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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-20 04:42:18 +02:00
Commit Graph

45 Commits

Author SHA1 Message Date
Zachary Lund
9a2b662935 Changed version checks... I got most of them wrong. 2014-02-06 17:49:12 -06:00
Zachary Lund
11c40ba6cd Minor adjustment to code. ARB version of debug_output doesn't use GL_DEBUG_OUTPUT 2014-02-06 01:57:14 -06:00
Zachary Lund
72c156f549 Corrected a version check which caused crashes on non-4.3 profiles. 2014-02-06 01:41:55 -06:00
Zachary Lund
5c3b56807a Fixed gl-subsystem.c to reflect changes to GL loader API. 2014-02-06 00:25:15 -06:00
Zachary Lund
f4379d7889 Changed constness on passed argument, updated VC++ project files 2014-01-25 23:23:26 -06:00
Zachary Lund
001f0b10a4 Fixed Windows goofy macros 2014-01-25 22:26:55 -06:00
Zachary Lund
74ab96a3ad I removed GLEW, added glLoadGen (renamed to GL here), and added implementations for all platforms. Hopefully this goes better than GLAD did. 2014-01-25 22:26:43 -06:00
Zachary Lund
bb24591d48 Add copyright and name to files it applies to. 2014-01-11 18:09:48 -06:00
Zachary Lund
d3dab077cb Another attempt to fix ARB_debug_output, hopefully the last one. 2014-01-07 18:24:04 -06:00
jp9000
bf371437b3 Fixed debug extension check
- Check the actual debug extension instead of checking GL 4.0 support;
   it appears that despite having GL 4.0 support, AMD does not implement
   the standard debug extensions even when the *_CONTEXT_DEBUG_BIT_ARB
   flag is set on the context.

 - Also, fixed a place where spaces where used for indents instead of a
   tab.
2014-01-06 19:02:19 -07:00
jp9000
156009cc0c Fixed debug GL functions on windows (amend)
- Removed the dependency on windows.h for windows.  I feel it's an
   unnecessarily large dependency to have to add to all source files
   when the only thing that's needed to make the windows version compile
   the debug functions is just the __stdcall call convention keyword.

   On top of increasing compile time due to the large number of headers
   it includes from all the windows API headers, it also adds a lot of
   potential name conflicts, as I was getting a number of name conflicts
   for lots of names like near/far, which were used in old legacy 16bit
   windows code.
2014-01-06 17:36:19 -07:00
Zachary Lund
840c1cfd65 I removed GL-specific extension checking to a platform independent file.
I also fixed autoconf to find wxWidgets 2.9 without user intervention
Removed unused code and added more organization
2014-01-05 23:50:32 -06:00
Zachary Lund
4aef1d00d1 Change _DEBUG coverage a bit 2014-01-05 19:55:19 -06:00
Zachary Lund
fee0d9a8f3 Minor style fixup 2014-01-04 01:37:00 -06:00
Zachary Lund
94f88c82cf Added OpenGL debug callback support and context changes.
1. We no longer hardcode a 3.2 profile. It chooses the latest profile that fits out description.
2. I added three tables and macros to help with the offsets compared to the variables to help reading. Read comments for more info.
3. I added glewExperimental being set. What a dumb "feature". It doesn't help anything...
2014-01-03 23:14:35 -06:00
jp9000
969a71d716 call NSOpenGLContext 'update' on opengl context on macos when resizing 2013-12-31 03:09:28 -07:00
Palana
f23bf6b83c restore pre-c99-compatibility 2013-12-22 04:51:11 +01:00
Palana
1dde992990 remove mipmap texture filter from min_filter for rectangle textures 2013-12-22 04:47:18 +01:00
jp9000
8dea4d60ef add comment explaining the purpose of that line (because I noticed it was rather vague) 2013-12-13 10:32:05 -07:00
jp9000
61c6defd77 almost lured myself into another null pointer trap, fixed 2013-12-13 10:28:05 -07:00
jp9000
31dd23cb0d fixed potential null pointer bug 2013-12-13 10:24:54 -07:00
jp9000
8298fa4dc7 With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
jp9000
e5c99175c5 fixed some build issues on non-windows systems 2013-11-26 23:07:27 -07:00
jp9000
5e33707f6a ensure 80-column max formatting in gl-subsystem.c 2013-11-15 07:10:21 -07:00
jp9000
37c7db5dbe fixed some bugs and fixed a variable that wasn't declared at the top 2013-11-02 14:44:40 -07:00
Palana
db9f8cc269 restrict max_anisotropy to 1 ≤ max_anisotropy ≤ max_anisotropy_max 2013-11-02 22:24:57 +01:00
jp9000
18834c6a45 some static analysis cleanup 2013-10-17 17:21:42 -07:00
jp9000
dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
jp9000
9570f0b8d7 change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information 2013-10-14 12:37:52 -07:00
jp9000
27a7873066 fix the can_render function and add in view/projection matrix code 2013-10-12 23:53:30 -07:00
jp9000
9577ddcf9b fill in the rest of the GL functions. finally 2013-10-12 20:18:05 -07:00
jp9000
e591256922 add FBOs and render target loading 2013-10-12 16:28:10 -07:00
jp9000
83ddb920a1 finish up shader/sampler/texture/buffer loading/unloading/association 2013-10-12 12:35:38 -07:00
jp9000
aeea0eadc9 added shader attributes and added vertex buffer loading 2013-10-11 20:14:26 -07:00
jp9000
3951babc93 add GL index buffers and a few tweaks to the helper functions 2013-10-11 13:00:39 -07:00
jp9000
1b3b177583 add initial GL vertex buffer code 2013-10-10 23:03:42 -07:00
jp9000
85e2fc6b07 add stage surfaces and texture copying 2013-10-10 17:39:56 -07:00
jp9000
c1939de49b added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00
jp9000
fda2ee1147 added initial GL shader code 2013-10-09 15:48:16 -07:00
jp9000
3243bfbaa3 rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) 2013-10-05 09:25:12 -07:00
jp9000
543d2481f1 move around some graphics stuff and put in copyright comments 2013-10-04 12:13:59 -07:00
jp9000
75262e6e0b update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions 2013-10-04 08:55:33 -07:00
jp9000
98a74e211a added a 'default' swap chain 2013-10-03 06:17:43 -07:00
jp9000
7002821245 added GL subsystem prototypes 2013-10-02 23:14:15 -07:00
jp9000
a2dce06fa8 add initial opengl files and opengl project 2013-10-01 00:29:40 -07:00