Previously, `custom_size` was checked at the end of the `scene_load`
function. If the scene contained no "items" array, the `custom_scene`
loading code would never be run.
This moves the `custom_size` code above the return statement.
There was quite a bit of conflated usage of mixes (which refers
to raw audio) and encoder counts. This fully separates the two
and makes a distinct separation when iterating over mixes vs
encoders.
OBS has been logging `1 views remain at shutdown` when in reality there
are not technically any views remaining. When views are removed, the
view itself is destroyed immediately, but the mix remains, to be
garbage collected by the graphics thread.
In this case, the view has already been removed, but the graphics
thread has not run an interation and cleaned up the mix, so this
log message appears.
Fixes the issue by checking if a mix actually has an assigned view,
instead of blindly logging existing mixes.
There is currently no way to clear a video_t or audio_t object from an
encoder once applied. `audio_t`/`video_t` objects can be destructed at
any time, and it is dangerous to prevent these object references from
even being cleared.
This does not fix the issue where destroying an audio/video object does
not clear the reference from all subscribed encoders.
Protect `obs_encoder_set_video()` and `obs_encoder_set_audio()` from
being used if the encoder is active. Changing these values while active
is undefined behavior.
Convert `lookup` to upper-case before creating the tree so that later
code does not need to consider the case-insensitivity.
When converting to upper-case, use `toupper` instead of adding 0x20 so
that the behavior is consistent with `astrcmpi_n`.
WidgetInfo::ButtonClicked() is aborting because URL string is not
allocated and eventually free-d by Python. This fix is allocating
a new string to store the URL passed to the Python function
obs_property_button_set_url().
Free button URL
Repace spaces with tabs
Typo
Because Intel has wonderful code which forces it to run on the iGPU if
there are both an Intel iGPU and an Intel dGPU on the same system, the
adapter index OBS is set to internally will no longer be valid, thus if
anyone calls `obs_get_video_info()` to try to find out what adapter
index OBS is running on, it will be invalid on those computers.
Wonderful.
So, basically, this code here just fixe it so if you want to call
`obs_get_video_info()`, it'll actually have a valid adapter index now,
that way we can reference the adapter index when determining what GPU
we're actually running on without having to like, do anything super
complicated and silly like comparing adapter GUIDs just to figure out
what adapter OBS is actually runing on. I don't want the code to be a
mess anymore.
(I like how in any other situation on the face of the planet, there's no
need to force OBS to run on an integrated adapter. *Normally* OBS
*should* run on the dedicated adapter, that way it can actually capture
games properly. You can probably guess as to why they're forcing it to
run on the integrated adapter rather than the dedicated adapter. But you
know what? Whatever. I don't really care anymore I guess. Just...
whatever. Here we are I guess. Also I was in a bad mood while writing
this just as a disclaimer.)
(I hate that this commit exist. I hate that the commit c83eaaa51c exists
even more.)
The channel_layout API was overhauled by FFmpeg [1-5]. The previous
bitmask channel_layout is replaced by a struct ch_layout which combines
the number of channels, a bitmask and other infos.
The resampler needs to be updated whenever using swresample > 4.5.100.
This commit makes the necessary changes.
[1] Bump minor versions after the channel layout changes
FFmpeg/FFmpeg@cdba98b
[2] lavc: switch to the new channel layout API
FFmpeg/FFmpeg@548aeb9
[3] avutil/channel_layout: Add a new channel layout API
FFmpeg/FFmpeg@086a804
[4] avframe: switch to the new channel layout API db6efa18
FFmpeg/FFmpeg@db6efa1
[5] swresample: convert to new channel layout API
FFmpeg/FFmpeg@8a5896e
Signed-off-by: pkv <pkv@obsproject.com>