/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ /* Useful C++ classes and bindings for base obs data */ #pragma once #include "obs.h" /* RAII wrappers */ template class OBSRef; using OBSSource = OBSRef; using OBSScene = OBSRef; using OBSSceneItem = OBSRef; using OBSData = OBSRef; using OBSDataArray = OBSRef; using OBSOutput = OBSRef; using OBSEncoder = OBSRef; using OBSService = OBSRef; using OBSWeakSource = OBSRef; using OBSWeakOutput = OBSRef; using OBSWeakEncoder = OBSRef; using OBSWeakService = OBSRef; template class OBSRef { T val; inline OBSRef &Replace(T valIn) { addref(valIn); release(val); val = valIn; return *this; } struct TakeOwnership {}; inline OBSRef(T val, TakeOwnership) : val(val) {} public: inline OBSRef() : val(nullptr) {} inline OBSRef(T val_) : val(val_) {addref(val);} inline OBSRef(const OBSRef &ref) : val(ref.val) {addref(val);} inline OBSRef(OBSRef &&ref) : val(ref.val) {ref.val = nullptr;} inline ~OBSRef() {release(val);} inline OBSRef &operator=(T valIn) {return Replace(valIn);} inline OBSRef &operator=(const OBSRef &ref) {return Replace(ref.val);} inline OBSRef &operator=(OBSRef &&ref) { if (this != &ref) { release(val); val = ref.val; ref.val = nullptr; } return *this; } inline operator T() const {return val;} inline bool operator==(T p) const {return val == p;} inline bool operator!=(T p) const {return val != p;} friend OBSSource OBSGetStrongRef(obs_weak_source_t *weak); friend OBSWeakSource OBSGetWeakRef(obs_source_t *source); friend OBSOutput OBSGetStrongRef(obs_weak_output_t *weak); friend OBSWeakOutput OBSGetWeakRef(obs_output_t *output); friend OBSEncoder OBSGetStrongRef(obs_weak_encoder_t *weak); friend OBSWeakEncoder OBSGetWeakRef(obs_encoder_t *encoder); friend OBSService OBSGetStrongRef(obs_weak_service_t *weak); friend OBSWeakService OBSGetWeakRef(obs_service_t *service); }; inline OBSSource OBSGetStrongRef(obs_weak_source_t *weak) { return {obs_weak_source_get_source(weak), OBSSource::TakeOwnership()}; } inline OBSWeakSource OBSGetWeakRef(obs_source_t *source) { return {obs_source_get_weak_source(source), OBSWeakSource::TakeOwnership()}; } inline OBSOutput OBSGetStrongRef(obs_weak_output_t *weak) { return {obs_weak_output_get_output(weak), OBSOutput::TakeOwnership()}; } inline OBSWeakOutput OBSGetWeakRef(obs_output_t *output) { return {obs_output_get_weak_output(output), OBSWeakOutput::TakeOwnership()}; } inline OBSEncoder OBSGetStrongRef(obs_weak_encoder_t *weak) { return {obs_weak_encoder_get_encoder(weak), OBSEncoder::TakeOwnership()}; } inline OBSWeakEncoder OBSGetWeakRef(obs_encoder_t *encoder) { return {obs_encoder_get_weak_encoder(encoder), OBSWeakEncoder::TakeOwnership()}; } inline OBSService OBSGetStrongRef(obs_weak_service_t *weak) { return {obs_weak_service_get_service(weak), OBSService::TakeOwnership()}; } inline OBSWeakService OBSGetWeakRef(obs_service_t *service) { return {obs_service_get_weak_service(service), OBSWeakService::TakeOwnership()}; } /* objects that are not meant to be instanced */ template class OBSObj { T obj; public: inline OBSObj() : obj(nullptr) {} inline OBSObj(T obj_) : obj(obj_) {} inline OBSObj(const OBSObj&) = delete; inline OBSObj(OBSObj &&other) : obj(other.obj) { other.obj = nullptr; } inline ~OBSObj() {destroy(obj);} inline OBSObj &operator=(T obj_) { if (obj_ != obj) destroy(obj); obj = obj_; return *this; } inline OBSObj &operator=(const OBSObj&) = delete; inline OBSObj &operator=(OBSObj &&other) { if (obj) destroy(obj); obj = other.obj; other.obj = nullptr; return *this; } inline operator T() const {return obj;} inline bool operator==(T p) const {return obj == p;} inline bool operator!=(T p) const {return obj != p;} }; using OBSDisplay = OBSObj; using OBSView = OBSObj; /* signal handler connection */ class OBSSignal { signal_handler_t *handler; const char *signal; signal_callback_t callback; void *param; public: inline OBSSignal() : handler (nullptr), signal (nullptr), callback (nullptr), param (nullptr) {} inline OBSSignal(signal_handler_t *handler_, const char *signal_, signal_callback_t callback_, void *param_) : handler (handler_), signal (signal_), callback (callback_), param (param_) { signal_handler_connect_ref(handler, signal, callback, param); } inline void Disconnect() { signal_handler_disconnect(handler, signal, callback, param); handler = nullptr; signal = nullptr; callback = nullptr; param = nullptr; } inline ~OBSSignal() {Disconnect();} inline void Connect(signal_handler_t *handler_, const char *signal_, signal_callback_t callback_, void *param_) { Disconnect(); handler = handler_; signal = signal_; callback = callback_; param = param_; signal_handler_connect_ref(handler, signal, callback, param); } OBSSignal(const OBSSignal&) = delete; OBSSignal(OBSSignal &&other) : handler (other.handler), signal (other.signal), callback(other.callback), param (other.param) { other.handler = nullptr; other.signal = nullptr; other.callback = nullptr; other.param = nullptr; } OBSSignal &operator=(const OBSSignal &) = delete; OBSSignal &operator=(OBSSignal &&other) { Disconnect(); handler = other.handler; signal = other.signal; callback = other.callback; param = other.param; other.handler = nullptr; other.signal = nullptr; other.callback = nullptr; other.param = nullptr; return *this; } }; class OBSContext { public: inline OBSContext() {} inline OBSContext(const char *locale, const char *module_config_path=nullptr, profiler_name_store *store=nullptr) { obs_startup(locale, module_config_path, store); } inline ~OBSContext() { obs_shutdown(); } };