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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-20 13:08:50 +02:00
Commit Graph

13608 Commits

Author SHA1 Message Date
jp9000
6e6535d568 initialize variable to NULL to be safe against uninitialized usage 2013-10-17 00:36:32 -07:00
jp9000
dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
jp9000
0dfc844abc woops, left some spaces by accident 2013-10-14 12:42:45 -07:00
jp9000
9570f0b8d7 change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information 2013-10-14 12:37:52 -07:00
Jim
1493a325bb Merge pull request #2 from sztanpet/includeguard
modernize header guards to #pragma once
2013-10-14 12:10:27 -07:00
Peter SZTANOJEV
0301b24ace modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
jp9000
27a7873066 fix the can_render function and add in view/projection matrix code 2013-10-12 23:53:30 -07:00
jp9000
9577ddcf9b fill in the rest of the GL functions. finally 2013-10-12 20:18:05 -07:00
jp9000
e591256922 add FBOs and render target loading 2013-10-12 16:28:10 -07:00
jp9000
83ddb920a1 finish up shader/sampler/texture/buffer loading/unloading/association 2013-10-12 12:35:38 -07:00
jp9000
aeea0eadc9 added shader attributes and added vertex buffer loading 2013-10-11 20:14:26 -07:00
jp9000
3951babc93 add GL index buffers and a few tweaks to the helper functions 2013-10-11 13:00:39 -07:00
jp9000
0a4592a414 finish up GL vertex buffer code 2013-10-11 11:41:36 -07:00
jp9000
1b3b177583 add initial GL vertex buffer code 2013-10-10 23:03:42 -07:00
jp9000
e804a9043d fix GL pixel pack and unpack stuff 2013-10-10 18:50:09 -07:00
jp9000
85e2fc6b07 add stage surfaces and texture copying 2013-10-10 17:39:56 -07:00
jp9000
c1939de49b added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00
jp9000
904725390a changed all references of the old d3d11 filenames to the new filenames 2013-10-10 08:01:09 -07:00
jp9000
47e0700f3f renamed some files to be a bit more consistent 2013-10-10 07:57:09 -07:00
jp9000
806bf557e5 removed a fairly pointless constant for the time being 2013-10-10 07:46:27 -07:00
jp9000
20490010e9 fix effect parser to properly parse and output uniform variables 2013-10-09 21:38:55 -07:00
jp9000
d67354f53e remove unnecessary projects from glew 2013-10-09 21:37:44 -07:00
jp9000
e159fc4f06 fill in shader parameter functions 2013-10-09 20:34:23 -07:00
jp9000
fda2ee1147 added initial GL shader code 2013-10-09 15:48:16 -07:00
jp9000
c301c9e1ef whoops, added mul and saturate GLSL conversion 2013-10-08 15:18:33 -07:00
jp9000
34357f00fb finish up GLSL conversion stuff and make some minor tweaks to shader parser 2013-10-08 13:36:15 -07:00
jp9000
f9d1a4b9ed added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code 2013-10-06 18:29:29 -07:00
jp9000
fecb5578e3 woops, make sure that glDeleteBuffers gets a pointer to the pixel unpack buffer 2013-10-05 09:50:12 -07:00
jp9000
5a41589015 clean up pixel unpack buffer for dynamic textures, and add some more error handling code for other GL functions 2013-10-05 09:48:35 -07:00
jp9000
7f59eebea5 and fixed one more little bug 2013-10-05 09:42:04 -07:00
jp9000
f9c2aadf53 remove some more code duplication, fix a string, and remove a potential bug 2013-10-05 09:40:43 -07:00
jp9000
3243bfbaa3 rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) 2013-10-05 09:25:12 -07:00
jp9000
5c92f22f0d moved some stuff around to avoid code duplication and finish up gl 2D texture code 2013-10-05 00:34:43 -07:00
jp9000
9f0b7f25f6 one minor fix to texture pixel assignment code 2013-10-04 12:47:44 -07:00
jp9000
543d2481f1 move around some graphics stuff and put in copyright comments 2013-10-04 12:13:59 -07:00
jp9000
ec86c3eaf7 fixed code that used the newer gs_create_texture version 2013-10-04 09:01:39 -07:00
jp9000
75262e6e0b update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions 2013-10-04 08:55:33 -07:00
jp9000
92aa7a6fae just some minor coding style adjustments 2013-10-04 05:28:36 -07:00
jp9000
98a74e211a added a 'default' swap chain 2013-10-03 06:17:43 -07:00
jp9000
df58b3a9b7 made glew compile with static CRT 2013-10-02 23:15:01 -07:00
jp9000
7002821245 added GL subsystem prototypes 2013-10-02 23:14:15 -07:00
jp9000
817044721b made better checks when shutting down graphics subsystem 2013-10-02 23:13:26 -07:00
jp9000
b3b19d8216 more adjustments/fixes to windows GL initialization code 2013-10-02 23:12:16 -07:00
jp9000
d36b31d58f fix windows opengl initialization 2013-10-02 19:50:33 -07:00
jp9000
3add91aa35 the cleanup code I was going to add isn't necessary in this function, so just make gl_platform_init function return false 2013-10-02 01:02:08 -07:00
jp9000
317f36553d add files to project and change projects to static CRT 2013-10-02 00:59:34 -07:00
jp9000
b97da19828 add GL initialization code for windows (so I can have something to test more easily with) 2013-10-02 00:59:06 -07:00
jp9000
67f5141dc2 add generated extension files to glew 2013-10-02 00:46:16 -07:00
jp9000
b05120ce3b subtree merged in libobs-opengl/glew 2013-10-02 00:40:25 -07:00
jp9000
e0393ba7a9 fixed static w32-pthreads initialization (release builds should work now on windows) 2013-10-01 18:16:23 -07:00