jp9000
|
8dea4d60ef
|
add comment explaining the purpose of that line (because I noticed it was rather vague)
|
2013-12-13 10:32:05 -07:00 |
|
jp9000
|
61c6defd77
|
almost lured myself into another null pointer trap, fixed
|
2013-12-13 10:28:05 -07:00 |
|
jp9000
|
31dd23cb0d
|
fixed potential null pointer bug
|
2013-12-13 10:24:54 -07:00 |
|
jp9000
|
8298fa4dc7
|
With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
|
2013-12-02 22:24:38 -07:00 |
|
jp9000
|
e5c99175c5
|
fixed some build issues on non-windows systems
|
2013-11-26 23:07:27 -07:00 |
|
jp9000
|
5e33707f6a
|
ensure 80-column max formatting in gl-subsystem.c
|
2013-11-15 07:10:21 -07:00 |
|
jp9000
|
37c7db5dbe
|
fixed some bugs and fixed a variable that wasn't declared at the top
|
2013-11-02 14:44:40 -07:00 |
|
Palana
|
db9f8cc269
|
restrict max_anisotropy to 1 ≤ max_anisotropy ≤ max_anisotropy_max
|
2013-11-02 22:24:57 +01:00 |
|
jp9000
|
18834c6a45
|
some static analysis cleanup
|
2013-10-17 17:21:42 -07:00 |
|
jp9000
|
dfa2dc6eab
|
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
|
2013-10-16 23:31:18 -07:00 |
|
jp9000
|
9570f0b8d7
|
change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
|
2013-10-14 12:37:52 -07:00 |
|
jp9000
|
27a7873066
|
fix the can_render function and add in view/projection matrix code
|
2013-10-12 23:53:30 -07:00 |
|
jp9000
|
9577ddcf9b
|
fill in the rest of the GL functions. finally
|
2013-10-12 20:18:05 -07:00 |
|
jp9000
|
e591256922
|
add FBOs and render target loading
|
2013-10-12 16:28:10 -07:00 |
|
jp9000
|
83ddb920a1
|
finish up shader/sampler/texture/buffer loading/unloading/association
|
2013-10-12 12:35:38 -07:00 |
|
jp9000
|
aeea0eadc9
|
added shader attributes and added vertex buffer loading
|
2013-10-11 20:14:26 -07:00 |
|
jp9000
|
3951babc93
|
add GL index buffers and a few tweaks to the helper functions
|
2013-10-11 13:00:39 -07:00 |
|
jp9000
|
1b3b177583
|
add initial GL vertex buffer code
|
2013-10-10 23:03:42 -07:00 |
|
jp9000
|
85e2fc6b07
|
add stage surfaces and texture copying
|
2013-10-10 17:39:56 -07:00 |
|
jp9000
|
c1939de49b
|
added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro
|
2013-10-10 12:37:03 -07:00 |
|
jp9000
|
fda2ee1147
|
added initial GL shader code
|
2013-10-09 15:48:16 -07:00 |
|
jp9000
|
3243bfbaa3
|
rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs)
|
2013-10-05 09:25:12 -07:00 |
|
jp9000
|
543d2481f1
|
move around some graphics stuff and put in copyright comments
|
2013-10-04 12:13:59 -07:00 |
|
jp9000
|
75262e6e0b
|
update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
|
2013-10-04 08:55:33 -07:00 |
|
jp9000
|
98a74e211a
|
added a 'default' swap chain
|
2013-10-03 06:17:43 -07:00 |
|
jp9000
|
7002821245
|
added GL subsystem prototypes
|
2013-10-02 23:14:15 -07:00 |
|
jp9000
|
a2dce06fa8
|
add initial opengl files and opengl project
|
2013-10-01 00:29:40 -07:00 |
|