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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-20 04:42:18 +02:00
Commit Graph

38 Commits

Author SHA1 Message Date
jp9000
93905e516b modify w32-pthreads location in source/project files 2013-10-28 06:29:12 -07:00
jp9000
d2ba08e46b add frame flipping code 2013-10-26 15:05:51 -07:00
jp9000
7dada3bef4 fill out the rest of the source video frame functions, added nv12 decompression function, and cleaned up the design of the source video frame stuff 2013-10-26 14:32:06 -07:00
jp9000
75a1a02a97 fix function definition names for two of the conversion functions 2013-10-25 10:30:50 -07:00
jp9000
a43e291577 fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 2013-10-25 10:25:28 -07:00
jp9000
603b262d4c add format conversion functions 2013-10-25 10:23:11 -07:00
jp9000
bb329b9278 avoid using 'default' for enum switches 2013-10-24 01:29:06 -07:00
jp9000
8421690c33 made some slight corrections 2013-10-24 01:03:45 -07:00
jp9000
ac2c08927f added intial async audio/video code, fixed a few bugs, improved thread safety, and made a few other minor adjustments 2013-10-24 00:57:55 -07:00
jp9000
ae3cecf09f make data access in the threads a bit more safe (note: probably will need some more safety measures later on) 2013-10-18 20:25:13 -07:00
jp9000
ebbf4175d3 minor tweaks and get rid of the linker dependency I used for testing 2013-10-17 18:44:37 -07:00
jp9000
18834c6a45 some static analysis cleanup 2013-10-17 17:21:42 -07:00
jp9000
6e6535d568 initialize variable to NULL to be safe against uninitialized usage 2013-10-17 00:36:32 -07:00
jp9000
dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
jp9000
0dfc844abc woops, left some spaces by accident 2013-10-14 12:42:45 -07:00
jp9000
9570f0b8d7 change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information 2013-10-14 12:37:52 -07:00
Peter SZTANOJEV
0301b24ace modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
jp9000
9577ddcf9b fill in the rest of the GL functions. finally 2013-10-12 20:18:05 -07:00
jp9000
c1939de49b added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00
jp9000
806bf557e5 removed a fairly pointless constant for the time being 2013-10-10 07:46:27 -07:00
jp9000
20490010e9 fix effect parser to properly parse and output uniform variables 2013-10-09 21:38:55 -07:00
jp9000
fda2ee1147 added initial GL shader code 2013-10-09 15:48:16 -07:00
jp9000
34357f00fb finish up GLSL conversion stuff and make some minor tweaks to shader parser 2013-10-08 13:36:15 -07:00
jp9000
f9d1a4b9ed added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code 2013-10-06 18:29:29 -07:00
jp9000
f9c2aadf53 remove some more code duplication, fix a string, and remove a potential bug 2013-10-05 09:40:43 -07:00
jp9000
5c92f22f0d moved some stuff around to avoid code duplication and finish up gl 2D texture code 2013-10-05 00:34:43 -07:00
jp9000
543d2481f1 move around some graphics stuff and put in copyright comments 2013-10-04 12:13:59 -07:00
jp9000
ec86c3eaf7 fixed code that used the newer gs_create_texture version 2013-10-04 09:01:39 -07:00
jp9000
75262e6e0b update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions 2013-10-04 08:55:33 -07:00
jp9000
817044721b made better checks when shutting down graphics subsystem 2013-10-02 23:13:26 -07:00
jp9000
e0393ba7a9 fixed static w32-pthreads initialization (release builds should work now on windows) 2013-10-01 18:16:23 -07:00
jp9000
b44ba06543 fixed the alignment issues for good 2013-10-01 07:24:59 -07:00
jp9000
7f8a2890a1 ...and should have probably compiled it first 2013-10-01 06:19:11 -07:00
jp9000
493537d7bc forgot one more alignment call 2013-10-01 06:18:29 -07:00
jp9000
658a27362d fixed some more alignment issues for SSE usage (maybe I should cut donw the size of the align function) 2013-10-01 06:16:40 -07:00
jp9000
92f48c1aa5 remove comment about removed api export 2013-10-01 05:56:07 -07:00
jp9000
4e6affdfc3 add an optional aligned new operator and use it with the d3d11 subsystem to prevent SIMD crashes 2013-10-01 00:27:14 -07:00
jp9000
f255ae1922 first commit 2013-09-30 19:37:13 -07:00