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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-19 20:32:15 +02:00
Commit Graph

14533 Commits

Author SHA1 Message Date
jp9000
34357f00fb finish up GLSL conversion stuff and make some minor tweaks to shader parser 2013-10-08 13:36:15 -07:00
jp9000
f9d1a4b9ed added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code 2013-10-06 18:29:29 -07:00
jp9000
fecb5578e3 woops, make sure that glDeleteBuffers gets a pointer to the pixel unpack buffer 2013-10-05 09:50:12 -07:00
jp9000
5a41589015 clean up pixel unpack buffer for dynamic textures, and add some more error handling code for other GL functions 2013-10-05 09:48:35 -07:00
jp9000
7f59eebea5 and fixed one more little bug 2013-10-05 09:42:04 -07:00
jp9000
f9c2aadf53 remove some more code duplication, fix a string, and remove a potential bug 2013-10-05 09:40:43 -07:00
jp9000
3243bfbaa3 rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) 2013-10-05 09:25:12 -07:00
jp9000
5c92f22f0d moved some stuff around to avoid code duplication and finish up gl 2D texture code 2013-10-05 00:34:43 -07:00
jp9000
9f0b7f25f6 one minor fix to texture pixel assignment code 2013-10-04 12:47:44 -07:00
jp9000
543d2481f1 move around some graphics stuff and put in copyright comments 2013-10-04 12:13:59 -07:00
jp9000
ec86c3eaf7 fixed code that used the newer gs_create_texture version 2013-10-04 09:01:39 -07:00
jp9000
75262e6e0b update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions 2013-10-04 08:55:33 -07:00
jp9000
92aa7a6fae just some minor coding style adjustments 2013-10-04 05:28:36 -07:00
jp9000
98a74e211a added a 'default' swap chain 2013-10-03 06:17:43 -07:00
jp9000
df58b3a9b7 made glew compile with static CRT 2013-10-02 23:15:01 -07:00
jp9000
7002821245 added GL subsystem prototypes 2013-10-02 23:14:15 -07:00
jp9000
817044721b made better checks when shutting down graphics subsystem 2013-10-02 23:13:26 -07:00
jp9000
b3b19d8216 more adjustments/fixes to windows GL initialization code 2013-10-02 23:12:16 -07:00
jp9000
d36b31d58f fix windows opengl initialization 2013-10-02 19:50:33 -07:00
jp9000
3add91aa35 the cleanup code I was going to add isn't necessary in this function, so just make gl_platform_init function return false 2013-10-02 01:02:08 -07:00
jp9000
317f36553d add files to project and change projects to static CRT 2013-10-02 00:59:34 -07:00
jp9000
b97da19828 add GL initialization code for windows (so I can have something to test more easily with) 2013-10-02 00:59:06 -07:00
jp9000
67f5141dc2 add generated extension files to glew 2013-10-02 00:46:16 -07:00
jp9000
b05120ce3b subtree merged in libobs-opengl/glew 2013-10-02 00:40:25 -07:00
jp9000
e0393ba7a9 fixed static w32-pthreads initialization (release builds should work now on windows) 2013-10-01 18:16:23 -07:00
jp9000
b44ba06543 fixed the alignment issues for good 2013-10-01 07:24:59 -07:00
jp9000
7f8a2890a1 ...and should have probably compiled it first 2013-10-01 06:19:11 -07:00
jp9000
493537d7bc forgot one more alignment call 2013-10-01 06:18:29 -07:00
jp9000
658a27362d fixed some more alignment issues for SSE usage (maybe I should cut donw the size of the align function) 2013-10-01 06:16:40 -07:00
jp9000
92f48c1aa5 remove comment about removed api export 2013-10-01 05:56:07 -07:00
jp9000
a2dce06fa8 add initial opengl files and opengl project 2013-10-01 00:29:40 -07:00
jp9000
4e6affdfc3 add an optional aligned new operator and use it with the d3d11 subsystem to prevent SIMD crashes 2013-10-01 00:27:14 -07:00
jp9000
f255ae1922 first commit 2013-09-30 19:37:13 -07:00