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synced 2024-09-19 20:32:15 +02:00
Optimize GL staging surface and fix mac issue
Staging surfaces with GL originally copied to a texture and then downloaded that copied texture, but I realized that there was really no real need to do that. Now instead they'll copy directly from the texture that's given to them rather than copying to a buffer first. Secondly, hopefully fix the mac issue where the only way to perform an asynchronous texture download is via FBOs and glReadPixels. It's a really dumb issue with macs and the amount of "gotchas" and non-standard internal GL functionaly on mac is really annoying.
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1ed146f6aa
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@ -42,29 +42,6 @@ static bool create_pixel_pack_buffer(struct gs_stage_surface *surf)
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return success;
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}
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static bool gl_init_stage_surface(struct gs_stage_surface *surf)
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{
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bool success = true;
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if (!gl_gen_textures(1, &surf->texture))
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return false;
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if (!gl_bind_texture(GL_TEXTURE_2D, surf->texture))
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return false;
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if (!gl_init_face(GL_TEXTURE_2D, surf->gl_type, 1, surf->gl_format,
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surf->gl_internal_format, false,
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surf->width, surf->height, 0, NULL))
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success = false;
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if (!gl_bind_texture(GL_TEXTURE_2D, 0))
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success = false;
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if (success)
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success = create_pixel_pack_buffer(surf);
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return success;
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}
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stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
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uint32_t height, enum gs_color_format color_format)
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{
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@ -79,7 +56,7 @@ stagesurf_t device_create_stagesurface(device_t device, uint32_t width,
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surf->gl_type = get_gl_format_type(color_format);
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surf->bytes_per_pixel = gs_get_format_bpp(color_format)/8;
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if (!gl_init_stage_surface(surf)) {
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if (!create_pixel_pack_buffer(surf)) {
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blog(LOG_ERROR, "device_create_stagesurface (GL) failed");
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stagesurface_destroy(surf);
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return NULL;
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@ -94,9 +71,6 @@ void stagesurface_destroy(stagesurf_t stagesurf)
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if (stagesurf->pack_buffer)
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gl_delete_buffers(1, &stagesurf->pack_buffer);
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if (stagesurf->texture)
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gl_delete_textures(1, &stagesurf->texture);
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bfree(stagesurf);
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}
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}
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@ -132,28 +106,71 @@ static bool can_stage(struct gs_stage_surface *dst, struct gs_texture_2d *src)
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return true;
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}
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#ifdef __APPLE__
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/* Apparently for mac, PBOs won't do an asynchronous transfer unless you use
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* FBOs aong with glReadPixels, which is really dumb. */
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void device_stage_texture(device_t device, stagesurf_t dst, texture_t src)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)src;
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if (!can_stage(dst, tex2d))
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goto failed;
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if (!gl_copy_texture(device, dst->texture, GL_TEXTURE_2D,
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tex2d->base.texture, GL_TEXTURE_2D,
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dst->width, dst->height, dst->format))
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struct fbo_info *fbo = get_fbo(device, dst->width, dst->height,
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dst->format);
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GLint last_fbo;
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bool success = false;
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if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, dst->pack_buffer))
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goto failed;
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if (!gl_bind_texture(GL_TEXTURE_2D, dst->texture))
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if (!gl_get_integer_v(GL_READ_FRAMEBUFFER_BINDING, &last_fbo))
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goto failed_unbind_buffer;
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if (!gl_bind_framebuffer(GL_READ_FRAMEBUFFER, fbo->fbo))
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goto failed_unbind_buffer;
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0,
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src->gl_target, src->texture, 0);
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if (!gl_success("glFrameBufferTexture2D"))
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goto failed_unbind_all;
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glReadPixels(0, 0, dst->width, dst->height, dst->gl_format,
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dst->gl_type, 0);
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if (!gl_success("glReadPixels"))
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goto failed_unbind_all;
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success = true;
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failed_unbind_all:
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gl_bind_framebuffer(GL_READ_FRAMEBUFFER, last_fbo);
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failed_unbind_buffer:
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gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
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failed:
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if (!success)
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blog(LOG_ERROR, "device_stage_texture (GL) failed");
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}
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#else
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void device_stage_texture(device_t device, stagesurf_t dst, texture_t src)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d*)src;
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if (!can_stage(dst, tex2d))
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goto failed;
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if (!gl_bind_buffer(GL_PIXEL_PACK_BUFFER, dst->pack_buffer))
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goto failed;
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if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
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goto failed;
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glGetTexImage(GL_TEXTURE_2D, 0, dst->gl_format, dst->gl_type, 0);
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if (!gl_success("glGetTexImage"))
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goto failed;
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gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
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gl_bind_texture(GL_TEXTURE_2D, 0);
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gl_bind_buffer(GL_PIXEL_PACK_BUFFER, 0);
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return;
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failed:
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@ -162,6 +179,8 @@ failed:
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blog(LOG_ERROR, "device_stage_texture (GL) failed");
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}
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#endif
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uint32_t stagesurface_getwidth(stagesurf_t stagesurf)
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{
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return stagesurf->width;
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@ -414,7 +414,6 @@ struct gs_stage_surface {
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GLenum gl_format;
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GLint gl_internal_format;
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GLenum gl_type;
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GLuint texture;
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GLuint pack_buffer;
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};
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