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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-19 20:32:15 +02:00

Optimize GL staging surface and fix mac issue

Staging surfaces with GL originally copied to a texture and then
downloaded that copied texture, but I realized that there was really no
real need to do that.  Now instead they'll copy directly from the
texture that's given to them rather than copying to a buffer first.

Secondly, hopefully fix the mac issue where the only way to perform an
asynchronous texture download is via FBOs and glReadPixels.  It's a
really dumb issue with macs and the amount of "gotchas" and non-standard
internal GL functionaly on mac is really annoying.
This commit is contained in:
jp9000 2014-02-14 18:13:25 -07:00
parent 1ed146f6aa
commit 30af7dc211
2 changed files with 51 additions and 33 deletions

View File

@ -42,29 +42,6 @@ static bool create_pixel_pack_buffer(struct gs_stage_surface *surf)
return success;
}
static bool gl_init_stage_surface(struct gs_stage_surface *surf)
{
bool success = true;
if (!gl_gen_textures(1, &surf->texture))
return false;
if (!gl_bind_texture(GL_TEXTURE_2D, surf->texture))
return false;
if (!gl_init_face(GL_TEXTURE_2D, surf->gl_type, 1, surf->gl_format,
surf->gl_internal_format, false,
surf->width, surf->height, 0, NULL))
success = false;
if (!gl_bind_texture(GL_TEXTURE_2D, 0))
success = false;
if (success)
success = create_pixel_pack_buffer(surf);
return success;
}
stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
uint32_t height, enum gs_color_format color_format)
{
@ -79,7 +56,7 @@ stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
surf->gl_type = get_gl_format_type(color_format);
surf->bytes_per_pixel = gs_get_format_bpp(color_format)/8;
if (!gl_init_stage_surface(surf)) {
if (!create_pixel_pack_buffer(surf)) {
blog(LOG_ERROR, "device_create_stagesurface (GL) failed");
stagesurface_destroy(surf);
return NULL;
@ -94,9 +71,6 @@ void stagesurface_destroy(stagesurf_t stagesurf)
if (stagesurf->pack_buffer)
gl_delete_buffers(1, &stagesurf->pack_buffer);
if (stagesurf->texture)
gl_delete_textures(1, &stagesurf->texture);
bfree(stagesurf);
}
}
@ -132,28 +106,71 @@ static bool can_stage(struct gs_stage_surface *dst, struct gs_texture_2d *src)
return true;
}
#ifdef __APPLE__
/* Apparently for mac, PBOs won't do an asynchronous transfer unless you use
* FBOs aong with glReadPixels, which is really dumb. */
void device_stage_texture(device_t device, stagesurf_t dst, texture_t src)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)src;
if (!can_stage(dst, tex2d))
goto failed;
if (!gl_copy_texture(device, dst->texture, GL_TEXTURE_2D,
tex2d->base.texture, GL_TEXTURE_2D,
dst->width, dst->height, dst->format))
struct fbo_info *fbo = get_fbo(device, dst->width, dst->height,
dst->format);
GLint last_fbo;
bool success = false;
if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, dst->pack_buffer))
goto failed;
if (!gl_bind_texture(GL_TEXTURE_2D, dst->texture))
if (!gl_get_integer_v(GL_READ_FRAMEBUFFER_BINDING, &last_fbo))
goto failed_unbind_buffer;
if (!gl_bind_framebuffer(GL_READ_FRAMEBUFFER, fbo->fbo))
goto failed_unbind_buffer;
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0,
src->gl_target, src->texture, 0);
if (!gl_success("glFrameBufferTexture2D"))
goto failed_unbind_all;
glReadPixels(0, 0, dst->width, dst->height, dst->gl_format,
dst->gl_type, 0);
if (!gl_success("glReadPixels"))
goto failed_unbind_all;
success = true;
failed_unbind_all:
gl_bind_framebuffer(GL_READ_FRAMEBUFFER, last_fbo);
failed_unbind_buffer:
gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
failed:
if (!success)
blog(LOG_ERROR, "device_stage_texture (GL) failed");
}
#else
void device_stage_texture(device_t device, stagesurf_t dst, texture_t src)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)src;
if (!can_stage(dst, tex2d))
goto failed;
if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, dst->pack_buffer))
goto failed;
if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
goto failed;
glGetTexImage(GL_TEXTURE_2D, 0, dst->gl_format, dst->gl_type, 0);
if (!gl_success("glGetTexImage"))
goto failed;
gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
gl_bind_texture(GL_TEXTURE_2D, 0);
gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
return;
failed:
@ -162,6 +179,8 @@ failed:
blog(LOG_ERROR, "device_stage_texture (GL) failed");
}
#endif
uint32_t stagesurface_getwidth(stagesurf_t stagesurf)
{
return stagesurf->width;

View File

@ -414,7 +414,6 @@ struct gs_stage_surface {
GLenum gl_format;
GLint gl_internal_format;
GLenum gl_type;
GLuint texture;
GLuint pack_buffer;
};