Adds a switch to distinguish between the possible results that could
occur. While we expect to received RequestCompleted for our camera
extension (RequestWillCompleteAfterReboot is usually more of a network
extension thing), we can't be sure that this always is what we receive
unless we check it.
OSSystemExtensionErrorRequestCanceled is called when the activation
delegate returns OSSystemExtensionReplacementActionCancel on request
actionForReplacingExtension withExtension. As per the previous (parent)
commit we no longer request cancellation, so we can be sure that
receiving a "cancelled" error is an actual error and not something that
is supposed to happen.
This commit also removes the "error" from the log prefix, as the message
sent may also be a warning instead, and the LOG_LEVEL conveys the
severity of the log line anyways.
Current code assumes that a newer version of the extension is always
better. However that's not true - when the user installs an old version
of OBS, we should also install the old version of the camera extension
to have a version compatible with the installed OBS.
For normal users this method is only called when the versions in the
Info.plist do not match. In system extensions developer mode it's called
every time an installation is requested (meaning on every start), which
is probably desired as well; and by never returning
"ReplacementActionCancel" we can now always treat "ErrorRequestCanceled"
as an error and not something that we requested to happen.
Store and read dependency hashes to determine if a dependency needs to
have its extracted copy replaced (e.g., a dependency that had its
revision changed but not its version changed).
Add:
Counter-Strike 2, UWP applications, Gaming Services applications,
Microsoft 365(Excel, PowerPoint, Word, Access, OneNote, Outlook,
Publisher and 365 software), Adobe After Effects,
Adobe Character Animator, Adobe Photoshop, Adobe Premiere Pro, Steam,
Epic Games Launcher, Ubisoft Connect, Tencent GUI applications, WeChat
and YY.
Tweak:
Change "Electron" name to "Chromium";
Change "%name% cannot be captured via Game Capture." to
"%name% cannot be captured using Game Capture.".
Remove:
Chrome and Edge (reason is based on Chromium).
Released versions of VPL have a pkg-config that orders dependencies
before the main VPL library. This causes our library searching with
pkg-config hints to instead search for the first dependency of VPL.
Instead just import the pkg-config definition directly and use it. This
is a bit more correct as all the dependencies will be correctly linked.
Also install the library since the debian package doesnt seem to depend
on the library itself...
fixes#9573
Fixes an issue where if no filters had previously been copied and the
user copies a filter from either the scene tree or the audio mixer, the
"Paste Filters" action would not be available until the Edit menu
reloads (e.g., by selecting another source in the source tree).
The YouTubeAppDock uses its own cookie manager and thus requires a
running CEF instance before creating the dock. Unfortunately creation
of the dock itself and launching the associated browser instance are
coupled in the code.
The UI code to restore browser dock states runs _after_ this code and
unfortunately this is also the only way to ensure that if the user
has closed the YouTubeAppDock before that it stays closed on app
launch (the dock needs to exist in the Widget hierarchy for its state
to be restored).
Alas, outside of Windows, InitBrowserPanelSafeBlock uses a separate
local QEventLoop to block the main thread while still allowing UI
events to be processed to launch a CEF instance.
By this point in the code execution, the primary event loop has not
been started yet, so the event loop launched by
InitBrowserPanelSafeBlock temporarily becomes the main application
event loop, which initializes all Widgets, finds no active window
state for the widgets, and thus treats them as "visible", calls the
showEvent method on every browser dock, which thus loads the associated
websites.
The dock state is restored after all that, which leads to each browser
dock being "shown" (even though the main QApplication hasn't even
started yet), the associated sites are running (including audio and
video output) but then hidden again, which leads to surprising audio
output seemingly coming from "nowhere".
All browser docks call the browser initialization methods synchronously,
which has the benefit of not spinning up a premature event loop, and does
not trigger Qt view state changes before all Widgets have been
initialized. Having the YouTubeAppDock behave the same does thus not
negatively impact UX.
These days you might capture card a 175Hz monitor with a framerate
defined as 10000000/57143 that doesnt fit in a short. And reporting a
negative FPS in that case isnt very helpful.
For Target Usage, instead of doing string comparisons against long
descriptive strings, use translatable strings for descriptive UI text
and simple designations for values used for comparisons and storage.
This is similar to what we do for NVENC Presets.
On Windows 10 and up, D3D11 should never fail, so the D3D9 code should
no longer be possible to hit. As far as I can tell, this code was mostly
for Windows 7/8/8.1 and it was part of the initial implementation. It
should no longer be needed.
On Windows 10 and up, D3D11 should never fail, so the D3D9 code should
no longer be possible to hit and should no longer be needed.
Revert "obs-qsv11: Use d3d9 allocator on Win7"
This reverts commit b276b1633e.