/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ /* Useful C++ classes and bindings for base obs data */ #pragma once #include "obs.h" /* RAII wrappers */ template class OBSRef { T val; inline OBSRef &Replace(T valIn) { addref(valIn); release(val); val = valIn; return *this; } public: inline OBSRef() : val(nullptr) {} inline OBSRef(T val_) : val(val_) {addref(val);} inline OBSRef(const OBSRef &ref) : val(ref.val) {addref(val);} inline OBSRef(OBSRef &&ref) : val(ref.val) {ref.val = nullptr;} inline ~OBSRef() {release(val);} inline OBSRef &operator=(T valIn) {return Replace(valIn);} inline OBSRef &operator=(const OBSRef &ref) {return Replace(ref.val);} inline OBSRef &operator=(OBSRef &&ref) { if (this != &ref) { val = ref.val; ref.val = nullptr; } return *this; } inline operator T() const {return val;} inline bool operator==(T p) const {return val == p;} inline bool operator!=(T p) const {return val != p;} }; using OBSSource = OBSRef; using OBSScene = OBSRef; using OBSSceneItem = OBSRef; using OBSData = OBSRef; using OBSDataArray = OBSRef; /* objects that are not meant to be instanced */ template class OBSObj { T obj; public: inline OBSObj() : obj(nullptr) {} inline OBSObj(T obj_) : obj(obj_) {} inline ~OBSObj() {destroy(obj);} inline OBSObj &operator=(T obj_) { if (obj_ != obj) destroy(obj); obj = obj_; return *this; } inline operator T() const {return obj;} inline bool operator==(T p) const {return obj == p;} inline bool operator!=(T p) const {return obj != p;} }; using OBSDisplay = OBSObj; using OBSEncoder = OBSObj; using OBSView = OBSObj; using OBSOutput = OBSObj; /* signal handler connection */ class OBSSignal { signal_handler_t handler; const char *signal; signal_callback_t callback; void *param; public: inline OBSSignal() : handler (nullptr), signal (nullptr), callback (nullptr), param (nullptr) {} inline OBSSignal(signal_handler_t handler_, const char *signal_, signal_callback_t callback_, void *param_) : handler (handler_), signal (signal_), callback (callback_), param (param_) { signal_handler_connect(handler, signal, callback, param); } inline void Disconnect() { signal_handler_disconnect(handler, signal, callback, param); handler = nullptr; signal = nullptr; callback = nullptr; param = nullptr; } inline ~OBSSignal() {Disconnect();} inline void Connect(signal_handler_t handler_, const char *signal_, signal_callback_t callback_, void *param_) { Disconnect(); handler = handler_; signal = signal_; callback = callback_; param = param_; signal_handler_connect(handler, signal, callback, param); } };