The recording time left timer was being called an unnecessary time,
in the stats constructor, when it should have only been started
when the recording starts.
(This commit also modifies the UI, obs-ffmpeg, and obs-output modules)
Fixes a long-time regression where the program would lock up if an
encode call fails. Shuts down all outputs associated with the failing
encoder and displays an error message to the user.
Ideally, it would be best if a more detailed error could be displayed to
the user about the nature of the error, though the primary problem is
the encoder errors are typically not something the user would be able to
understand. The current message is a bit of a generic error message;
improvement is welcome.
Another suggestion is to try to have the encoder restart seamlessly,
though it would take a significant amount of work to be able to make it
do something like that properly, and it sort of assumes that encoder
failures are sporadic, which may not necessarily be the case with some
hardware encoders on some systems. It may be better just to use another
encoder in that case. For now, seamless restart is ruled out.
This commit adds a preview to the properties window for transitions.
The preview will play back the transition at the global transition
duration or the transitions fixed duration, between two private scenes
with an A and B label, and different background colors.
The workarounds were made because of conflicts with running multiple UI
threads at once on macOS, which macOS can't do very well, and would be
susceptible to crashes. This would cause crashes not only on startup
but seemingly at random when using the browser source on macOS. The
original "fix" was a hack to try to minimize UI code and browser UI code
from executing at the same time. The macOS initial scene loading was
deferred until all Qt-related and main window initialization was
completed. Although this worked to some extent to prevent conflicts, it
made it so that there was an initial period on startup where the entire
UI seemed "blank" for users, and it was still possible for the main UI
thread and the browser UI thread to clash, causing crashes seemingly at
random for users.
The external message pump method of CEF is the solution to the problem,
which is the method which allows the main UI thread to share events with
CEF. To do this, all CEF operations need to be performed in the UI
thread (Qt's main thread), and CefDoMessageLoopWork() needs to be called
when CefApp::OnScheduleMessagePumpWork callback is triggered. A number
of other issues had to be solved as well, such as CefBrowser references
getting "stuck" in the Qt event queue.
With this, macOS no longer needs to do the "deferred load" hack, and
browsers are now much more stable and no longer as susceptible to
seemingly random crashes, improving overall program stability when
browsers are used.
libobs: Add support for limited to full color range conversions when
using RGB or Y800 formats, and move RGB converison for Y800 formats to
the GPU.
decklink: Stop hiding color space/range properties for RGB formats, and
remove "YUV" from "YUV Color Space" and "YUV Color Range".
win-dshow: Remove "YUV" from "YUV Color Space" and "YUV Color Range".
UI: Remove "YUV" from "YUV Color Space" and "YUV Color Range".
This changes all of the icons from png to svg. With svgs, scaling is
unlimited. With the svgs, the issue of the @ symbols with the Windows
updater is no longer an issue.
I changed the colors of the icons to a light gray (#d2d2d2), in the
dark themes, because I thought they looked better with this color.
The mute, unmute, plus, minus, up, down and expand icons are from the
Feather Icons set. https://feathericons.com/
The visibility icon is from the Octicons set. https://octicons.github.com/
The locked and unlocked icons are from the Open Iconic set.
https://github.com/iconic/open-iconic