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obs-qsv11: Don't try to free non allocated array on destruction
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@ -584,11 +584,13 @@ mfxStatus QSV_Encoder_Internal::ClearData()
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if (m_bUseD3D11 || m_bD3D9HACK)
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m_mfxAllocator.Free(m_mfxAllocator.pthis, &m_mfxResponse);
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for (int i = 0; i < m_nSurfNum; i++) {
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if (!m_bUseD3D11 && !m_bD3D9HACK)
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delete m_pmfxSurfaces[i]->Data.Y;
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if (m_pmfxSurfaces) {
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for (int i = 0; i < m_nSurfNum; i++) {
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if (!m_bUseD3D11 && !m_bD3D9HACK)
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delete m_pmfxSurfaces[i]->Data.Y;
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delete m_pmfxSurfaces[i];
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delete m_pmfxSurfaces[i];
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}
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}
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MSDK_SAFE_DELETE_ARRAY(m_pmfxSurfaces);
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