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Commit Graph

5 Commits

Author SHA1 Message Date
jp9000
7d6e6eee79 libobs: Use reference counting for encoder packets
Prevents reallocation of encoded packet data.

Deprecates:
obs_duplicate_encoder_packet
obs_free_encoder_packet

Replaces those functions with:
obs_encoder_packet_ref
obs_encoder_packet_release
2016-12-08 03:27:39 -08:00
jp9000
d7db0b8b01 (API Change) libobs: Fix output data cutoff on stop
(Note: This commit also modifies obs-ffmpeg and obs-outputs)

API Changed:
obs_output_info::void (*stop)(void *data);

To:
obs_output_info::void (*stop)(void *data, uint64_t ts);

This fixes the long-time design flaw where obs_output_stop and the
output 'stop' callback would just shut down the output without
considering the timing of when obs_output_stop was used, discarding any
possible buffering and causing the output to get cut off at an
unexpected timing.

The 'stop' callback of obs_output_info now takes a timestamp with the
expectation that the output will use that timestamp to stop output data
in accordance to that timing.  obs_output_stop now records the timestamp
at the time that the function is called and calls the 'stop' callback
with that timestamp.  If needed, obs_output_force_stop will still stop
the output immediately without buffering.
2016-06-22 14:10:39 -07:00
jp9000
ceb675f6df libobs: Use atomics for certain output boolean variables 2016-06-22 03:08:32 -07:00
jp9000
6f98bd9fed libobs: Use calldata with stack for simple signals
Makes signals use stack memory rather than allocate memory each time.
Most likely a completely insignificant and pointless optimization.
2016-01-26 11:49:56 -08:00
jp9000
0538865553 libobs: Add encoded output delay support
This feature allows a user to delay an output (as long as the output
itself supports it).  Needless to say this intended for live streams,
where users may want to delay their streams to prevent stream sniping,
cheating, and other such things.

The design this time was a bit more elaborate, but still simple in
design:  the user can now schedule stops/starts without having to wait
for the stream itself to stop before being able to take any action.
Optionally, they can also forcibly stop stream (and delay) in case
something happens which they might not want to be streamed.

Additionally, a new option was added to preserve stream cutoff point on
disconnections/reconnections, so that if you get disconnected while
streaming, when it reconnects, it will reconnect right at the point
where it left off.  This will probably be quite useful for a number of
applications in addition to regular delay, such as setting the delay to
1 second and then using this feature to minimize, for example, a
critical stream such as a tournament stream from getting any of its
stream data cut off.  However, using this feature will of course cause
the stream data to buffer and increase delay (and memory usage) while
it's in the process of reconnecting.
2015-09-10 12:13:37 -07:00