cur_token->str.array;
if (*cur_str == ';')
break;
dstr_ncat(&value, cur_str, ep->cfp.cur_token->str.len);
}
if (value.len) {
da_push_back(eps->states, &state);
da_push_back(eps->values, &value.array);
}
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return ret;
fail:
bfree(state);
dstr_free(&value);
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return ret;
}
static void ep_parse_sampler_state(struct effect_parser *ep)
{
struct ep_sampler eps;
struct cf_token peek;
ep_sampler_init(&eps);
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if (cf_next_name(&ep->cfp, &eps.name, "name", ";") != PARSE_SUCCESS)
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goto error;
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if (cf_next_token_should_be(&ep->cfp, "{", ";", NULL) != PARSE_SUCCESS)
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goto error;
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if (!cf_peek_valid_token(&ep->cfp, &peek))
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goto error;
while (strref_cmp(&peek.str, "}") != 0) {
int ret = ep_parse_sampler_state_item(ep, &eps);
if (ret == PARSE_EOF)
goto error;
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if (!cf_peek_valid_token(&ep->cfp, &peek))
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goto error;
}
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if (cf_next_token_should_be(&ep->cfp, "}", ";", NULL) != PARSE_SUCCESS)
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goto error;
2014-03-01 09:25:41 +01:00
if (cf_next_token_should_be(&ep->cfp, ";", NULL, NULL) != PARSE_SUCCESS)
2013-10-01 04:37:13 +02:00
goto error;
da_push_back(ep->samplers, &eps);
return;
error:
ep_sampler_free(&eps);
}
static inline int ep_check_for_keyword(struct effect_parser *ep,
const char *keyword, bool *val)
{
2014-03-01 09:25:41 +01:00
bool new_val = cf_token_is(&ep->cfp, keyword);
2013-10-01 04:37:13 +02:00
if (new_val) {
2014-03-01 09:25:41 +01:00
if (!cf_next_valid_token(&ep->cfp))
2013-10-01 04:37:13 +02:00
return PARSE_EOF;
if (new_val && *val)
cf_adderror(&ep->cfp, "'$1' keyword already specified",
LEX_WARNING, keyword, NULL, NULL);
2013-10-01 04:37:13 +02:00
*val = new_val;
return PARSE_CONTINUE;
}
return PARSE_SUCCESS;
}
static inline int ep_parse_func_param(struct effect_parser *ep,
struct ep_func *func, struct ep_var *var)
{
2014-03-01 09:25:41 +01:00
int code;
bool var_type_keyword = false;
2013-10-01 04:37:13 +02:00
2014-03-01 09:25:41 +01:00
if (!cf_next_valid_token(&ep->cfp))
2013-10-01 04:37:13 +02:00
return PARSE_EOF;
code = ep_check_for_keyword(ep, "in", &var_type_keyword);
2014-03-01 09:25:41 +01:00
if (code == PARSE_EOF)
2013-10-01 04:37:13 +02:00
return PARSE_EOF;
else if (var_type_keyword)
var->var_type = EP_VAR_IN;
if (!var_type_keyword) {
code = ep_check_for_keyword(ep, "inout", &var_type_keyword);
if (code == PARSE_EOF)
return PARSE_EOF;
else if (var_type_keyword)
var->var_type = EP_VAR_INOUT;
}
if (!var_type_keyword) {
code = ep_check_for_keyword(ep, "out", &var_type_keyword);
if (code == PARSE_EOF)
return PARSE_EOF;
else if (var_type_keyword)
var->var_type = EP_VAR_OUT;
}
if (!var_type_keyword) {
code = ep_check_for_keyword(ep, "uniform", &var_type_keyword);
if (code == PARSE_EOF)
return PARSE_EOF;
else if (var_type_keyword)
var->var_type = EP_VAR_UNIFORM;
}
2013-10-01 04:37:13 +02:00
2014-03-01 09:25:41 +01:00
code = cf_get_name(&ep->cfp, &var->type, "type", ")");
if (code != PARSE_SUCCESS)
return code;
2013-10-01 04:37:13 +02:00
2014-03-01 09:25:41 +01:00
code = cf_next_name(&ep->cfp, &var->name, "name", ")");
if (code != PARSE_SUCCESS)
return code;
2013-10-01 04:37:13 +02:00
2014-03-01 09:25:41 +01:00
if (!cf_next_valid_token(&ep->cfp))
2013-10-01 04:37:13 +02:00
return PARSE_EOF;
2014-03-01 09:25:41 +01:00
if (cf_token_is(&ep->cfp, ":")) {
code = cf_next_name(&ep->cfp, &var->mapping,
2013-10-01 04:37:13 +02:00
"mapping specifier", ")");
2014-03-01 09:25:41 +01:00
if (code != PARSE_SUCCESS)
return code;
2013-10-01 04:37:13 +02:00
2014-03-01 09:25:41 +01:00
if (!cf_next_valid_token(&ep->cfp))
2013-10-01 04:37:13 +02:00
return PARSE_EOF;
}
if (ep_getstruct(ep, var->type) != NULL)
da_push_back(func->struct_deps, &var->type);
else if (ep_getsampler(ep, var->type) != NULL)
da_push_back(func->sampler_deps, &var->type);
return PARSE_SUCCESS;
}
static bool ep_parse_func_params(struct effect_parser *ep, struct ep_func *func)
{
struct cf_token peek;
2014-03-01 09:25:41 +01:00
int code;
2013-10-01 04:37:13 +02:00
cf_token_clear(&peek);
2014-03-01 09:25:41 +01:00
if (!cf_peek_valid_token(&ep->cfp, &peek))
2013-10-01 04:37:13 +02:00
return false;
if (*peek.str.array == ')') {
2014-03-01 09:25:41 +01:00
cf_next_token(&ep->cfp);
2013-10-01 04:37:13 +02:00
goto exit;
}
do {
struct ep_var var;
ep_var_init(&var);
2014-03-01 09:25:41 +01:00
if (!cf_token_is(&ep->cfp, "(") && !cf_token_is(&ep->cfp, ","))
2013-10-01 04:37:13 +02:00
cf_adderror_syntax_error(&ep->cfp);
2014-03-01 09:25:41 +01:00
code = ep_parse_func_param(ep, func, &var);
if (code != PARSE_SUCCESS) {
2013-10-01 04:37:13 +02:00
ep_var_free(&var);
2014-03-01 09:25:41 +01:00
if (code == PARSE_CONTINUE)
2013-10-01 04:37:13 +02:00
goto exit;
2014-03-01 09:25:41 +01:00
else if (code == PARSE_EOF)
2013-10-01 04:37:13 +02:00
return false;
}
da_push_back(func->param_vars, &var);
2014-03-01 09:25:41 +01:00
} while (!cf_token_is(&ep->cfp, ")"));
2013-10-01 04:37:13 +02:00
exit:
return true;
}
static inline bool ep_process_struct_dep(struct effect_parser *ep,
struct ep_func *func)
{
struct ep_struct *val = ep_getstruct_strref(ep,
&ep->cfp.cur_token->str);
if (val)
da_push_back(func->struct_deps, &val->name);
return val != NULL;
}
static inline bool ep_process_func_dep(struct effect_parser *ep,
struct ep_func *func)
{
struct ep_func *val = ep_getfunc_strref(ep,
&ep->cfp.cur_token->str);
if (val)
da_push_back(func->func_deps, &val->name);
return val != NULL;
}
static inline bool ep_process_sampler_dep(struct effect_parser *ep,
struct ep_func *func)
{
struct ep_sampler *val = ep_getsampler_strref(ep,
&ep->cfp.cur_token->str);
if (val)
da_push_back(func->sampler_deps, &val->name);
return val != NULL;
}
static inline bool ep_process_param_dep(struct effect_parser *ep,
struct ep_func *func)
{
struct ep_param *val = ep_getparam_strref(ep, &ep->cfp.cur_token->str);
if (val)
da_push_back(func->param_deps, &val->name);
return val != NULL;
}
static inline bool ep_parse_func_contents(struct effect_parser *ep,
struct ep_func *func)
{
int braces = 1;
dstr_cat_strref(&func->contents, &ep->cfp.cur_token->str);
while (braces > 0) {
if ((ep->cfp.cur_token++)->type == CFTOKEN_NONE)
return false;
if (ep->cfp.cur_token->type == CFTOKEN_SPACETAB ||
ep->cfp.cur_token->type == CFTOKEN_NEWLINE) {
2014-03-01 09:25:41 +01:00
} else if (cf_token_is(&ep->cfp, "{")) {
2013-10-01 04:37:13 +02:00
braces++;
2014-03-01 09:25:41 +01:00
} else if (cf_token_is(&ep->cfp, "}")) {
2013-10-01 04:37:13 +02:00
braces--;
} else if (ep_process_struct_dep(ep, func) ||
ep_process_func_dep(ep, func) ||
ep_process_sampler_dep(ep, func) ||
ep_process_param_dep(ep, func)) {
}
dstr_cat_strref(&func->contents, &ep->cfp.cur_token->str);
}
return true;
}
static void ep_parse_function(struct effect_parser *ep,
char *type, char *name)
{
struct ep_func func;
2014-03-01 09:25:41 +01:00
int code;
2013-10-01 04:37:13 +02:00
ep_func_init(&func, type, name);
if (ep_getstruct(ep, type))
da_push_back(func.struct_deps, &func.ret_type);
if (!ep_parse_func_params(ep, &func))
goto error;
2014-03-01 09:25:41 +01:00
if (!cf_next_valid_token(&ep->cfp))
2013-10-01 04:37:13 +02:00
goto error;
/* if function is mapped to something, for example COLOR */
2014-03-01 09:25:41 +01:00
if (cf_token_is(&ep->cfp, ":")) {
code = cf_next_name(&ep->cfp, &func.mapping,
2013-10-01 04:37:13 +02:00
"mapping specifier", "{");
2014-03-01 09:25:41 +01:00
if (code == PARSE_EOF)
2013-10-01 04:37:13 +02:00
goto error;
2014-03-01 09:25:41 +01:00
else if (code != PARSE_CONTINUE) {
if (!cf_next_valid_token(&ep->cfp))
2013-10-01 04:37:13 +02:00
goto error;
}
}
2014-03-01 09:25:41 +01:00
if (!cf_token_is(&ep->cfp, "{")) {
2013-10-01 04:37:13 +02:00
cf_adderror_expecting(&ep->cfp, "{");
goto error;
}
if (!ep_parse_func_contents(ep, &func))
goto error;
/* it is established that the current token is '}' if we reach this */
2014-03-01 09:25:41 +01:00
cf_next_token(&ep->cfp);
2013-10-01 04:37:13 +02:00
da_push_back(ep->funcs, &func);
return;
error:
ep_func_free(&func);
}
/* parses "array[count]" */
static bool ep_parse_param_array(struct effect_parser *ep,
struct ep_param *param)
{
2014-03-01 09:25:41 +01:00
if (!cf_next_valid_token(&ep->cfp))
2013-10-01 04:37:13 +02:00
return false;
if (ep->cfp.cur_token->type != CFTOKEN_NUM ||
!valid_int_str(ep->cfp.cur_token->str.array,
ep->cfp.cur_token->str.len))
return false;
2013-10-18 02:21:42 +02:00
param->array_count =(int)strtol(ep->cfp.cur_token->str.array, NULL, 10);
2013-10-01 04:37:13 +02:00
2014-03-01 09:25:41 +01:00
if (cf_next_token_should_be(&ep->cfp, "]", ";", NULL) == PARSE_EOF)
2013-10-01 04:37:13 +02:00
return false;
2014-03-01 09:25:41 +01:00
if (!cf_next_valid_token(&ep->cfp))
2013-10-01 04:37:13 +02:00
return false;
return true;
}
static inline int ep_parse_param_assign_texture(struct effect_parser *ep,
struct ep_param *param)
{
2014-03-01 09:25:41 +01:00
int code;
2013-10-01 04:37:13 +02:00
char *str;
2014-03-01 09:25:41 +01:00
if (!cf_next_valid_token(&ep->cfp))
2013-10-01 04:37:13 +02:00
return PARSE_EOF;
2014-03-01 09:25:41 +01:00
code = cf_token_is_type(&ep->cfp, CFTOKEN_STRING,
2013-10-01 04:37:13 +02:00
"texture path string", ";");
2014-03-01 09:25:41 +01:00
if (code != PARSE_SUCCESS)
return code;
2013-10-01 04:37:13 +02:00
str = cf_literal_to_str(ep->cfp.cur_token->str.array,
ep->cfp.cur_token->str.len);
if (str) {
da_copy_array(param->default_val, str, strlen(str) + 1);
bfree(str);
}
return PARSE_SUCCESS;
}
static inline int ep_parse_param_assign_string(struct effect_parser *ep,
struct ep_param *param)
{
int code;
char *str = NULL;
if (!cf_next_valid_token(&ep->cfp))
return PARSE_EOF;
code = cf_token_is_type(&ep->cfp, CFTOKEN_STRING, "string", ";");
if (code != PARSE_SUCCESS)
return code;
str = cf_literal_to_str(ep->cfp.cur_token->str.array,
ep->cfp.cur_token->str.len);
if (str) {
da_copy_array(param->default_val, str, strlen(str) + 1);
bfree(str);
}
return PARSE_SUCCESS;
}
2013-10-01 04:37:13 +02:00
static inline int ep_parse_param_assign_intfloat(struct effect_parser *ep,
struct ep_param *param, bool is_float)
{
2014-03-01 09:25:41 +01:00
int code;
bool is_negative = false;
2013-10-01 04:37:13 +02:00
2014-03-01 09:25:41 +01:00
if (!cf_next_valid_token(&ep->cfp))
2013-10-01 04:37:13 +02:00
return PARSE_EOF;
if (cf_token_is(&ep->cfp, "-")) {
is_negative = true;
if (!cf_next_token(&ep->cfp))
return PARSE_EOF;
}
2014-03-01 09:25:41 +01:00
code = cf_token_is_type(&ep->cfp, CFTOKEN_NUM, "numeric value", ";");
if (code != PARSE_SUCCESS)
return code;
2013-10-01 04:37:13 +02:00
if (is_float) {
float f = (float)os_strtod(ep->cfp.cur_token->str.array);
if (is_negative) f = -f;
2013-10-01 04:37:13 +02:00
da_push_back_array(param->default_val, &f, sizeof(float));
} else {
long l = strtol(ep->cfp.cur_token->str.array, NULL, 10);
if (is_negative) l = -l;
2013-10-01 04:37:13 +02:00
da_push_back_array(param->default_val, &l, sizeof(long));
}
return PARSE_SUCCESS;
}
static inline int ep_parse_param_assign_bool(struct effect_parser *ep,
2013-10-01 04:37:13 +02:00
struct ep_param *param)
{
if (!cf_next_valid_token(&ep->cfp))
return PARSE_EOF;
if (cf_token_is(&ep->cfp, "true")) {
long l = 1;
da_push_back_array(param->default_val, &l, sizeof(long));
return PARSE_SUCCESS;
} else if (cf_token_is(&ep->cfp, "false")) {
long l = 0;
da_push_back_array(param->default_val, &l, sizeof(long));
return PARSE_SUCCESS;
}
cf_adderror_expecting(&ep->cfp, "true or false");
return PARSE_EOF;
}
/*
* parses assignment for float1, float2, float3, float4, int1, int2, int3, int4,
* and any combination for float3x3, float4x4, int3x3, int4x4, etc
*/
static inline int ep_parse_param_assign_intfloat_array(struct effect_parser *ep,
struct ep_param *param, bool is_float)
{
const char *intfloat_type = param->type + (is_float ? 5 : 3);
int intfloat_count = 0, code, i;
2013-10-01 04:37:13 +02:00
/* -------------------------------------------- */
if (intfloat_type[0] < '1' || intfloat_type[0] > '4')
cf_adderror(&ep->cfp, "Invalid row count", LEX_ERROR,
2013-10-01 04:37:13 +02:00
NULL, NULL, NULL);
intfloat_count = intfloat_type[0]-'0';
2013-10-01 04:37:13 +02:00
if (intfloat_type[1] == 'x') {
if (intfloat_type[2] < '1' || intfloat_type[2] > '4')
2013-10-01 04:37:13 +02:00
cf_adderror(&ep->cfp, "Invalid column count",
LEX_ERROR, NULL, NULL, NULL);
2013-10-01 04:37:13 +02:00
intfloat_count *= intfloat_type[2]-'0';
2013-10-01 04:37:13 +02:00
}
/* -------------------------------------------- */
2014-03-01 09:25:41 +01:00
code = cf_next_token_should_be(&ep->cfp, "{", ";", NULL);
if (code != PARSE_SUCCESS) return code;
2013-10-01 04:37:13 +02:00
for (i = 0; i < intfloat_count; i++) {
char *next = ((i+1) < intfloat_count) ? "," : "}";
2013-10-01 04:37:13 +02:00
code = ep_parse_param_assign_intfloat(ep, param, is_float);
2014-03-01 09:25:41 +01:00
if (code != PARSE_SUCCESS) return code;
2013-10-01 04:37:13 +02:00
2014-03-01 09:25:41 +01:00
code = cf_next_token_should_be(&ep->cfp, next, ";", NULL);
if (code != PARSE_SUCCESS) return code;
2013-10-01 04:37:13 +02:00
}
return PARSE_SUCCESS;
}
static int ep_parse_param_assignment_val(struct effect_parser *ep,
struct ep_param *param)
{
if (param->is_texture)
return ep_parse_param_assign_texture(ep, param);
else if (strcmp(param->type, "int") == 0)
return ep_parse_param_assign_intfloat(ep, param, false);
else if (strcmp(param->type, "float") == 0)
return ep_parse_param_assign_intfloat(ep, param, true);
else if (astrcmp_n(param->type, "int", 3) == 0)
return ep_parse_param_assign_intfloat_array(ep, param, false);
2013-10-01 04:37:13 +02:00
else if (astrcmp_n(param->type, "float", 5) == 0)
return ep_parse_param_assign_intfloat_array(ep, param, true);
else if (astrcmp_n(param->type, "string", 6) == 0)
return ep_parse_param_assign_string(ep, param);
else if (strcmp(param->type, "bool") == 0)
return ep_parse_param_assign_bool(ep, param);
2013-10-01 04:37:13 +02:00
cf_adderror(&ep->cfp, "Invalid type '$1' used for assignment",
LEX_ERROR, param->type, NULL, NULL);
2013-10-01 04:37:13 +02:00
return PARSE_CONTINUE;
}
2014-03-01 09:25:41 +01:00
static inline bool ep_parse_param_assign(struct effect_parser *ep,
2013-10-01 04:37:13 +02:00
struct ep_param *param)
{
if (ep_parse_param_assignment_val(ep, param) != PARSE_SUCCESS)
return false;
2014-03-01 09:25:41 +01:00
if (!cf_next_valid_token(&ep->cfp))
2013-10-01 04:37:13 +02:00
return false;
return true;
}
/* static bool ep_parse_param_property(struct effect_parser *ep,
struct ep_param *param)
{
} */
static void ep_parse_param(struct effect_parser *ep,
char *type, char *name,
bool is_property, bool is_const, bool is_uniform)
{
struct ep_param param;
ep_param_init(&param, type, name, is_property, is_const, is_uniform);
2013-10-01 04:37:13 +02:00
2014-03-01 09:25:41 +01:00
if (cf_token_is(&ep->cfp, ";"))
2013-10-01 04:37:13 +02:00
goto complete;
2014-03-01 09:25:41 +01:00
if (cf_token_is(&ep->cfp, "[") && !ep_parse_param_array(ep, &param))
2013-10-01 04:37:13 +02:00
goto error;
if (cf_token_is(&ep->cfp, "<") && !ep_parse_param_annotations(ep,
&param))
goto error;
2014-03-01 09:25:41 +01:00
if (cf_token_is(&ep->cfp, "=") && !ep_parse_param_assign(ep, &param))
2013-10-01 04:37:13 +02:00
goto error;
2014-03-01 09:25:41 +01:00
/*
if (cf_token_is(&ep->cfp, "<") && !ep_parse_param_property(ep, &param))
2013-10-01 04:37:13 +02:00
goto error; */
2014-03-01 09:25:41 +01:00
if (!cf_token_is(&ep->cfp, ";"))
2013-10-01 04:37:13 +02:00
goto error;
complete:
da_push_back(ep->params, &param);
return;
error:
ep_param_free(&param);
}
static bool ep_get_var_specifiers(struct effect_parser *ep,
bool *is_property, bool *is_const, bool *is_uniform)
{
while(true) {
2014-03-01 09:25:41 +01:00
int code;
code = ep_check_for_keyword(ep, "property", is_property);
if (code == PARSE_EOF)
2013-10-01 04:37:13 +02:00
return false;
2014-03-01 09:25:41 +01:00
else if (code == PARSE_CONTINUE)
2013-10-01 04:37:13 +02:00
continue;
2014-03-01 09:25:41 +01:00
code = ep_check_for_keyword(ep, "const", is_const);
if (code == PARSE_EOF)
2013-10-01 04:37:13 +02:00
return false;
2014-03-01 09:25:41 +01:00
else if (code == PARSE_CONTINUE)
2013-10-01 04:37:13 +02:00
continue;
2014-03-01 09:25:41 +01:00
code = ep_check_for_keyword(ep, "uniform", is_uniform);
if (code == PARSE_EOF)
2013-10-01 04:37:13 +02:00
return false;
2014-03-01 09:25:41 +01:00
else if (code == PARSE_CONTINUE)
2013-10-01 04:37:13 +02:00
continue;
break;
}
return true;
}
static inline void report_invalid_func_keyword(struct effect_parser *ep,
const char *name, bool val)
{
if (val)
cf_adderror(&ep->cfp, "'$1' keyword cannot be used with a "
"function", LEX_ERROR,
2013-10-01 04:37:13 +02:00
name, NULL, NULL);
}
static void ep_parse_other(struct effect_parser *ep)
{
bool is_property = false, is_const = false, is_uniform = false;
char *type = NULL, *name = NULL;
if (!ep_get_var_specifiers(ep, &is_property, &is_const, &is_uniform))
goto error;
2014-03-01 09:25:41 +01:00
if (cf_get_name(&ep->cfp, &type, "type", ";") != PARSE_SUCCESS)
2013-10-01 04:37:13 +02:00
goto error;
2014-03-01 09:25:41 +01:00
if (cf_next_name(&ep->cfp, &name, "name", ";") != PARSE_SUCCESS)
2013-10-01 04:37:13 +02:00
goto error;
2014-03-01 09:25:41 +01:00
if (!cf_next_valid_token(&ep->cfp))
2013-10-01 04:37:13 +02:00
goto error;
2014-03-01 09:25:41 +01:00
if (cf_token_is(&ep->cfp, "(")) {
2013-10-01 04:37:13 +02:00
report_invalid_func_keyword(ep, "property", is_property);
report_invalid_func_keyword(ep, "const", is_const);
report_invalid_func_keyword(ep, "uniform", is_uniform);
ep_parse_function(ep, type, name);
return;
} else {
ep_parse_param(ep, type, name, is_property, is_const,
is_uniform);
return;
}
error:
bfree(type);
bfree(name);
}
static bool ep_compile(struct effect_parser *ep);
extern const char *gs_preprocessor_name(void);
bool ep_parse(struct effect_parser *ep, gs_effect_t *effect,
2013-10-01 04:37:13 +02:00
const char *effect_string, const char *file)
{
bool success;
const char *graphics_preprocessor = gs_preprocessor_name();
if (graphics_preprocessor) {
struct cf_def def;
cf_def_init(&def);
def.name.str.array = graphics_preprocessor;
def.name.str.len = strlen(graphics_preprocessor);
strref_copy(&def.name.unmerged_str, &def.name.str);
cf_preprocessor_add_def(&ep->cfp.pp, &def);
}
2013-10-01 04:37:13 +02:00
ep->effect = effect;
if (!cf_parser_parse(&ep->cfp, effect_string, file))
return false;
while (ep->cfp.cur_token && ep->cfp.cur_token->type != CFTOKEN_NONE) {
2014-03-01 09:25:41 +01:00
if (cf_token_is(&ep->cfp, ";") ||
2013-10-01 04:37:13 +02:00
is_whitespace(*ep->cfp.cur_token->str.array)) {
/* do nothing */
ep->cfp.cur_token++;
2014-03-01 09:25:41 +01:00
} else if (cf_token_is(&ep->cfp, "struct")) {
2013-10-01 04:37:13 +02:00
ep_parse_struct(ep);
2014-03-01 09:25:41 +01:00
} else if (cf_token_is(&ep->cfp, "technique")) {
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ep_parse_technique(ep);
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} else if (cf_token_is(&ep->cfp, "sampler_state")) {
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ep_parse_sampler_state(ep);
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} else if (cf_token_is(&ep->cfp, "{")) {
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/* add error and pass braces */
cf_adderror(&ep->cfp, "Unexpected code segment",
LEX_ERROR, NULL, NULL, NULL);
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cf_pass_pair(&ep->cfp, '{', '}');
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} else {
/* parameters and functions */
ep_parse_other(ep);
}
}
success = !error_data_has_errors(&ep->cfp.error_list);
if (success)
success = ep_compile(ep);
return success;
}
/* ------------------------------------------------------------------------- */
static inline void ep_write_param(struct dstr *shader, struct ep_param *param,
struct darray *used_params)
{
if (param->written)
return;
if (param->is_const) {
dstr_cat(shader, "const ");
} else if (param->is_uniform) {
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struct dstr new;
dstr_init_copy(&new, param->name);
darray_push_back(sizeof(struct dstr), used_params, &new);
dstr_cat(shader, "uniform ");
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}
dstr_cat(shader, param->type);
dstr_cat(shader, " ");
dstr_cat(shader, param->name);
if (param->array_count)
dstr_catf(shader, "[%u]", param->array_count);
dstr_cat(shader, ";\n");
param->written = true;
}
static inline void ep_write_func_param_deps(struct effect_parser *ep,
struct dstr *shader, struct ep_func *func,
struct darray *used_params)
{
size_t i;
for (i = 0; i < func->param_deps.num; i++) {
const char *name = func->param_deps.array[i];
struct ep_param *param = ep_getparam(ep, name);
ep_write_param(shader, param, used_params);
}
if (func->param_deps.num)
dstr_cat(shader, "\n\n");
}
static void ep_write_sampler(struct dstr *shader, struct ep_sampler *sampler)
{
size_t i;
if (sampler->written)
return;
dstr_cat(shader, "sampler_state ");
dstr_cat(shader, sampler->name);
dstr_cat(shader, " {");
for (i = 0; i <sampler->values.num; i++) {
dstr_cat(shader, "\n\t");
dstr_cat(shader, sampler->states.array[i]);
dstr_cat(shader, " = ");
dstr_cat(shader, sampler->values.array[i]);
dstr_cat(shader, ";\n");
}
dstr_cat(shader, "\n};\n");
sampler->written = true;
}
static inline void ep_write_func_sampler_deps(struct effect_parser *ep,
struct dstr *shader, struct ep_func *func)
{
size_t i;
for (i = 0; i < func->sampler_deps.num; i++) {
const char *name = func->sampler_deps.array[i];
struct ep_sampler *sampler = ep_getsampler(ep, name);
ep_write_sampler(shader, sampler);
dstr_cat(shader, "\n");
}
}
static inline void ep_write_var(struct dstr *shader, struct ep_var *var)
{
if (var->var_type == EP_VAR_INOUT)
dstr_cat(shader, "inout ");
else if (var->var_type == EP_VAR_OUT)
dstr_cat(shader, "out ");
else if (var->var_type == EP_VAR_UNIFORM)
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dstr_cat(shader, "uniform ");
// The "in" input modifier is implied by default, so leave it blank
// in that case.
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dstr_cat(shader, var->type);
dstr_cat(shader, " ");
dstr_cat(shader, var->name);
if (var->mapping) {
dstr_cat(shader, " : ");
dstr_cat(shader, var->mapping);
}
}
static void ep_write_struct(struct dstr *shader, struct ep_struct *st)
{
size_t i;
if (st->written)
return;
dstr_cat(shader, "struct ");
dstr_cat(shader, st->name);
dstr_cat(shader, " {");
for (i = 0; i < st->vars.num; i++) {
dstr_cat(shader, "\n\t");
ep_write_var(shader, st->vars.array+i);
dstr_cat(shader, ";");
}
dstr_cat(shader, "\n};\n");
st->written = true;
}
static inline void ep_write_func_struct_deps(struct effect_parser *ep,
struct dstr *shader, struct ep_func *func)
{
size_t i;
for (i = 0; i < func->struct_deps.num; i++) {
const char *name = func->struct_deps.array[i];
struct ep_struct *st = ep_getstruct(ep, name);
if (!st->written) {
ep_write_struct(shader, st);
dstr_cat(shader, "\n");
st->written = true;
}
}
}
static void ep_write_func(struct effect_parser *ep, struct dstr *shader,
struct ep_func *func, struct darray *used_params);
static inline void ep_write_func_func_deps(struct effect_parser *ep,
struct dstr *shader, struct ep_func *func,
struct darray *used_params)
{
size_t i;
for (i = 0; i < func->func_deps.num; i++) {
const char *name = func->func_deps.array[i];
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struct ep_func *func_dep = ep_getfunc(ep, name);
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if (!func_dep->written) {
ep_write_func(ep, shader, func_dep, used_params);
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dstr_cat(shader, "\n\n");
}
}
}
static void ep_write_func(struct effect_parser *ep, struct dstr *shader,
struct ep_func *func, struct darray *used_params)
{
size_t i;
func->written = true;
ep_write_func_param_deps(ep, shader, func, used_params);
ep_write_func_sampler_deps(ep, shader, func);
ep_write_func_struct_deps(ep, shader, func);
ep_write_func_func_deps(ep, shader, func, used_params);
/* ------------------------------------ */
dstr_cat(shader, func->ret_type);
dstr_cat(shader, " ");
dstr_cat(shader, func->name);
dstr_cat(shader, "(");
for (i = 0; i < func->param_vars.num; i++) {
struct ep_var *var = func->param_vars.array+i;
if (i)
dstr_cat(shader, ", ");
ep_write_var(shader, var);
}
dstr_cat(shader, ")\n");
dstr_cat_dstr(shader, &func->contents);
dstr_cat(shader, "\n");
}
/* writes mapped vars used by the call as parameters for main */
static void ep_write_main_params(struct effect_parser *ep,
struct dstr *shader, struct dstr *param_str,
struct ep_func *func)
{
size_t i;
bool empty_params = dstr_is_empty(param_str);
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for (i = 0; i < func->param_vars.num; i++) {
struct ep_var *var = func->param_vars.array+i;
struct ep_struct *st = NULL;
bool mapped = (var->mapping != NULL);
if (!mapped) {
st = ep_getstruct(ep, var->type);
if (st)
mapped = ep_struct_mapped(st);
}
if (mapped) {
dstr_cat(shader, var->type);
dstr_cat(shader, " ");
dstr_cat(shader, var->name);
if (!st) {
dstr_cat(shader, " : ");
dstr_cat(shader, var->mapping);
}
if (!dstr_is_empty(param_str))
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dstr_cat(param_str, ", ");
dstr_cat(param_str, var->name);
}
}
if (!empty_params)
dstr_cat(param_str, ", ");
}
static void ep_write_main(struct effect_parser *ep, struct dstr *shader,
struct ep_func *func, struct dstr *call_str)
{
struct dstr param_str;
struct dstr adjusted_call;
dstr_init(&param_str);
dstr_init_copy_dstr(&adjusted_call, call_str);
dstr_cat(shader, "\n");
dstr_cat(shader, func->ret_type);
dstr_cat(shader, " main(");
ep_write_main_params(ep, shader, &param_str, func);
dstr_cat(shader, ")");
if (func->mapping) {
dstr_cat(shader, " : ");
dstr_cat(shader, func->mapping);
}
dstr_cat(shader, "\n{\n\treturn ");
dstr_cat_dstr(shader, &adjusted_call);
dstr_cat(shader, "\n}\n");
dstr_free(&adjusted_call);
dstr_free(&param_str);
}
static inline void ep_reset_written(struct effect_parser *ep)
{
size_t i;
for (i = 0; i <ep->params.num; i++)
ep->params.array[i].written = false;
for (i = 0; i <ep->structs.num; i++)
ep->structs.array[i].written = false;
for (i = 0; i <ep->funcs.num; i++)
ep->funcs.array[i].written = false;
for (i = 0; i <ep->samplers.num; i++)
ep->samplers.array[i].written = false;
}
static void ep_makeshaderstring(struct effect_parser *ep,
struct dstr *shader, struct darray *shader_call,
struct darray *used_params)
{
struct cf_token *token = shader_call->array;
struct cf_token *func_name;
struct ep_func *func;
struct dstr call_str;
dstr_init(&call_str);
if (!token)
return;
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while (token->type != CFTOKEN_NONE && is_whitespace(*token->str.array))
token++;
if (token->type == CFTOKEN_NONE ||
strref_cmp(&token->str, "NULL") == 0)
return;
func_name = token;
while (token->type != CFTOKEN_NONE) {
struct ep_param *param = ep_getparam_strref(ep, &token->str);
if (param)
ep_write_param(shader, param, used_params);
dstr_cat_strref(&call_str, &token->str);
token++;
}
func = ep_getfunc_strref(ep, &func_name->str);
if (!func)
return;
ep_write_func(ep, shader, func, used_params);
ep_write_main(ep, shader, func, &call_str);
dstr_free(&call_str);
ep_reset_written(ep);
}
static void ep_compile_annotations(struct darray *ep_annotations,
struct darray *gsp_annotations, struct effect_parser *ep)
{
darray_resize(sizeof(struct gs_effect_param),
gsp_annotations, ep_annotations->num);
size_t i;
for (i = 0; i < ep_annotations->num; i++) {
struct gs_effect_param *param = ((struct gs_effect_param *)
gsp_annotations->array)+i;
struct ep_param *param_in = ((struct ep_param *)
ep_annotations->array)+i;
param->name = bstrdup(param_in->name);
param->section = EFFECT_ANNOTATION;
param->effect = ep->effect;
da_move(param->default_val, param_in->default_val);
param->type = get_effect_param_type(param_in->type);
}
}
static void ep_compile_param_annotations(struct ep_param *ep_param_input,
struct gs_effect_param *gs_effect_input, struct effect_parser *ep)
{
ep_compile_annotations(&(ep_param_input->annotations.da),
&(gs_effect_input->annotations.da), ep);
}
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static void ep_compile_param(struct effect_parser *ep, size_t idx)
{
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
2014-08-08 08:42:07 +02:00
struct gs_effect_param *param;
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struct ep_param *param_in;
param = ep->effect->params.array+idx;
param_in = ep->params.array+idx;
param_in->param = param;
param->name = bstrdup(param_in->name);
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param->section = EFFECT_PARAM;
param->effect = ep->effect;
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da_move(param->default_val, param_in->default_val);
param->type = get_effect_param_type(param_in->type);
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if (strcmp(param_in->name, "ViewProj") == 0)
ep->effect->view_proj = param;
else if (strcmp(param_in->name, "World") == 0)
ep->effect->world = param;
ep_compile_param_annotations(param_in, param, ep);
2013-10-01 04:37:13 +02:00
}
static bool ep_compile_pass_shaderparams(struct effect_parser *ep,
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struct darray *pass_params, struct darray *used_params,
gs_shader_t *shader)
2013-10-01 04:37:13 +02:00
{
size_t i;
darray_resize(sizeof(struct pass_shaderparam), pass_params,
used_params->num);
for (i = 0; i < pass_params->num; i++) {
struct dstr *param_name;
struct pass_shaderparam *param;
param_name = darray_item(sizeof(struct dstr), used_params, i);
param = darray_item(sizeof(struct pass_shaderparam),
pass_params, i);
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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param->eparam = gs_effect_get_param_by_name(ep->effect,
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param_name->array);
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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param->sparam = gs_shader_get_param_by_name(shader,
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param_name->array);
if (!param->sparam) {
blog(LOG_ERROR, "Effect shader parameter not found");
return false;
}
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}
return true;
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}
static inline bool ep_compile_pass_shader(struct effect_parser *ep,
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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struct gs_effect_technique *tech,
struct gs_effect_pass *pass, struct ep_pass *pass_in,
size_t pass_idx, enum gs_shader_type type)
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{
struct dstr shader_str;
struct dstr location;
struct darray used_params; /* struct dstr */
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struct darray *pass_params = NULL; /* struct pass_shaderparam */
gs_shader_t *shader = NULL;
bool success = true;
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dstr_init(&shader_str);
darray_init(&used_params);
dstr_init(&location);
dstr_copy(&location, ep->cfp.lex.file);
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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if (type == GS_SHADER_VERTEX)
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dstr_cat(&location, " (Vertex ");
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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else if (type == GS_SHADER_PIXEL)
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dstr_cat(&location, " (Pixel ");
/*else if (type == SHADER_GEOMETRY)
dstr_cat(&location, " (Geometry ");*/
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assert(pass_idx <= UINT_MAX);
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dstr_catf(&location, "shader, technique %s, pass %u)", tech->name,
(unsigned)pass_idx);
2013-10-01 04:37:13 +02:00
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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if (type == GS_SHADER_VERTEX) {
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ep_makeshaderstring(ep, &shader_str,
&pass_in->vertex_program.da, &used_params);
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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pass->vertshader = gs_vertexshader_create(shader_str.array,
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location.array, NULL);
shader = pass->vertshader;
pass_params = &pass->vertshader_params.da;
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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} else if (type == GS_SHADER_PIXEL) {
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ep_makeshaderstring(ep, &shader_str,
&pass_in->fragment_program.da, &used_params);
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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pass->pixelshader = gs_pixelshader_create(shader_str.array,
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location.array, NULL);
shader = pass->pixelshader;
pass_params = &pass->pixelshader_params.da;
}
#if 0
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blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
blog(LOG_DEBUG, " %s", location.array);
blog(LOG_DEBUG, "-----------------------------------");
blog(LOG_DEBUG, "%s", shader_str.array);
blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
#endif
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if (shader)
success = ep_compile_pass_shaderparams(ep, pass_params,
&used_params, shader);
else
success = false;
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dstr_free(&location);
dstr_array_free(used_params.array, used_params.num);
darray_free(&used_params);
dstr_free(&shader_str);
return success;
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}
static bool ep_compile_pass(struct effect_parser *ep,
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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struct gs_effect_technique *tech,
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struct ep_technique *tech_in,
size_t idx)
{
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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struct gs_effect_pass *pass;
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struct ep_pass *pass_in;
bool success = true;
pass = tech->passes.array+idx;
pass_in = tech_in->passes.array+idx;
pass->name = bstrdup(pass_in->name);
pass->section = EFFECT_PASS;
if (!ep_compile_pass_shader(ep, tech, pass, pass_in, idx,
GS_SHADER_VERTEX)) {
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success = false;
blog(LOG_ERROR, "Pass (%zu) <%s> missing vertex shader!",
idx, pass->name ? pass->name : "");
}
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if (!ep_compile_pass_shader(ep, tech, pass, pass_in, idx,
GS_SHADER_PIXEL)) {
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success = false;
blog(LOG_ERROR, "Pass (%zu) <%s> missing pixel shader!",
idx, pass->name ? pass->name : "");
}
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return success;
}
static inline bool ep_compile_technique(struct effect_parser *ep, size_t idx)
{
(API Change) Improve graphics API consistency Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
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struct gs_effect_technique *tech;
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struct ep_technique *tech_in;
bool success = true;
size_t i;
tech = ep->effect->techniques.array+idx;
tech_in = ep->techniques.array+idx;
tech->name = bstrdup(tech_in->name);
tech->section = EFFECT_TECHNIQUE;
tech->effect = ep->effect;
da_resize(tech->passes, tech_in->passes.num);
for (i = 0; i < tech->passes.num; i++) {
if (!ep_compile_pass(ep, tech, tech_in, i))
success = false;
}
return success;
}
static bool ep_compile(struct effect_parser *ep)
{
bool success = true;
size_t i;
assert(ep->effect);
da_resize(ep->effect->params, ep->params.num);
da_resize(ep->effect->techniques, ep->techniques.num);
for (i = 0; i < ep->params.num; i++)
ep_compile_param(ep, i);
for (i = 0; i < ep->techniques.num; i++) {
if (!ep_compile_technique(ep, i))
success = false;
}
return success;
}