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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-20 13:08:50 +02:00
Commit Graph

25 Commits

Author SHA1 Message Date
jp9000
4cba9d336a Fix render issues with main preview widget
- I seem to have fixed ths issues with the main preview widget.  It
   seems you just need to set the right window attributes to stop it from
   breaking.  Though when opengl is enabled, there appears to be a weird
   background glitch in the Qt stuff -- I'm not entirely sure what's
   going on.  Bug in Qt?

   Also fixed the layout issues, and the widget now properly resizes and
   centers in to its parent widget.

 - Prevent the render loop from accessing data if the data isn't valid.
   Because obs->data is freed before the graphics stuff, it can cause
   the graphics to keep trying to query the obs->data.displays_mutex
   after it had already been destroyed.
2014-01-23 17:00:42 -07:00
jp9000
afeed34b7a Change the UI to Qt (work in progress)
--------------------------------------------------
Notes and details
--------------------------------------------------
Why was this done?  Because wxWidgets was just lacking in many areas.  I
know wxWidgets is designed to be used with native controls, and that's
great, but wxWidgets just is not a feature-complete toolkit for
multiplatform applications.  It lacks in dialog editors, its code is
archaic and outdated, and I just feel frustrated every time I try to do
things with it.

Qt on the other hand..  I had to actually try Qt to realize how much
better it was as a toolkit.  They've got everything from dialog editors,
to an IDE, a debugger, build tools, just everything, and it's all
top-notch and highly maintained.  The focus of the toolkit is
application development, and they spend their time trying to help
people do exactly that:  make programs.  Great support, great tools,
and because of that, great toolkit.  I just didn't want to alienate any
developers by being stubborn about native widgets.

There *are* some things that are rather lackluster about it and design
choices I disagree with though.  For example, I realize that to have an
easy to use toolkit you have to have some level of code generation.
However, in my personal and humble opinion, moc just feels like a
terrible way to approach the problem.  Even now I feel like there are a
variety of ways you could handle code generation and automatic
management of things like that.  I don't like the idea of circumventing
the language itself like that.  It feels like one giant massive hack.

--------------------------------------------------
Things that aren't working properly:
--------------------------------------------------
 - Settings dialog is not implemented.  The dialog is complete but the
   code to handle the dialog hasn't been constructed yet.

 - There is a problem with using Qt widgets as a device target on
   windows, with at least OpenGL: if I have the preview widget
   automatically resize itself, it seems to cause some sort of video
   card failure that I don't understand.

 - Because of the above, resizing the preview widget has been disabled
   until I can figure out what's going on, so it's currently only a
   32x32 area.

 - Direct3D doesn't seem to render correctly either, seems that the
   viewport is messed up or something.  I'm sort of confused about
   what's going on with it.

 - The new main window seems to be triggering more race conditions than
   the wxWidgets main window dialog did.  I'm not entirely sure what's
   going on here, but this may just be existing race conditions within
   libobs itself that I just never spotted before (even though I tend to
   be very thorough with race conditions any time I use variables
   cross-thread)
2014-01-23 11:53:55 -07:00
jp9000
62c2b1d74e Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers.  The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do.  (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)

Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them.  Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.

My true goal for this is to make output and encoder plugins as simple to
create as possible.  I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc.  A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.

Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 01:58:47 -07:00
Zachary Lund
bb24591d48 Add copyright and name to files it applies to. 2014-01-11 18:09:48 -06:00
Zachary Lund
69d32725d2 Cleaned up a bit, reverted API back to normal 2014-01-09 21:04:52 -06:00
jp9000
6b8e84844a Add preliminary audio processing
- Mixing still isn't implemented, but the audio system should be able
   to start up, and mix at least once audio line for the time being.
   Will have to write some test audio sources to verify things are
   working properly, and build the rest of the output functionality.
2014-01-09 19:08:20 -07:00
jp9000
4fe3c47216 Handle source adding/removal better
- Made it so that when a source is added or removed from a scene it
   will add a reference to sourceSceneRefs (std::unordered_map).  Each
   source adds a reference to that every time they are added to a scene,
   and releases a reference from it when they are removed from a scene.

   When the value reaches 0, the source is no longer in any scenes, and
   is then marked for removal and destroyed.

   Before, I was using the source internal reference counter, which is a
   really bad thing to do because I don't know what might actually be
   referencing it.  So using a separate discrete reference counter for
   the number of scenes it's in is better in this case.
2014-01-06 20:20:18 -07:00
jp9000
e9d1d66b8a Make it so that created scenes are selected
- When a scene is created it now is automatically selected and switched
   to.
2014-01-05 21:38:28 -07:00
jp9000
25acf095ab Remove from list based upon data, not string
- Added an extra comment regarding source removal

 - Made is so that when a scene item is removed from the sources list
   box, it removes the item based upon the GetClientData rather than by
   its string name.  This is done because there may be duplicate sources
   in a particular scene, and it's important to remove the right one.
2014-01-04 19:26:15 -07:00
jp9000
717a2538f4 Implement source removal via GUI
- When the remove source tool icon is clicked, it will now remove the
   source from the scene.

 - Fixed a bug where the scene item removal callback would add the scene
   item to the list instead of removing it.

 - Changed AddSourcePopup to AddSourcePopupMenu.  Name actually confused
   me once despite being the writer, so it was clearly a bad name.
2014-01-04 18:53:02 -07:00
jp9000
dcde1dcf2a Implemented adding sources to scenes via GUI
Sources can now be added to scenes via user interface.  It's a little
convoluted because everything has to work through OBS signals to ensure
that plugins/etc can modify the scenes/sources exernally.

  Also, when switching scenes, it will properly list sources for the
scene you changed to.
2014-01-04 13:53:36 -07:00
jp9000
843a092fae fixed starting GL context size to use GetClientSize over GetMinSize 2013-12-31 07:26:24 -07:00
jp9000
e1a32f8eac make it use GetClientSize instead of GetMinSize for when resizing the panel (though at this point I don't think it's going to help anymore) 2013-12-31 07:12:38 -07:00
jp9000
1302e65ee6 create a sizing callback for the preview panel specifically, apparently on macos the window size isn't guaranteed to be the size it's set to in the main window size handler 2013-12-31 07:10:47 -07:00
jp9000
c71eb041b6 fix startup resize issue on osx 2013-12-31 04:02:07 -07:00
jp9000
36041e9d80 display a test source on startup 2013-12-30 15:47:20 -07:00
jp9000
f03d90639a macos cannot have widgets/items with ID of 0 2013-12-30 13:33:13 -07:00
jp9000
c2593eb390 make window automatically resize the graphics display to ensure sources draw properly 2013-12-30 08:55:01 -07:00
jp9000
c129cc37cb update API and implement preliminary ability to add sources to scenes 2013-12-30 06:56:39 -07:00
jp9000
d917745cea make it so that when a scene is clicked it becomes active 2013-12-30 01:17:57 -07:00
jp9000
3f3abf20c0 implement 'remove scene' button 2013-12-29 20:01:19 -07:00
jp9000
6fe59f77ec make sure another source by the same name doesn't already exist when choosing a name for that scene 2013-12-29 09:17:00 -07:00
jp9000
c4af3e2a75 change obs_scene_destroy to obs_scene_release, add ability to add scenes, fix name dialog sizing 2013-12-29 08:54:06 -07:00
jp9000
65c3207ba3 added a SceneRemoved handler 2013-12-28 22:29:13 -07:00
jp9000
aea35a30f8 renamed some window files to ensure they sort a bit better 2013-12-28 21:51:18 -07:00