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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-20 21:13:04 +02:00
Commit Graph

17 Commits

Author SHA1 Message Date
Anthony Torres
fdae1bbc0f UI: Add text autoselect for source rename 2019-04-08 02:14:06 -07:00
jp9000
1b8ecae3b9 UI: Fix potential race condition for hover items
The graphics thread should not be accessing any Qt objects that aren't
guaranteed to exist.  Instead, store the currently hovering list/preview
scene items in the preview class.
2019-02-11 15:30:56 -08:00
jp9000
476716798b UI: Fix being unable to drag/drop source list items 2019-02-09 12:56:48 -08:00
VodBox
6c880fb3c8 UI: Change preview handles/outline and add hover 2019-02-08 20:58:40 +13:00
jp9000
0a202ab77b UI: Fix potential race condition
The signal mutex can be locked within other signal mutexes, causing a
potential hard cross-lock when releasing certain sources.  Instead,
defer the Disconnect() call to the UI thread.

This fixes a potential freeze on exit.
2019-02-07 17:00:46 -08:00
jp9000
8f52179912 UI: Fix accessibility/narration text on sources list
Fixes the narration reading (for the blind) for items in the sources
list; previously they would not be read due to the new custom model.
This issue is solved by returning the name of item in the form of a
QVariant of a QString returned from the QAbstractItemModel::data virtual
function when the Qt::AccessibleTextRole role is used.
2019-01-20 00:55:56 -08:00
Shaolin
6c17c10e77 UI: Add rename scene/source shortcut
This creates a hidden QAction in sceneDocks and sourceDocks so we can
assign a shortcut to perform the renaming action.
2018-08-31 22:08:53 -03:00
jp9000
4e97b1bb30 UI: Fix macOS bug (scrollbar blocking lock icons)
Normally on macOS, scrollbars are supposed to appear/disappear as you
scroll, but they would be on top of the content you're scrolling.
However, Qt has a bug where if you apply a custom theme to scroll bars,
they no longer disappear.  This causes things under the scrollbar (such
as the lock icons in the sources list) to disappear under the scrollbar,
because macOS normally expects those scrollbars to face out.  This fixes
that issue by adding a space to the end of the sources list box items to
allow space for the scrollbar.
2018-08-28 20:38:31 -07:00
jp9000
448399d5ea UI: Fix group sub-item selection bug
If a group's sub-item is selected in the list box and you select the
group via the preview, the sub-item would be deselected, but that
deselection would not be applied to the sub-item in the list box despite
being deselected.
2018-08-16 12:40:45 -07:00
jp9000
fb58bcf75f UI: If users renames a source, only revert on Esc
Fixes a design flaw where if renaming a source, the source's name would
revert if you de-focused (clicked away) from the rename edit widget.
Instead, the functionality for revert should really only just be when
the user presses the Escape key.
2018-08-14 13:03:07 -07:00
VodBox
0dca4318b2 UI: Add Color Coding to Source Tree Widget
This commit adds the ability to select a background color for a
scene-item, whether it's a custom color or one of eight presets.

As this is an initial implementation, it lacks theme customizability,
and it also lacks the ability for the user to set their own preset
colors, so only the hard-coded 8 are available.
2018-08-02 08:23:12 +12:00
jp9000
573d5719d8 UI: Fix signals for sub-items of groups
Because sub-items of groups can no longer reroute their signals to the
parent scenes of groups, delegates removal handling to SourceTreeItem
instead of OBSBasic.
2018-07-16 19:03:34 -07:00
jp9000
5993834815 libobs: Change groups to actual public types
(This commit also modifies UI)

Changes groups to their own independent type, "group".  This allows them
to be used like other regular types, and allows the ability to reference
groups in multiple scenes.  Before, a group would always be linked to
the scene it was in.  This made it cumbersome for users to modify groups
if they had a similar group in multiple scenes (they would have to
modify each group in each scene).  Making groups like other source types
makes more sense to solve this issue so they can be referenced in
multiple scenes at once.  This also removes a significant amount of
group-specific handling code required for implementing groups in the
front-end.

One limitation however: due to the way sub-items of groups are
seamlessly modifiable and sortable as part of the whole scene, the user
cannot have multiple references to the same group within one scene.
2018-07-16 19:01:51 -07:00
jp9000
35704c4c04 libobs: Remove group_sceneitem from obs_scene struct
(This commit also modifies UI)

Removes obs_scene::group_sceneitem and replaces it with
obs_scene::is_group.  Changes a number of other functions related to
groups so that a group is not inherently tied to a specific scene, and
helps allow a single group to be referenced in multiple scenes if
desired.
2018-07-15 19:01:14 -07:00
jp9000
b760b24ff0 UI: Fix cramped source tree sub-widgets on macOS 2018-06-20 20:06:36 -07:00
SuslikV
488c087d69
UI: If group's name exist, start it from 2
Currently if you making a new group it named "Group 1" by default
instead of just "Group". This fixes it. The second group will be
named "Group 2".
2018-06-15 12:53:47 +02:00
jp9000
88b6c63964 UI: Add grouping 2018-06-04 04:01:39 -07:00