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win-capture: Add game capture

This adds the windows version of game capture.

New features:

- An option to hook any fullscreen application automatically (that
  doesn't have borders) so that no specific window configuration is
  required.  Definitely a sorely needed feature

- An option to force memory capture for the sake of compatibility with
  things such as SLI, multi-adapter setups (usually laptops), as well as
  the ability to be used with the OpenGL renderer

- An optimization option to force scaling on the GPU before texture
  transfer, reducing the transfer bandwidth (which is especially
  important for compatibility capture)

- An optimization option to limit framerate to the current OBS framerate
  to improve capture performance (mostly useful for compatibility
  capture)

- An option to capture third-party overlays (such as steam)

- Logging improvements, game capture log will now be sent via pipe
  instead of written to a separate file, making diagnosing problems a
  little bit easier
This commit is contained in:
jp9000 2014-11-10 17:35:02 -08:00
parent ca59b0c7d0
commit 56899df08f
5 changed files with 1368 additions and 0 deletions

View File

@ -12,9 +12,11 @@ set(win-capture_SOURCES
dc-capture.c
obfuscate.c
cursor-capture.c
game-capture.c
window-helpers.c
monitor-capture.c
window-capture.c
load-graphics-offsets.c
plugin-main.c)
add_library(win-capture MODULE
@ -22,6 +24,7 @@ add_library(win-capture MODULE
${win-capture_HEADERS})
target_link_libraries(win-capture
libobs
ipc-util
psapi.lib)
install_obs_plugin_with_data(win-capture data)

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@ -7,5 +7,13 @@ WindowCapture.Priority.Class="Window Class"
WindowCapture.Priority.Exe="Executable Name"
CaptureCursor="Capture Cursor"
Compatibility="Multi-adapter Compatibility"
AllowTransparency="Allow Transparency"
Monitor="Monitor"
PrimaryMonitor="Primary Monitor"
GameCapture="Game Capture"
GameCapture.AnyFullscreen="Capture any fullscreen application"
GameCapture.Activate="Activate"
GameCapture.ForceScaling="Force Scaling"
GameCapture.ScaleRes="Scale Resolution"
GameCapture.LimitFramerate="Limit capture framerate"
GameCapture.CaptureOverlays="Capture third-party overlays (such as steam)"

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,84 @@
#define _CRT_SECURE_NO_WARNINGS
#include <obs-module.h>
#include <util/platform.h>
#include <util/dstr.h>
#include <util/config-file.h>
#include <util/pipe.h>
#include <windows.h>
#include "graphics-hook-info.h"
extern struct graphics_offsets offsets32;
extern struct graphics_offsets offsets64;
static inline bool load_offsets_from_string(struct graphics_offsets *offsets,
const char *str)
{
config_t *config;
if (config_open_string(&config, str) != CONFIG_SUCCESS) {
return false;
}
offsets->d3d9.present =
(uint32_t)config_get_uint(config, "d3d9", "present");
offsets->d3d9.present_ex =
(uint32_t)config_get_uint(config, "d3d9", "present_ex");
offsets->d3d9.present_swap =
(uint32_t)config_get_uint(config, "d3d9", "present_swap");
offsets->d3d9.reset =
(uint32_t)config_get_uint(config, "d3d9", "reset");
offsets->d3d9.reset_ex =
(uint32_t)config_get_uint(config, "d3d9", "reset_ex");
offsets->dxgi.present =
(uint32_t)config_get_uint(config, "dxgi", "present");
offsets->dxgi.resize =
(uint32_t)config_get_uint(config, "dxgi", "resize");
config_close(config);
return true;
}
bool load_graphics_offsets(bool is32bit)
{
char *offset_exe_path = NULL;
struct dstr offset_exe = {0};
struct dstr str = {0};
os_process_pipe_t *pp;
bool success = false;
char data[128];
dstr_copy(&offset_exe, "get-graphics-offsets");
dstr_cat(&offset_exe, is32bit ? "32.exe" : "64.exe");
offset_exe_path = obs_module_file(offset_exe.array);
pp = os_process_pipe_create(offset_exe_path, "r");
if (!pp) {
blog(LOG_INFO, "load_graphics_offsets: Failed to start '%s'",
offset_exe.array);
goto error;
}
for (;;) {
size_t len = os_process_pipe_read(pp, data, 128);
if (!len)
break;
dstr_ncat(&str, data, len);
}
success = load_offsets_from_string(is32bit ? &offsets32 : &offsets64,
str.array);
if (!success) {
blog(LOG_INFO, "load_graphics_offsets: Failed to load string");
}
os_process_pipe_destroy(pp);
error:
bfree(offset_exe_path);
dstr_free(&offset_exe);
dstr_free(&str);
return success;
}

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@ -5,10 +5,27 @@ OBS_MODULE_USE_DEFAULT_LOCALE("win-capture", "en-US")
extern struct obs_source_info monitor_capture_info;
extern struct obs_source_info window_capture_info;
extern struct obs_source_info game_capture_info;
extern bool load_graphics_offsets(bool is32bit);
/* temporary, will eventually be erased once we figure out how to create both
* 32bit and 64bit versions of the helpers/hook */
#ifdef _WIN64
#define IS32BIT false
#else
#define IS32BIT true
#endif
bool obs_module_load(void)
{
obs_register_source(&monitor_capture_info);
obs_register_source(&window_capture_info);
if (load_graphics_offsets(IS32BIT)) {
load_graphics_offsets(!IS32BIT);
obs_register_source(&game_capture_info);
}
return true;
}