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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-19 20:32:15 +02:00

libobs: Add shared interface libraries to shared project directory

The ComPtr, WinHandle, and obfuscate source files are shared with
multiple sub-projects and thus need to be moved into the shared
directory to uncouple their availability from libobs itself.

The same applies to d3d8-api, inject-library, and hook-config
(from win-capture), as well as comutils (from the virtualcam-module).
This commit is contained in:
PatTheMav 2024-08-02 20:06:12 +02:00 committed by Ryan Foster
parent f2b5a01a88
commit 5bbb5e08c9
18 changed files with 4266 additions and 0 deletions

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Language: Cpp
SortIncludes: false
DisableFormat: true

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cmake_minimum_required(VERSION 3.22...3.25)
add_library(d3d8-api INTERFACE)
add_library(OBS::d3d8-api ALIAS d3d8-api)
target_sources(d3d8-api INTERFACE d3d8.h d3d8caps.h d3d8types.h)
target_include_directories(d3d8-api INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}")

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shared/obs-d3d8-api/d3d8.h Normal file

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/*==========================================================================;
*
* Copyright (C) Microsoft Corporation. All Rights Reserved.
*
* File: d3d8caps.h
* Content: Direct3D capabilities include file
*
***************************************************************************/
#ifndef _D3D8CAPS_H
#define _D3D8CAPS_H
#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION 0x0800
#endif //DIRECT3D_VERSION
// include this file content only if compiling for DX8 interfaces
#if(DIRECT3D_VERSION >= 0x0800)
#if defined(_X86_) || defined(_IA64_)
#pragma pack(4)
#endif
typedef struct _D3DCAPS8
{
/* Device Info */
D3DDEVTYPE DeviceType;
UINT AdapterOrdinal;
/* Caps from DX7 Draw */
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD PresentationIntervals;
/* Cursor Caps */
DWORD CursorCaps;
/* 3D Device Caps */
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture8's
DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture8's
DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's
DWORD LineCaps; // D3DLINECAPS
DWORD MaxTextureWidth, MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride; // max stride for SetStreamSource
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst; // number of vertex shader constant registers
DWORD PixelShaderVersion;
float MaxPixelShaderValue; // max value of pixel shader arithmetic component
} D3DCAPS8;
//
// BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
//
//
// Caps
//
#define D3DCAPS_READ_SCANLINE 0x00020000L
//
// Caps2
//
#define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
#define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
#define D3DCAPS2_RESERVED 0x02000000L
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
//
// Caps3
//
#define D3DCAPS3_RESERVED 0x8000001fL
// Indicates that the device can respect the ALPHABLENDENABLE render state
// when fullscreen while using the FLIP or DISCARD swap effect.
// COPY and COPYVSYNC swap effects work whether or not this flag is set.
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
//
// PresentationIntervals
//
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
#define D3DPRESENT_INTERVAL_ONE 0x00000001L
#define D3DPRESENT_INTERVAL_TWO 0x00000002L
#define D3DPRESENT_INTERVAL_THREE 0x00000004L
#define D3DPRESENT_INTERVAL_FOUR 0x00000008L
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
//
// CursorCaps
//
// Driver supports HW color cursor in at least hi-res modes(height >=400)
#define D3DCURSORCAPS_COLOR 0x00000001L
// Driver supports HW cursor also in low-res modes(height < 400)
#define D3DCURSORCAPS_LOWRES 0x00000002L
//
// DevCaps
//
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
#define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
#define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
//
// PrimitiveMiscCaps
//
#define D3DPMISCCAPS_MASKZ 0x00000002L
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
#define D3DPMISCCAPS_CULLNONE 0x00000010L
#define D3DPMISCCAPS_CULLCW 0x00000020L
#define D3DPMISCCAPS_CULLCCW 0x00000040L
#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
//
// LineCaps
//
#define D3DLINECAPS_TEXTURE 0x00000001L
#define D3DLINECAPS_ZTEST 0x00000002L
#define D3DLINECAPS_BLEND 0x00000004L
#define D3DLINECAPS_ALPHACMP 0x00000008L
#define D3DLINECAPS_FOG 0x00000010L
//
// RasterCaps
//
#define D3DPRASTERCAPS_DITHER 0x00000001L
#define D3DPRASTERCAPS_PAT 0x00000008L
#define D3DPRASTERCAPS_ZTEST 0x00000010L
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
#define D3DPRASTERCAPS_ZBIAS 0x00004000L
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
#define D3DPRASTERCAPS_WBUFFER 0x00040000L
#define D3DPRASTERCAPS_WFOG 0x00100000L
#define D3DPRASTERCAPS_ZFOG 0x00200000L
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L
//
// ZCmpCaps, AlphaCmpCaps
//
#define D3DPCMPCAPS_NEVER 0x00000001L
#define D3DPCMPCAPS_LESS 0x00000002L
#define D3DPCMPCAPS_EQUAL 0x00000004L
#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
#define D3DPCMPCAPS_GREATER 0x00000010L
#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
#define D3DPCMPCAPS_ALWAYS 0x00000080L
//
// SourceBlendCaps, DestBlendCaps
//
#define D3DPBLENDCAPS_ZERO 0x00000001L
#define D3DPBLENDCAPS_ONE 0x00000002L
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
//
// ShadeCaps
//
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
//
// TextureCaps
//
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
// Device can use non-POW2 textures if:
// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
// 2) D3DRS_WRAP(N) is zero for this texture's coordinates
// 3) mip mapping is not enabled (use magnification filter only)
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
#define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
//
// TextureFilterCaps
//
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
//
// TextureAddressCaps
//
#define D3DPTADDRESSCAPS_WRAP 0x00000001L
#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
#define D3DPTADDRESSCAPS_BORDER 0x00000008L
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
//
// StencilCaps
//
#define D3DSTENCILCAPS_KEEP 0x00000001L
#define D3DSTENCILCAPS_ZERO 0x00000002L
#define D3DSTENCILCAPS_REPLACE 0x00000004L
#define D3DSTENCILCAPS_INCRSAT 0x00000008L
#define D3DSTENCILCAPS_DECRSAT 0x00000010L
#define D3DSTENCILCAPS_INVERT 0x00000020L
#define D3DSTENCILCAPS_INCR 0x00000040L
#define D3DSTENCILCAPS_DECR 0x00000080L
//
// TextureOpCaps
//
#define D3DTEXOPCAPS_DISABLE 0x00000001L
#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
#define D3DTEXOPCAPS_MODULATE 0x00000008L
#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
#define D3DTEXOPCAPS_ADD 0x00000040L
#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
#define D3DTEXOPCAPS_LERP 0x02000000L
//
// FVFCaps
//
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
//
// VertexProcessingCaps
//
#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
#define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
#define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080L /* device does not support D3DVSDT_UBYTE4 */
#pragma pack()
#endif /* (DIRECT3D_VERSION >= 0x0800) */
#endif /* _D3D8CAPS_H_ */

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cmake_minimum_required(VERSION 3.22...3.25)
add_library(hook-config INTERFACE)
add_library(OBS::hook-config ALIAS hook-config)
target_sources(hook-config INTERFACE graphics-hook-ver.h graphics-hook-info.h hook-helpers.h)
target_include_directories(hook-config INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}")

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#pragma once
#include <assert.h>
#include <stdint.h>
#include <stdbool.h>
#include <string.h>
#include <stdio.h>
#include "hook-helpers.h"
#define EVENT_CAPTURE_RESTART L"CaptureHook_Restart"
#define EVENT_CAPTURE_STOP L"CaptureHook_Stop"
#define EVENT_HOOK_READY L"CaptureHook_HookReady"
#define EVENT_HOOK_EXIT L"CaptureHook_Exit"
#define EVENT_HOOK_INIT L"CaptureHook_Initialize"
#define WINDOW_HOOK_KEEPALIVE L"CaptureHook_KeepAlive"
#define MUTEX_TEXTURE1 L"CaptureHook_TextureMutex1"
#define MUTEX_TEXTURE2 L"CaptureHook_TextureMutex2"
#define SHMEM_HOOK_INFO L"CaptureHook_HookInfo"
#define SHMEM_TEXTURE L"CaptureHook_Texture"
#define PIPE_NAME "CaptureHook_Pipe"
#pragma pack(push, 8)
struct d3d8_offsets {
uint32_t present;
};
struct d3d9_offsets {
uint32_t present;
uint32_t present_ex;
uint32_t present_swap;
uint32_t d3d9_clsoff;
uint32_t is_d3d9ex_clsoff;
};
struct d3d12_offsets {
uint32_t execute_command_lists;
};
struct dxgi_offsets {
uint32_t present;
uint32_t resize;
uint32_t present1;
};
struct dxgi_offsets2 {
uint32_t release;
};
struct ddraw_offsets {
uint32_t surface_create;
uint32_t surface_restore;
uint32_t surface_release;
uint32_t surface_unlock;
uint32_t surface_blt;
uint32_t surface_flip;
uint32_t surface_set_palette;
uint32_t palette_set_entries;
};
struct shmem_data {
volatile int last_tex;
uint32_t tex1_offset;
uint32_t tex2_offset;
};
struct shtex_data {
uint32_t tex_handle;
};
enum capture_type {
CAPTURE_TYPE_MEMORY,
CAPTURE_TYPE_TEXTURE,
};
struct graphics_offsets {
struct d3d8_offsets d3d8;
struct d3d9_offsets d3d9;
struct dxgi_offsets dxgi;
struct ddraw_offsets ddraw;
struct dxgi_offsets2 dxgi2;
struct d3d12_offsets d3d12;
};
struct hook_info {
/* hook version */
uint32_t hook_ver_major;
uint32_t hook_ver_minor;
/* capture info */
enum capture_type type;
uint32_t window;
uint32_t format;
uint32_t cx;
uint32_t cy;
uint32_t UNUSED_base_cx;
uint32_t UNUSED_base_cy;
uint32_t pitch;
uint32_t map_id;
uint32_t map_size;
bool flip;
/* additional options */
uint64_t frame_interval;
bool UNUSED_use_scale;
bool force_shmem;
bool capture_overlay;
bool allow_srgb_alias;
/* hook addresses */
struct graphics_offsets offsets;
uint32_t reserved[126];
};
static_assert(sizeof(struct hook_info) == 648, "ABI compatibility");
#pragma pack(pop)
#define GC_MAPPING_FLAGS (FILE_MAP_READ | FILE_MAP_WRITE)
static inline HANDLE create_hook_info(DWORD id)
{
HANDLE handle = NULL;
wchar_t new_name[64];
const int len = swprintf(new_name, _countof(new_name),
SHMEM_HOOK_INFO L"%lu", id);
if (len > 0) {
handle = CreateFileMappingW(INVALID_HANDLE_VALUE, NULL,
PAGE_READWRITE, 0,
sizeof(struct hook_info), new_name);
}
return handle;
}

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/* DO NOT MODIFY THIS FILE WITHOUT CONSULTING LAIN. OTHERWISE, LAIN WILL DO
* EVERYTHING IN HER POWER TO MAKE YOUR LIFE MISERABLE FROM THEREON OUT WITH A
* LEVEL OF DETERMINATION UNLIKE ANYTHING ANYONE HAS EVER SEEN IN THE HISTORY
* OF MANKIND.
*
* YES, THAT MEANS YOU READING THIS RIGHT NOW.
*
* IF YOU HAVE A FORK AND FEEL YOU NEED TO MODIFY THIS, SUBMIT A PULL REQUEST
* AND WAIT UNTIL IT HAS BEEN MERGED AND FULLY RELEASED IN THE CORE PROJECT
* BEFORE USING IT.
*
* THIS IS YOUR ONLY WARNING. */
#define HOOK_VER_MAJOR 1
#define HOOK_VER_MINOR 8
#define HOOK_VER_PATCH 3
#ifndef STRINGIFY
#define STRINGIFY(s) #s
#endif
#define MAKE_VERSION_NAME(major, minor, patch) \
STRINGIFY(major) "." STRINGIFY(minor) "." STRINGIFY(patch) ".0"
#define HOOK_VERSION_NAME \
MAKE_VERSION_NAME(HOOK_VER_MAJOR, HOOK_VER_MINOR, HOOK_VER_PATCH)

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#pragma once
#if !defined(__cplusplus) && !defined(inline)
#define inline __inline
#endif
#define GC_EVENT_FLAGS (EVENT_MODIFY_STATE | SYNCHRONIZE)
#define GC_MUTEX_FLAGS (SYNCHRONIZE)
static inline HANDLE create_event(const wchar_t *name)
{
return CreateEventW(NULL, false, false, name);
}
static inline HANDLE open_event(const wchar_t *name)
{
return OpenEventW(GC_EVENT_FLAGS, false, name);
}
static inline HANDLE create_mutex(const wchar_t *name)
{
return CreateMutexW(NULL, false, name);
}
static inline HANDLE open_mutex(const wchar_t *name)
{
return OpenMutexW(GC_MUTEX_FLAGS, false, name);
}
static inline HANDLE create_event_plus_id(const wchar_t *name, DWORD id)
{
wchar_t new_name[64];
_snwprintf(new_name, 64, L"%s%lu", name, id);
return create_event(new_name);
}
static inline HANDLE create_mutex_plus_id(const wchar_t *name, DWORD id)
{
wchar_t new_name[64];
_snwprintf(new_name, 64, L"%s%lu", name, id);
return create_mutex(new_name);
}
static inline bool object_signalled(HANDLE event)
{
if (!event)
return false;
return WaitForSingleObject(event, 0) == WAIT_OBJECT_0;
}

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cmake_minimum_required(VERSION 3.22...3.25)
if(NOT TARGET OBS::obfuscate)
add_subdirectory("${CMAKE_SOURCE_DIR}/libobs" "${CMAKE_BINARY_DIR}/libobs")
endif()
add_library(inject-library INTERFACE)
add_library(OBS::inject-library ALIAS inject-library)
target_sources(inject-library INTERFACE inject-library.c inject-library.h)
target_link_libraries(inject-library INTERFACE OBS::obfuscate)
target_include_directories(inject-library INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}")

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#include <windows.h>
#include <stdbool.h>
#include <util/windows/obfuscate.h>
#include "inject-library.h"
typedef HANDLE(WINAPI *create_remote_thread_t)(HANDLE, LPSECURITY_ATTRIBUTES,
SIZE_T, LPTHREAD_START_ROUTINE,
LPVOID, DWORD, LPDWORD);
typedef BOOL(WINAPI *write_process_memory_t)(HANDLE, LPVOID, LPCVOID, SIZE_T,
SIZE_T *);
typedef LPVOID(WINAPI *virtual_alloc_ex_t)(HANDLE, LPVOID, SIZE_T, DWORD,
DWORD);
typedef BOOL(WINAPI *virtual_free_ex_t)(HANDLE, LPVOID, SIZE_T, DWORD);
int inject_library_obf(HANDLE process, const wchar_t *dll,
const char *create_remote_thread_obf, uint64_t obf1,
const char *write_process_memory_obf, uint64_t obf2,
const char *virtual_alloc_ex_obf, uint64_t obf3,
const char *virtual_free_ex_obf, uint64_t obf4,
const char *load_library_w_obf, uint64_t obf5)
{
int ret = INJECT_ERROR_UNLIKELY_FAIL;
DWORD last_error = 0;
bool success = false;
size_t written_size;
DWORD thread_id;
HANDLE thread = NULL;
size_t size;
void *mem;
/* -------------------------------- */
HMODULE kernel32 = GetModuleHandleW(L"KERNEL32");
create_remote_thread_t create_remote_thread;
write_process_memory_t write_process_memory;
virtual_alloc_ex_t virtual_alloc_ex;
virtual_free_ex_t virtual_free_ex;
FARPROC load_library_w;
create_remote_thread = (create_remote_thread_t)ms_get_obfuscated_func(
kernel32, create_remote_thread_obf, obf1);
write_process_memory = (write_process_memory_t)ms_get_obfuscated_func(
kernel32, write_process_memory_obf, obf2);
virtual_alloc_ex = (virtual_alloc_ex_t)ms_get_obfuscated_func(
kernel32, virtual_alloc_ex_obf, obf3);
virtual_free_ex = (virtual_free_ex_t)ms_get_obfuscated_func(
kernel32, virtual_free_ex_obf, obf4);
load_library_w = (FARPROC)ms_get_obfuscated_func(
kernel32, load_library_w_obf, obf5);
/* -------------------------------- */
size = (wcslen(dll) + 1) * sizeof(wchar_t);
mem = virtual_alloc_ex(process, NULL, size, MEM_RESERVE | MEM_COMMIT,
PAGE_READWRITE);
if (!mem) {
goto fail;
}
success = write_process_memory(process, mem, dll, size, &written_size);
if (!success) {
goto fail;
}
thread = create_remote_thread(process, NULL, 0,
(LPTHREAD_START_ROUTINE)load_library_w,
mem, 0, &thread_id);
if (!thread) {
goto fail;
}
if (WaitForSingleObject(thread, 4000) == WAIT_OBJECT_0) {
DWORD code;
GetExitCodeThread(thread, &code);
ret = (code != 0) ? 0 : INJECT_ERROR_INJECT_FAILED;
SetLastError(0);
}
fail:
if (ret == INJECT_ERROR_UNLIKELY_FAIL) {
last_error = GetLastError();
}
if (thread) {
CloseHandle(thread);
}
if (mem) {
virtual_free_ex(process, mem, 0, MEM_RELEASE);
}
if (last_error != 0) {
SetLastError(last_error);
}
return ret;
}
/* ------------------------------------------------------------------------- */
typedef HHOOK(WINAPI *set_windows_hook_ex_t)(int, HOOKPROC, HINSTANCE, DWORD);
#define RETRY_INTERVAL_MS 500
#define TOTAL_RETRY_TIME_MS 4000
#define RETRY_COUNT (TOTAL_RETRY_TIME_MS / RETRY_INTERVAL_MS)
int inject_library_safe_obf(DWORD thread_id, const wchar_t *dll,
const char *set_windows_hook_ex_obf, uint64_t obf1)
{
HMODULE user32 = GetModuleHandleW(L"USER32");
set_windows_hook_ex_t set_windows_hook_ex;
HMODULE lib = LoadLibraryW(dll);
HOOKPROC proc;
HHOOK hook;
size_t i;
if (!lib || !user32) {
return INJECT_ERROR_UNLIKELY_FAIL;
}
#ifdef _WIN64
proc = (HOOKPROC)GetProcAddress(lib, "dummy_debug_proc");
#else
proc = (HOOKPROC)GetProcAddress(lib, "_dummy_debug_proc@12");
#endif
if (!proc) {
return INJECT_ERROR_UNLIKELY_FAIL;
}
set_windows_hook_ex = (set_windows_hook_ex_t)ms_get_obfuscated_func(
user32, set_windows_hook_ex_obf, obf1);
hook = set_windows_hook_ex(WH_GETMESSAGE, proc, lib, thread_id);
if (!hook) {
return GetLastError();
}
/* SetWindowsHookEx does not inject the library in to the target
* process unless the event associated with it has occurred, so
* repeatedly send the hook message to start the hook at small
* intervals to signal to SetWindowsHookEx to process the message and
* therefore inject the library in to the target process. Repeating
* this is mostly just a precaution. */
for (i = 0; i < RETRY_COUNT; i++) {
Sleep(RETRY_INTERVAL_MS);
PostThreadMessage(thread_id, WM_USER + 432, 0, (LPARAM)hook);
}
return 0;
}

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#include <windows.h>
#include <stdint.h>
#define INJECT_ERROR_INJECT_FAILED -1
#define INJECT_ERROR_INVALID_PARAMS -2
#define INJECT_ERROR_OPEN_PROCESS_FAIL -3
#define INJECT_ERROR_UNLIKELY_FAIL -4
extern int inject_library_obf(HANDLE process, const wchar_t *dll,
const char *create_remote_thread_obf,
uint64_t obf1,
const char *write_process_memory_obf,
uint64_t obf2, const char *virtual_alloc_ex_obf,
uint64_t obf3, const char *virtual_free_ex_obf,
uint64_t obf4, const char *load_library_w_obf,
uint64_t obf5);
extern int inject_library_safe_obf(DWORD thread_id, const wchar_t *dll,
const char *set_windows_hook_ex_obf,
uint64_t obf1);

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cmake_minimum_required(VERSION 3.22...3.25)
if(NOT TARGET OBS::tiny-nv12-scale)
add_subdirectory("${CMAKE_SOURCE_DIR}/shared/obs-tiny-nv12-scale" obs-tiny-nv12-scale)
endif()
add_library(obs-shared-memory-queue INTERFACE)
add_library(OBS::shared-memory-queue ALIAS obs-shared-memory-queue)
target_sources(obs-shared-memory-queue INTERFACE shared-memory-queue.c shared-memory-queue.h)
target_include_directories(obs-shared-memory-queue INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}")
target_link_libraries(obs-shared-memory-queue INTERFACE OBS::tiny-nv12-scale)

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#include <windows.h>
#include "shared-memory-queue.h"
#include "tiny-nv12-scale.h"
#define VIDEO_NAME L"OBSVirtualCamVideo"
enum queue_type {
SHARED_QUEUE_TYPE_VIDEO,
};
struct queue_header {
volatile uint32_t write_idx;
volatile uint32_t read_idx;
volatile uint32_t state;
uint32_t offsets[3];
uint32_t type;
uint32_t cx;
uint32_t cy;
uint64_t interval;
uint32_t reserved[8];
};
struct video_queue {
HANDLE handle;
bool ready_to_read;
struct queue_header *header;
uint64_t *ts[3];
uint8_t *frame[3];
long last_inc;
int dup_counter;
bool is_writer;
};
#define ALIGN_SIZE(size, align) size = (((size) + (align - 1)) & (~(align - 1)))
#define FRAME_HEADER_SIZE 32
video_queue_t *video_queue_create(uint32_t cx, uint32_t cy, uint64_t interval)
{
struct video_queue vq = {0};
struct video_queue *pvq;
DWORD frame_size = cx * cy * 3 / 2;
uint32_t offset_frame[3];
DWORD size;
size = sizeof(struct queue_header);
ALIGN_SIZE(size, 32);
offset_frame[0] = size;
size += frame_size + FRAME_HEADER_SIZE;
ALIGN_SIZE(size, 32);
offset_frame[1] = size;
size += frame_size + FRAME_HEADER_SIZE;
ALIGN_SIZE(size, 32);
offset_frame[2] = size;
size += frame_size + FRAME_HEADER_SIZE;
ALIGN_SIZE(size, 32);
struct queue_header header = {0};
header.state = SHARED_QUEUE_STATE_STARTING;
header.cx = cx;
header.cy = cy;
header.interval = interval;
vq.is_writer = true;
for (size_t i = 0; i < 3; i++) {
uint32_t off = offset_frame[i];
header.offsets[i] = off;
}
/* fail if already in use */
vq.handle = OpenFileMappingW(FILE_MAP_READ, false, VIDEO_NAME);
if (vq.handle) {
CloseHandle(vq.handle);
return NULL;
}
vq.handle = CreateFileMappingW(INVALID_HANDLE_VALUE, NULL,
PAGE_READWRITE, 0, size, VIDEO_NAME);
if (!vq.handle) {
return NULL;
}
vq.header = (struct queue_header *)MapViewOfFile(
vq.handle, FILE_MAP_ALL_ACCESS, 0, 0, 0);
if (!vq.header) {
CloseHandle(vq.handle);
return NULL;
}
memcpy(vq.header, &header, sizeof(header));
for (size_t i = 0; i < 3; i++) {
uint32_t off = offset_frame[i];
vq.ts[i] = (uint64_t *)(((uint8_t *)vq.header) + off);
vq.frame[i] = ((uint8_t *)vq.header) + off + FRAME_HEADER_SIZE;
}
pvq = malloc(sizeof(vq));
if (!pvq) {
CloseHandle(vq.handle);
return NULL;
}
memcpy(pvq, &vq, sizeof(vq));
return pvq;
}
video_queue_t *video_queue_open()
{
struct video_queue vq = {0};
vq.handle = OpenFileMappingW(FILE_MAP_READ, false, VIDEO_NAME);
if (!vq.handle) {
return NULL;
}
vq.header = (struct queue_header *)MapViewOfFile(
vq.handle, FILE_MAP_READ, 0, 0, 0);
if (!vq.header) {
CloseHandle(vq.handle);
return NULL;
}
struct video_queue *pvq = malloc(sizeof(vq));
if (!pvq) {
CloseHandle(vq.handle);
return NULL;
}
memcpy(pvq, &vq, sizeof(vq));
return pvq;
}
void video_queue_close(video_queue_t *vq)
{
if (!vq) {
return;
}
if (vq->is_writer) {
vq->header->state = SHARED_QUEUE_STATE_STOPPING;
}
UnmapViewOfFile(vq->header);
CloseHandle(vq->handle);
free(vq);
}
void video_queue_get_info(video_queue_t *vq, uint32_t *cx, uint32_t *cy,
uint64_t *interval)
{
struct queue_header *qh = vq->header;
*cx = qh->cx;
*cy = qh->cy;
*interval = qh->interval;
}
#define get_idx(inc) ((unsigned long)inc % 3)
void video_queue_write(video_queue_t *vq, uint8_t **data, uint32_t *linesize,
uint64_t timestamp)
{
struct queue_header *qh = vq->header;
long inc = ++qh->write_idx;
unsigned long idx = get_idx(inc);
size_t size = linesize[0] * qh->cy;
*vq->ts[idx] = timestamp;
memcpy(vq->frame[idx], data[0], size);
memcpy(vq->frame[idx] + size, data[1], size / 2);
qh->read_idx = inc;
qh->state = SHARED_QUEUE_STATE_READY;
}
enum queue_state video_queue_state(video_queue_t *vq)
{
if (!vq) {
return SHARED_QUEUE_STATE_INVALID;
}
enum queue_state state = (enum queue_state)vq->header->state;
if (!vq->ready_to_read && state == SHARED_QUEUE_STATE_READY) {
for (size_t i = 0; i < 3; i++) {
size_t off = vq->header->offsets[i];
vq->ts[i] = (uint64_t *)(((uint8_t *)vq->header) + off);
vq->frame[i] = ((uint8_t *)vq->header) + off +
FRAME_HEADER_SIZE;
}
vq->ready_to_read = true;
}
return state;
}
bool video_queue_read(video_queue_t *vq, nv12_scale_t *scale, void *dst,
uint64_t *ts)
{
struct queue_header *qh = vq->header;
long inc = qh->read_idx;
if (qh->state == SHARED_QUEUE_STATE_STOPPING) {
return false;
}
if (inc == vq->last_inc) {
if (++vq->dup_counter == 10) {
return false;
}
} else {
vq->dup_counter = 0;
vq->last_inc = inc;
}
unsigned long idx = get_idx(inc);
*ts = *vq->ts[idx];
nv12_do_scale(scale, dst, vq->frame[idx]);
return true;
}

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#pragma once
#include <stdbool.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
struct video_queue;
struct nv12_scale;
typedef struct video_queue video_queue_t;
typedef struct nv12_scale nv12_scale_t;
enum queue_state {
SHARED_QUEUE_STATE_INVALID,
SHARED_QUEUE_STATE_STARTING,
SHARED_QUEUE_STATE_READY,
SHARED_QUEUE_STATE_STOPPING,
};
extern video_queue_t *video_queue_create(uint32_t cx, uint32_t cy,
uint64_t interval);
extern video_queue_t *video_queue_open();
extern void video_queue_close(video_queue_t *vq);
extern void video_queue_get_info(video_queue_t *vq, uint32_t *cx, uint32_t *cy,
uint64_t *interval);
extern void video_queue_write(video_queue_t *vq, uint8_t **data,
uint32_t *linesize, uint64_t timestamp);
extern enum queue_state video_queue_state(video_queue_t *vq);
extern bool video_queue_read(video_queue_t *vq, nv12_scale_t *scale, void *dst,
uint64_t *ts);
#ifdef __cplusplus
}
#endif

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cmake_minimum_required(VERSION 3.22...3.25)
add_library(obs-tiny-nv12-scale INTERFACE)
add_library(OBS::tiny-nv12-scale ALIAS obs-tiny-nv12-scale)
target_sources(obs-tiny-nv12-scale INTERFACE tiny-nv12-scale.c tiny-nv12-scale.h)
target_include_directories(obs-tiny-nv12-scale INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}")

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#include <string.h>
#include "tiny-nv12-scale.h"
/* TODO: optimize this stuff later, or replace with something better. it's
* kind of garbage. although normally it shouldn't be called that often. plus
* it's nearest neighbor so not really a huge deal. at the very least it
* should be sse2 at some point. */
void nv12_scale_init(nv12_scale_t *s, enum target_format format, int dst_cx,
int dst_cy, int src_cx, int src_cy)
{
s->format = format;
s->src_cx = src_cx;
s->src_cy = src_cy;
s->dst_cx = dst_cx;
s->dst_cy = dst_cy;
}
static void nv12_scale_nearest(nv12_scale_t *s, uint8_t *dst_start,
const uint8_t *src)
{
register uint8_t *dst = dst_start;
const int src_cx = s->src_cx;
const int src_cy = s->src_cy;
const int dst_cx = s->dst_cx;
const int dst_cy = s->dst_cy;
/* lum */
for (int y = 0; y < dst_cy; y++) {
const int src_line = y * src_cy / dst_cy * s->src_cx;
for (int x = 0; x < dst_cx; x++) {
const int src_x = x * src_cx / dst_cx;
*(dst++) = src[src_line + src_x];
}
}
src += src_cx * src_cy;
/* uv */
const int dst_cx_d2 = dst_cx / 2;
const int dst_cy_d2 = dst_cy / 2;
for (int y = 0; y < dst_cy_d2; y++) {
const int src_line = y * src_cy / dst_cy * src_cx;
for (int x = 0; x < dst_cx_d2; x++) {
const int src_x = x * src_cx / dst_cx * 2;
const int pos = src_line + src_x;
*(dst++) = src[pos];
*(dst++) = src[pos + 1];
}
}
}
static void nv12_scale_nearest_to_i420(nv12_scale_t *s, uint8_t *dst_start,
const uint8_t *src)
{
register uint8_t *dst = dst_start;
const int src_cx = s->src_cx;
const int src_cy = s->src_cy;
const int dst_cx = s->dst_cx;
const int dst_cy = s->dst_cy;
const int size = src_cx * src_cy;
/* lum */
for (int y = 0; y < dst_cy; y++) {
const int src_line = y * src_cy / dst_cy * s->src_cx;
for (int x = 0; x < dst_cx; x++) {
const int src_x = x * src_cx / dst_cx;
*(dst++) = src[src_line + src_x];
}
}
src += size;
/* uv */
const int dst_cx_d2 = dst_cx / 2;
const int dst_cy_d2 = dst_cy / 2;
register uint8_t *dst2 = dst + dst_cx * dst_cy / 4;
for (int y = 0; y < dst_cy_d2; y++) {
const int src_line = y * src_cy / dst_cy * src_cx;
for (int x = 0; x < dst_cx_d2; x++) {
const int src_x = x * src_cx / dst_cx * 2;
const int pos = src_line + src_x;
*(dst++) = src[pos];
*(dst2++) = src[pos + 1];
}
}
}
static void nv12_convert_to_i420(nv12_scale_t *s, uint8_t *dst_start,
const uint8_t *src_start)
{
const int size = s->src_cx * s->src_cy;
const int size_d4 = size / 4;
memcpy(dst_start, src_start, size);
register uint8_t *dst1 = dst_start + size;
register uint8_t *dst2 = dst1 + size_d4;
register uint8_t *dst_end = dst2 + size_d4;
register const uint8_t *src = src_start + size;
while (dst2 < dst_end) {
*(dst1++) = *(src++);
*(dst2++) = *(src++);
}
}
static void nv12_scale_nearest_to_yuy2(nv12_scale_t *s, uint8_t *dst_start,
const uint8_t *src)
{
register uint8_t *dst = dst_start;
const int src_cx = s->src_cx;
const int src_cy = s->src_cy;
const int dst_cx = s->dst_cx;
const int dst_cy = s->dst_cy;
const int src_cx_d2 = src_cx / 2;
const int src_cy_d2 = src_cy / 2;
const int dst_cx_d2 = dst_cx / 2;
const int dst_cy_d2 = dst_cy / 2;
const int size = src_cx * src_cy;
const uint8_t *src_uv = src + size;
register int uv_flip = 0;
for (int y = 0; y < dst_cy; y++) {
const int src_line = y * src_cy / dst_cy * s->src_cx;
const int src_line_d2 =
y / 2 * src_cy_d2 / dst_cy_d2 * s->src_cx;
for (int x = 0; x < dst_cx; x++) {
const int src_x = x * src_cx / dst_cx;
const int src_x_d2 = x / 2 * src_cx_d2 / dst_cx_d2;
const int pos = src_line + src_x;
const int pos_uv = src_line_d2 + src_x_d2 * 2 + uv_flip;
*(dst++) = src[pos];
*(dst++) = src_uv[pos_uv];
uv_flip ^= 1;
}
}
}
static void nv12_convert_to_yuy2(nv12_scale_t *s, uint8_t *dst_start,
const uint8_t *src_start)
{
const int size = s->src_cx * s->src_cy;
const int size_dst_line = s->src_cx * 2;
register const uint8_t *src_y = src_start;
register const uint8_t *src_uv = src_y + size;
register uint8_t *dst = dst_start;
register uint8_t *dst_end = dst + size * 2;
while (dst < dst_end) {
register uint8_t *dst_line_end = dst + size_dst_line;
const uint8_t *src_uv_start = src_uv;
while (dst < dst_line_end) {
*(dst++) = *(src_y++);
*(dst++) = *(src_uv++);
*(dst++) = *(src_y++);
*(dst++) = *(src_uv++);
}
dst_line_end = dst + size_dst_line;
src_uv = src_uv_start;
while (dst < dst_line_end) {
*(dst++) = *(src_y++);
*(dst++) = *(src_uv++);
*(dst++) = *(src_y++);
*(dst++) = *(src_uv++);
}
}
}
void nv12_do_scale(nv12_scale_t *s, uint8_t *dst, const uint8_t *src)
{
if (s->src_cx == s->dst_cx && s->src_cy == s->dst_cy) {
if (s->format == TARGET_FORMAT_I420)
nv12_convert_to_i420(s, dst, src);
else if (s->format == TARGET_FORMAT_YUY2)
nv12_convert_to_yuy2(s, dst, src);
else
memcpy(dst, src, s->src_cx * s->src_cy * 3 / 2);
} else {
if (s->format == TARGET_FORMAT_I420)
nv12_scale_nearest_to_i420(s, dst, src);
else if (s->format == TARGET_FORMAT_YUY2)
nv12_scale_nearest_to_yuy2(s, dst, src);
else
nv12_scale_nearest(s, dst, src);
}
}

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#pragma once
#include <stdint.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
enum target_format {
TARGET_FORMAT_NV12,
TARGET_FORMAT_I420,
TARGET_FORMAT_YUY2,
};
struct nv12_scale {
enum target_format format;
int src_cx;
int src_cy;
int dst_cx;
int dst_cy;
};
typedef struct nv12_scale nv12_scale_t;
extern void nv12_scale_init(nv12_scale_t *s, enum target_format format,
int dst_cx, int dst_cy, int src_cx, int src_cy);
extern void nv12_do_scale(nv12_scale_t *s, uint8_t *dst, const uint8_t *src);
#ifdef __cplusplus
}
#endif