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obs-transitions: Linear SRGB, slide

This commit is contained in:
jpark37 2021-01-21 06:00:15 -08:00
parent ad013f4d84
commit 33ace6b817

View File

@ -93,14 +93,26 @@ static void slide_callback(void *data, gs_texture_t *a, gs_texture_t *b,
vec2_mulf(&tex_a_dir, &tex_a_dir, t);
vec2_mulf(&tex_b_dir, &tex_b_dir, 1.0f - t);
gs_effect_set_texture(slide->a_param, a);
gs_effect_set_texture(slide->b_param, b);
const bool linear_srgb = gs_get_linear_srgb();
const bool previous = gs_framebuffer_srgb_enabled();
gs_enable_framebuffer_srgb(linear_srgb);
if (linear_srgb) {
gs_effect_set_texture_srgb(slide->a_param, a);
gs_effect_set_texture_srgb(slide->b_param, b);
} else {
gs_effect_set_texture(slide->a_param, a);
gs_effect_set_texture(slide->b_param, b);
}
gs_effect_set_vec2(slide->tex_a_dir_param, &tex_a_dir);
gs_effect_set_vec2(slide->tex_b_dir_param, &tex_b_dir);
while (gs_effect_loop(slide->effect, "Slide"))
gs_draw_sprite(NULL, 0, cx, cy);
gs_enable_framebuffer_srgb(previous);
}
void slide_video_render(void *data, gs_effect_t *effect)