Split render_texture and derived fields in obs_core_video into new
obs_core_video_mix struct. Add new APIs to add additional obs_view to the render loop, each with a separate render_texture / obs_core_video_mix.
If obs_core_hotkeys.strict_modifiers is true (new default),
hotkey is triggered only if current key modifiers exactly match
the hotkey definition. If false, legacy behavior is selected.
Allows a frontend the ability to set the maximum audio buffering
latency, and specify whether that audio buffering is either fixed (to
the maximum audio buffering latency), or dynamically increasing from 0.
This will be useful if the user wishes to output audio to devices or
through a virtual audio device at a guaranteed minimal latency.
HLG output uses MovieLabs-recommended procedure.
- If peak luminance is greater than 1000, use maxRGB EETF to 1000.
- Otherwise, don't tonemap.
- Then use normal HLG conversion procedure with gamma 1.2 (1000 nits).
Rec. 2020 is really an SDR spec, but I think HDR10 made it okay to slap
PQ on it, call it an HDR spec. Rec. 2100 came along after and formally
allowed the use of PQ/HLG, so we should use 2100 instead.
With this, you can now cast normal obs objects (services, outputs,
sources, encoders) to an obs_object_t, and then use obs_object_*
functions to get references, release references, and similar for weak
object references as well. This allows the ability for the frontend to
use an object of any of those types interchangeably in certain
situations without having to handle each specific type individually.
This is useful because the properties view in particular doesn't care
what type of object it uses, it just needs to be able to hold weak
references to abstract OBS objects.
(This also modifies the UI)
The purpose of deferring destruction of sources is to ensure that:
1.) Hard locks from enumeration cannot occur with source destruction.
For example, if the browser source is destroyed while in the graphics
thread, the browser thread would wait for the graphics thread, but the
graphics thread would still be waiting for the browser thread, causing
a hard lock.
2.) When destroys occur during source enumeration, that the integrity of
the context's next pointer in the linked list can no longer be
compromised
3.) Source releases are fully asynchronous rather than having the risk
of stalling the calling thread
4.) We can wait for source destruction when switching scene collections
or when shutting down rather than hoping for threads to be finished
with sources.
This introduces a new requirement when cleaning up scene/source data:
the obs_wait_for_destroy_queue() function. It is highly recommended that
this function be called after cleaning up sources. It will return true
if at least one or more sources were destroyed. Otherwise it will return
false. Forks are highly advised to call this function manually on source
cleanup -- preferably in a loop, in conjunction with processing
outstanding OBS signals and UI events.
obs_source_release should not be called while iterating through the
global sources linked list, otherwise the linked list will be
compromised. Annoying.
Basically the same fix as obsproject/obs-studio#5600, but should be
slightly more optimal and a bit more explicit.
This fixes a crash that could occur during freeing of sources, as the
audio subsystem was destroyed before sources were released. If a source
had monitoring enabled, it would try to lock a mutex that has been
destroyed, resulting in a crash.
Freeing audio after obs_free_data was also not a solution, as the main
view is freed in obs_free_data, and the audio subsystem is still running
and trying to lock the main view channel mutex which has been freed.
This seems to be the best middle ground, making sure the audio subsystem
is stopped so it no longer tries to access the main view channel, then
freed after obs_free_data.
Fixes https://github.com/obsproject/obs-studio/issues/4409
There is currently no way to enumerate *all* sources in OBS. Only
inputs and scenes have a way to be enumerated. Some applications
like obs-websocket have features that need to take advantage
of enumerating all sources in order to function properly.
Modules are now unloaded while OBS core is still active, allowing
modules that call into libobs in their unload function to continue to
work. This changes the behavior of such calls - previously they were a
no-op since the OBS core would be gone, but they are now executed with
the OBS core still being active.
libobs functions check for a null obs_core inconsistently. If the core
is null, the functions silently return with no indication of an error to
the API user. This commit removes all null checks in libobs functions
that require libobs to be initialized. For OBS Studio, we are
(hopefully!) using the API properly so this should have no impact.
Fixes a group id comparison where it was comparing the pointer of the
group name rather than the string contents itself, causing it to treat
it as a non-group source.
When someone adds a source and the plugin is removed for whatever
reason, it would cause a crash with the new source versioning system.
This fixes that by ensuring the unversioned id is also backed up along
with the normal id.
(This also modifies image-source, obs-text, text-freetype2, and UI)
This improves source definition versioning. To do this, it now stores
two identifier names. One "unversioned" which is the original name, and
one "versioned" with the version number appended.
This fixes both backward compatibility with older OBS versions, and
fixes the inability to use "add existing" in OBS itself on sources
created from older version definitions.