This feature is meant to reduce maximum audio buffering and turn off
dynamic buffering mode. This allows the lowest possible consistent
latency for audio buffering, which is useful for the decklink and NDI
outputs which cannot rely on audio timestamps for synchronization.
This can have a negative effect of making audio segments (partial or in
full) cut out. So audio glitching or audio loss can occur if this is
enabled.
Certain services have custom server lits handling which I had forgotten
about, so although it would have been nice to have this refactor, we'll
have to live with relying on the plugin properties object directly for a
while.
This also reverts obsproject/obs-studio#6530 and
obsproject/obs-studio#6683 because that change depended on this
problematic refactor code.
This reverts commits:
f2e6122881,
bc80d0ca95,
050a29da1a,
22ffc04f73,
275e510aad,
2fa5ffe4df.
This makes the scene/source tooltips easier to
understand.
Add -> Add Scene, Add Source
Remove -> Remove Selected Scene, Remove Selected Source(s)
MoveUp -> Move Scene Up, Move Source(s) Up
MoveDown -> Move Scene Down, Move Sources(s) Down
Properties -> Open Source Properties
Filters -> Open Source Filters
Adds the Apple Silicon hardware encoder as a simple mode option. For
recordings this only requires being on Apple Silicon (since we use the
Constant Quality setting), while for streaming it requires the user to
be on macOS 13 or newer (since we're using CBR).
Removes font-family definition for now, and changes
other font sizes to pt units instead of px
Also adds a margin to the SceneTree/SourceTree line
edits to fix qss padding weirdness
Adds %s which replaces the keyword with the current unix epoch time.
The %s keyword is common in languages like PHP and Python, and even
some C implementations, but it is not standard so this is a fallback.
HLG output uses MovieLabs-recommended procedure.
- If peak luminance is greater than 1000, use maxRGB EETF to 1000.
- Otherwise, don't tonemap.
- Then use normal HLG conversion procedure with gamma 1.2 (1000 nits).
Rec. 2020 is really an SDR spec, but I think HDR10 made it okay to slap
PQ on it, call it an HDR spec. Rec. 2100 came along after and formally
allowed the use of PQ/HLG, so we should use 2100 instead.
window-basic-properties was written in the earliest days of OBS. To
make it easier to navigate & adjust, this moves all the structural
code into a new .ui file and out of the C++ code.
This also modifies the ButtonBox in Filters to use matching buttons.
Replace fixed Arial, 7 px meter scale font with the font used
for VolumeMeter/QWidget. Add qproperties for meter bar thickness and
a scaling factor for the meter scale numbers. If not specified in a
QSS, defaults are 3 pixel bar width and 80% of base font size.
This uses the SetWindowDisplayAffinity API to hide windows from capture
applications (including OBS). This is not perfect - internal windows
such as context menus, combo box dropdowns, etc will still be displayed.
Even with these limitations, it should help people with single monitors
capture content with less interference from the OBS window.
This implementation is for Windows only but the code is generic enough
that adding other platforms should be straightforward.