In the scene tree, we currently prevent deselecting items by
automatically reselecting a new one to workaround a regression in Qt 6.2
that would let users unselect items even in SingleSelection QItemViews.
When clearing however, we explicitly want to unselect the currently
selected item, so we should avoid reselecting it in the SceneTree.
Due to QTBUG-106395, sources or scenes that are drag-and-dropped into
the spacing between other sources and scenes would currently go to the
bottom of the list, leaving users confused. Until that is fixed, we have
to remove this spacing.
The call in scene-tree.cpp was redundant anyways, should this commit get
reverted in the future it doesn't need to be re-added.
The original change in obsproject/obs-studio#7200 seems to have been
based upon the idea that if the "selected" parameter has no values, then
the "deselected" parameter must have values, which is clearly an unsafe
assumption to have make given that it causes an assert crash in Qt when
both parameters have 0 values contained within them.
The x() and y() values of coordinates for events inside a scrollable
QWidget are relative to viewport's scrolled origin, the coordinates of
the upper left corner of the visible space, not the widget's true
origin. Since we do not allow horizontal scrolling, the value of x() is
okay. However, the value of y() needs to be adjusted by an offset of the
top()/y() value for the first widget in the SceneTree. When not
scrolled, this offset will be 0. When scrolled down, this offset will be
a negative value.
The UI layout math used to determine if scrollbars should be displayed
in the Scenes Dock was off by one pixel. This caused the scrollbar to
disappear when performing actions while scrolled to the bottom, such as
dragging items or resizing the dock.
Calling resizeEvent for SceneTree after a dropEvent has occurred
prevents a dropped item from being displayed in the incorrect location
while in Grid Mode. There might be a better way to fix the incorrectly
displayed location of a dropped item, but we already do this in
SetGridMode and rowsInserted, so this is probably okay.
Fixes bug where multiview won't update when reordering scenes with drag
and drop. Was originally fixed with #2114, but bcddf4d caused a
regression where it didn't work anymore.
Adds an option to the right click menu in the scenes widget to switch
modes. When in regular list mode, it'll let you select grid mode, and in
grid mode, it'll let you select list mode. Grid mode changes the scenes
widget to have a grid of buttons for scenes rather than a list, much
like XSplit.