* aja: Initial commit of AJA capture/output plugin
* aja: Fix clang-format on aja-output-ui code
* aja: Remove script used during dev/testing
* aja: Address pull request feedback from @RytoEX
* aja: Remove the SDK sources and update CMakeLists to point to new headers-only/static libs dependency distribution.
* aja: Only build AJA plugin on x64 on macOS for now
* aja: Remove the non-English placeholder locale files. The english strings/files will be produced via crowdin, according to @ddrboxman.
* aja: Add FindLibAJANTV2.cmake script to locate the ajantv2 headers and static libs in the OBS external deps package(s). Tested on Windows x64. macOS and Linux x64 TBD.
* aja: Add ajantv2/includes to FindLibAJANTV2 include search paths
* aja: Remove commented code from aja CMakeLists
* aja: Remove debug code and comments that are no longer needed.
* aja: Fix indentation
* aja: Remove disablement of clang-format in routing table and SDIWireFormat map
* aja: Use spaces for all indentation in widget crosspoint arrays where we disable clang-format
* aja: Address code style comments made by @RytoEX
* aja: Fix uneven indentation
* aja: More fixes to if/else placement and remove superfluous comments.
* aja: Rename 'dwns' to 'deactivateWhileNotShowing' for clarity. The DeckLink plugin still uses the variable name 'dwns' and should be changed, if desired, in a separate PR.
* aja: Remove X11Extras dependency from AJA Output frontend plugin
* aja: Add patch from Jim to find AJA release/debug libs
* aja: Improve AV sync of queued video/audio sent to the AJA card in the AJA Output plugin.
Fixes a bug where script properties would not update correctly after the
Undo/Redo changes in the properties view. The properties view was using
the wrong callback, and had a bad cast.
This leads to a crash when the output is stopped, either by clicking the
stop button or when exiting OBS studio.
This crash is:
- intermittent in release builds
- reliable for me in debug builds
It is held by an `OBSData`, which, if not null, will automatically
call `obs_data_release()` on scope exit.
(This also modifies image-source, obs-text, text-freetype2, and UI)
This improves source definition versioning. To do this, it now stores
two identifier names. One "unversioned" which is the original name, and
one "versioned" with the version number appended.
This fixes both backward compatibility with older OBS versions, and
fixes the inability to use "add existing" in OBS itself on sources
created from older version definitions.
Code submissions have continually suffered from formatting
inconsistencies that constantly have to be addressed. Using
clang-format simplifies this by making code formatting more consistent,
and allows automation of the code formatting so that maintainers can
focus more on the code itself instead of code formatting.
Ignore wheelEvent using subclass
slider,spinbox,combobox with eventhandlers:
wheelEvent - ignore if widget is not focused,
leaveEvent - clear focus when mouse leaves event.
Use these new subclass widgets in properties
to ignore wheelEvent when scrolling.
This change means that the modified callback for a scripts properties is
always called when first loaded or on a reload. This behavior matches
the properties view for sources, where all modified callbacks are called
when the window opens. This change therefore treats reloading as
equivalent to reopening.
Makes it so that the scripting cmake variable ENABLE_SCRIPTING is a user
variable rather than a global internal cmake variable, and defers the
internal global cmake variable to SCRIPTING_ENABLED instead.
Fix the image files not being freed, and remove the unused source
definition function 'update', which was additionally calling
image_source_load with the wrong number of parameters.
With the "instant-replay.lua" script, it would only play the last replay
buffer saved, meaning the user would have to save a replay with the
replay buffer hotkey, and then press the "Play Last Replay" hotkey to
play the last replay buffer.
Instead, combine the two and make the script save the replay
automatically first, and then play it back as soon as it's available.
This makes it actually qualify as an "instant replay" script, as its
name implies.