#include #include #include #include #include #include #include "window-basic-preview.hpp" #include "window-basic-main.hpp" #include "obs-app.hpp" #define HANDLE_RADIUS 4.0f #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f) /* TODO: make C++ math classes and clean up code here later */ OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags) : OBSQTDisplay(parent, flags) { setMouseTracking(true); } vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event) { OBSBasic *main = reinterpret_cast(App()->GetMainWindow()); float pixelRatio = main->devicePixelRatio(); float scale = pixelRatio / main->previewScale; vec2 pos; vec2_set(&pos, (float(event->x()) - main->previewX / pixelRatio) * scale, (float(event->y()) - main->previewY / pixelRatio) * scale); return pos; } struct SceneFindData { const vec2 &pos; OBSSceneItem item; bool selectBelow; SceneFindData(const SceneFindData &) = delete; SceneFindData(SceneFindData &&) = delete; SceneFindData& operator=(const SceneFindData &) = delete; SceneFindData& operator=(SceneFindData &&) = delete; inline SceneFindData(const vec2 &pos_, bool selectBelow_) : pos (pos_), selectBelow (selectBelow_) {} }; static bool SceneItemHasVideo(obs_sceneitem_t *item) { obs_source_t *source = obs_sceneitem_get_source(item); uint32_t flags = obs_source_get_output_flags(source); return (flags & OBS_SOURCE_VIDEO) != 0; } static bool CloseFloat(float a, float b, float epsilon=0.01) { using std::abs; return abs(a-b) <= epsilon; } static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item, void *param) { SceneFindData *data = reinterpret_cast(param); matrix4 transform; matrix4 invTransform; vec3 transformedPos; vec3 pos3; vec3 pos3_; if (!SceneItemHasVideo(item)) return true; vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f); obs_sceneitem_get_box_transform(item, &transform); matrix4_inv(&invTransform, &transform); vec3_transform(&transformedPos, &pos3, &invTransform); vec3_transform(&pos3_, &transformedPos, &transform); if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) && transformedPos.x >= 0.0f && transformedPos.x <= 1.0f && transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) { if (data->selectBelow && obs_sceneitem_selected(item)) { if (data->item) return false; else data->selectBelow = false; } data->item = item; } UNUSED_PARAMETER(scene); return true; } static vec3 GetTransformedPos(float x, float y, const matrix4 &mat) { vec3 result; vec3_set(&result, x, y, 0.0f); vec3_transform(&result, &result, &mat); return result; } static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat, float scale) { vec3 result; vec3_set(&result, x, y, 0.0f); vec3_transform(&result, &result, &mat); vec3_mulf(&result, &result, scale); return result; } static inline vec2 GetOBSScreenSize() { obs_video_info ovi; vec2 size; vec2_zero(&size); if (obs_get_video_info(&ovi)) { size.x = float(ovi.base_width); size.y = float(ovi.base_height); } return size; } vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br) { OBSBasic *main = reinterpret_cast(App()->GetMainWindow()); vec2 screenSize = GetOBSScreenSize(); vec3 clampOffset; vec3_zero(&clampOffset); const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow", "SnappingEnabled"); if (snap == false) return clampOffset; const bool screenSnap = config_get_bool(GetGlobalConfig(), "BasicWindow", "ScreenSnapping"); const bool centerSnap = config_get_bool(GetGlobalConfig(), "BasicWindow", "CenterSnapping"); const float clampDist = config_get_double(GetGlobalConfig(), "BasicWindow", "SnapDistance") / main->previewScale; const float centerX = br.x - (br.x - tl.x) / 2.0f; const float centerY = br.y - (br.y - tl.y) / 2.0f; // Left screen edge. if (screenSnap && fabsf(tl.x) < clampDist) clampOffset.x = -tl.x; // Right screen edge. if (screenSnap && fabsf(clampOffset.x) < EPSILON && fabsf(screenSize.x - br.x) < clampDist) clampOffset.x = screenSize.x - br.x; // Horizontal center. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist && fabsf(screenSize.x / 2.0f - centerX) < clampDist) clampOffset.x = screenSize.x / 2.0f - centerX; // Top screen edge. if (screenSnap && fabsf(tl.y) < clampDist) clampOffset.y = -tl.y; // Bottom screen edge. if (screenSnap && fabsf(clampOffset.y) < EPSILON && fabsf(screenSize.y - br.y) < clampDist) clampOffset.y = screenSize.y - br.y; // Vertical center. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist && fabsf(screenSize.y / 2.0f - centerY) < clampDist) clampOffset.y = screenSize.y / 2.0f - centerY; return clampOffset; } OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow) { OBSBasic *main = reinterpret_cast(App()->GetMainWindow()); OBSScene scene = main->GetCurrentScene(); if (!scene) return OBSSceneItem(); SceneFindData data(pos, selectBelow); obs_scene_enum_items(scene, FindItemAtPos, &data); return data.item; } static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item, void *param) { SceneFindData *data = reinterpret_cast(param); matrix4 transform; vec3 transformedPos; vec3 pos3; if (!SceneItemHasVideo(item)) return true; vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f); obs_sceneitem_get_box_transform(item, &transform); matrix4_inv(&transform, &transform); vec3_transform(&transformedPos, &pos3, &transform); if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f && transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) { if (obs_sceneitem_selected(item)) { data->item = item; return false; } } UNUSED_PARAMETER(scene); return true; } bool OBSBasicPreview::SelectedAtPos(const vec2 &pos) { OBSBasic *main = reinterpret_cast(App()->GetMainWindow()); OBSScene scene = main->GetCurrentScene(); if (!scene) return false; SceneFindData data(pos, false); obs_scene_enum_items(scene, CheckItemSelected, &data); return !!data.item; } struct HandleFindData { const vec2 &pos; const float scale; OBSSceneItem item; ItemHandle handle = ItemHandle::None; HandleFindData(const HandleFindData &) = delete; HandleFindData(HandleFindData &&) = delete; HandleFindData& operator=(const HandleFindData &) = delete; HandleFindData& operator=(HandleFindData &&) = delete; inline HandleFindData(const vec2 &pos_, float scale_) : pos (pos_), scale (scale_) {} }; static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item, void *param) { if (!obs_sceneitem_selected(item)) return true; HandleFindData *data = reinterpret_cast(param); matrix4 transform; vec3 pos3; float closestHandle = HANDLE_SEL_RADIUS; vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f); obs_sceneitem_get_box_transform(item, &transform); auto TestHandle = [&] (float x, float y, ItemHandle handle) { vec3 handlePos = GetTransformedPosScaled(x, y, transform, data->scale); float dist = vec3_dist(&handlePos, &pos3); if (dist < HANDLE_SEL_RADIUS) { if (dist < closestHandle) { closestHandle = dist; data->handle = handle; data->item = item; } } }; TestHandle(0.0f, 0.0f, ItemHandle::TopLeft); TestHandle(0.5f, 0.0f, ItemHandle::TopCenter); TestHandle(1.0f, 0.0f, ItemHandle::TopRight); TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft); TestHandle(1.0f, 0.5f, ItemHandle::CenterRight); TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft); TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter); TestHandle(1.0f, 1.0f, ItemHandle::BottomRight); UNUSED_PARAMETER(scene); return true; } static vec2 GetItemSize(obs_sceneitem_t *item) { obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item); vec2 size; if (boundsType != OBS_BOUNDS_NONE) { obs_sceneitem_get_bounds(item, &size); } else { obs_source_t *source = obs_sceneitem_get_source(item); obs_sceneitem_crop crop; vec2 scale; obs_sceneitem_get_scale(item, &scale); obs_sceneitem_get_crop(item, &crop); size.x = float(obs_source_get_width(source) - crop.left - crop.right) * scale.x; size.y = float(obs_source_get_height(source) - crop.top - crop.bottom) * scale.y; } return size; } void OBSBasicPreview::GetStretchHandleData(const vec2 &pos) { OBSBasic *main = reinterpret_cast(App()->GetMainWindow()); OBSScene scene = main->GetCurrentScene(); if (!scene) return; HandleFindData data(pos, main->previewScale / main->devicePixelRatio()); obs_scene_enum_items(scene, FindHandleAtPos, &data); stretchItem = std::move(data.item); stretchHandle = data.handle; if (stretchHandle != ItemHandle::None) { matrix4 boxTransform; vec3 itemUL; float itemRot; stretchItemSize = GetItemSize(stretchItem); obs_sceneitem_get_box_transform(stretchItem, &boxTransform); itemRot = obs_sceneitem_get_rot(stretchItem); vec3_from_vec4(&itemUL, &boxTransform.t); /* build the item space conversion matrices */ matrix4_identity(&itemToScreen); matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f, 1.0f, RAD(itemRot)); matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x, itemUL.y, 0.0f); matrix4_identity(&screenToItem); matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x, -itemUL.y, 0.0f); matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f, 1.0f, RAD(-itemRot)); obs_sceneitem_get_crop(stretchItem, &startCrop); obs_sceneitem_get_pos(stretchItem, &startItemPos); obs_source_t *source = obs_sceneitem_get_source(stretchItem); cropSize.x = float(obs_source_get_width(source) - startCrop.left - startCrop.right); cropSize.y = float(obs_source_get_height(source) - startCrop.top - startCrop.bottom); } } void OBSBasicPreview::mousePressEvent(QMouseEvent *event) { OBSBasic *main = reinterpret_cast(App()->GetMainWindow()); float pixelRatio = main->devicePixelRatio(); float x = float(event->x()) - main->previewX / pixelRatio; float y = float(event->y()) - main->previewY / pixelRatio; Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers(); bool altDown = (modifiers & Qt::AltModifier); OBSQTDisplay::mousePressEvent(event); if (event->button() != Qt::LeftButton && event->button() != Qt::RightButton) return; if (event->button() == Qt::LeftButton) mouseDown = true; if (altDown) cropping = true; vec2_set(&startPos, x, y); GetStretchHandleData(startPos); vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio); startPos.x = std::round(startPos.x); startPos.y = std::round(startPos.y); mouseOverItems = SelectedAtPos(startPos); vec2_zero(&lastMoveOffset); } static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param) { obs_sceneitem_t *selectedItem = reinterpret_cast(param); obs_sceneitem_select(item, (selectedItem == item)); UNUSED_PARAMETER(scene); return true; } void OBSBasicPreview::DoSelect(const vec2 &pos) { OBSBasic *main = reinterpret_cast(App()->GetMainWindow()); OBSScene scene = main->GetCurrentScene(); OBSSceneItem item = GetItemAtPos(pos, true); obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item); } void OBSBasicPreview::DoCtrlSelect(const vec2 &pos) { OBSSceneItem item = GetItemAtPos(pos, false); if (!item) return; bool selected = obs_sceneitem_selected(item); obs_sceneitem_select(item, !selected); } void OBSBasicPreview::ProcessClick(const vec2 &pos) { Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers(); if (modifiers & Qt::ControlModifier) DoCtrlSelect(pos); else DoSelect(pos); } void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event) { if (mouseDown) { vec2 pos = GetMouseEventPos(event); if (!mouseMoved) ProcessClick(pos); stretchItem = nullptr; mouseDown = false; mouseMoved = false; cropping = false; } } struct SelectedItemBounds { bool first = true; vec3 tl, br; }; static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item, void *param) { SelectedItemBounds *data = reinterpret_cast(param); if (!obs_sceneitem_selected(item)) return true; matrix4 boxTransform; obs_sceneitem_get_box_transform(item, &boxTransform); vec3 t[4] = { GetTransformedPos(0.0f, 0.0f, boxTransform), GetTransformedPos(1.0f, 0.0f, boxTransform), GetTransformedPos(0.0f, 1.0f, boxTransform), GetTransformedPos(1.0f, 1.0f, boxTransform) }; for (const vec3 &v : t) { if (data->first) { vec3_copy(&data->tl, &v); vec3_copy(&data->br, &v); data->first = false; } else { vec3_min(&data->tl, &data->tl, &v); vec3_max(&data->br, &data->br, &v); } } UNUSED_PARAMETER(scene); return true; } struct OffsetData { float clampDist; vec3 tl, br, offset; }; static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item, void *param) { OffsetData *data = reinterpret_cast(param); if (obs_sceneitem_selected(item)) return true; matrix4 boxTransform; obs_sceneitem_get_box_transform(item, &boxTransform); vec3 t[4] = { GetTransformedPos(0.0f, 0.0f, boxTransform), GetTransformedPos(1.0f, 0.0f, boxTransform), GetTransformedPos(0.0f, 1.0f, boxTransform), GetTransformedPos(1.0f, 1.0f, boxTransform) }; bool first = true; vec3 tl, br; vec3_zero(&tl); vec3_zero(&br); for (const vec3 &v : t) { if (first) { vec3_copy(&tl, &v); vec3_copy(&br, &v); first = false; } else { vec3_min(&tl, &tl, &v); vec3_max(&br, &br, &v); } } // Snap to other source edges #define EDGE_SNAP(l, r, x, y) \ do { \ double dist = fabsf(l.x - data->r.x); \ if (dist < data->clampDist && \ fabsf(data->offset.x) < EPSILON && \ data->tl.y < br.y && \ data->br.y > tl.y && \ (fabsf(data->offset.x) > dist || data->offset.x < EPSILON)) \ data->offset.x = l.x - data->r.x; \ } while (false) EDGE_SNAP(tl, br, x, y); EDGE_SNAP(tl, br, y, x); EDGE_SNAP(br, tl, x, y); EDGE_SNAP(br, tl, y, x); #undef EDGE_SNAP UNUSED_PARAMETER(scene); return true; } void OBSBasicPreview::SnapItemMovement(vec2 &offset) { OBSBasic *main = reinterpret_cast(App()->GetMainWindow()); OBSScene scene = main->GetCurrentScene(); SelectedItemBounds data; obs_scene_enum_items(scene, AddItemBounds, &data); data.tl.x += offset.x; data.tl.y += offset.y; data.br.x += offset.x; data.br.y += offset.y; vec3 snapOffset = GetSnapOffset(data.tl, data.br); const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow", "SnappingEnabled"); const bool sourcesSnap = config_get_bool(GetGlobalConfig(), "BasicWindow", "SourceSnapping"); if (snap == false) return; if (sourcesSnap == false) { offset.x += snapOffset.x; offset.y += snapOffset.y; return; } const float clampDist = config_get_double(GetGlobalConfig(), "BasicWindow", "SnapDistance") / main->previewScale; OffsetData offsetData; offsetData.clampDist = clampDist; offsetData.tl = data.tl; offsetData.br = data.br; vec3_copy(&offsetData.offset, &snapOffset); obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData); if (fabsf(offsetData.offset.x) > EPSILON || fabsf(offsetData.offset.y) > EPSILON) { offset.x += offsetData.offset.x; offset.y += offsetData.offset.y; } else { offset.x += snapOffset.x; offset.y += snapOffset.y; } } static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param) { vec2 *offset = reinterpret_cast(param); if (obs_sceneitem_selected(item)) { vec2 pos; obs_sceneitem_get_pos(item, &pos); vec2_add(&pos, &pos, offset); obs_sceneitem_set_pos(item, &pos); } UNUSED_PARAMETER(scene); return true; } void OBSBasicPreview::MoveItems(const vec2 &pos) { Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers(); OBSBasic *main = reinterpret_cast(App()->GetMainWindow()); OBSScene scene = main->GetCurrentScene(); vec2 offset, moveOffset; vec2_sub(&offset, &pos, &startPos); vec2_sub(&moveOffset, &offset, &lastMoveOffset); if (!(modifiers & Qt::ControlModifier)) SnapItemMovement(moveOffset); vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset); obs_scene_enum_items(scene, move_items, &moveOffset); } vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br) { uint32_t alignment = obs_sceneitem_get_alignment(stretchItem); vec3 pos; vec3_zero(&pos); if (alignment & OBS_ALIGN_LEFT) pos.x = tl.x; else if (alignment & OBS_ALIGN_RIGHT) pos.x = br.x; else pos.x = (br.x - tl.x) * 0.5f + tl.x; if (alignment & OBS_ALIGN_TOP) pos.y = tl.y; else if (alignment & OBS_ALIGN_BOTTOM) pos.y = br.y; else pos.y = (br.y - tl.y) * 0.5f + tl.y; return pos; } void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size, const vec2 &baseSize) { float baseAspect = baseSize.x / baseSize.y; float aspect = size.x / size.y; uint32_t stretchFlags = (uint32_t)stretchHandle; if (stretchHandle == ItemHandle::TopLeft || stretchHandle == ItemHandle::TopRight || stretchHandle == ItemHandle::BottomLeft || stretchHandle == ItemHandle::BottomRight) { if (aspect < baseAspect) size.x = size.y * baseAspect; else size.y = size.x / baseAspect; } else if (stretchHandle == ItemHandle::TopCenter || stretchHandle == ItemHandle::BottomCenter) { size.x = size.y * baseAspect; } else if (stretchHandle == ItemHandle::CenterLeft || stretchHandle == ItemHandle::CenterRight) { size.y = size.x / baseAspect; } size.x = std::round(size.x); size.y = std::round(size.y); if (stretchFlags & ITEM_LEFT) tl.x = br.x - size.x; else if (stretchFlags & ITEM_RIGHT) br.x = tl.x + size.x; if (stretchFlags & ITEM_TOP) tl.y = br.y - size.y; else if (stretchFlags & ITEM_BOTTOM) br.y = tl.y + size.y; } void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br) { uint32_t stretchFlags = (uint32_t)stretchHandle; vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen); vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen); vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen); vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen); vec3 boundingTL; vec3 boundingBR; vec3_copy(&boundingTL, &newTL); vec3_min(&boundingTL, &boundingTL, &newTR); vec3_min(&boundingTL, &boundingTL, &newBL); vec3_min(&boundingTL, &boundingTL, &newBR); vec3_copy(&boundingBR, &newTL); vec3_max(&boundingBR, &boundingBR, &newTR); vec3_max(&boundingBR, &boundingBR, &newBL); vec3_max(&boundingBR, &boundingBR, &newBR); vec3 offset = GetSnapOffset(boundingTL, boundingBR); vec3_add(&offset, &offset, &newTL); vec3_transform(&offset, &offset, &screenToItem); vec3_sub(&offset, &offset, &tl); if (stretchFlags & ITEM_LEFT) tl.x += offset.x; else if (stretchFlags & ITEM_RIGHT) br.x += offset.x; if (stretchFlags & ITEM_TOP) tl.y += offset.y; else if (stretchFlags & ITEM_BOTTOM) br.y += offset.y; } static float maxfunc(float x, float y) { return x > y ? x : y; } static float minfunc(float x, float y) { return x < y ? x : y; } void OBSBasicPreview::CropItem(const vec2 &pos) { obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem); uint32_t stretchFlags = (uint32_t)stretchHandle; uint32_t align = obs_sceneitem_get_alignment(stretchItem); vec3 tl, br, pos3; if (boundsType != OBS_BOUNDS_NONE) /* TODO */ return; vec3_zero(&tl); vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f); vec3_set(&pos3, pos.x, pos.y, 0.0f); vec3_transform(&pos3, &pos3, &screenToItem); obs_sceneitem_crop crop = startCrop; vec2 scale; obs_sceneitem_get_scale(stretchItem, &scale); vec2 max_tl; vec2 max_br; vec2_set(&max_tl, float(-crop.left) * scale.x, float(-crop.top) * scale.y); vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x, stretchItemSize.y + crop.bottom * scale.y); typedef std::function minmax_func_t; minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc; minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc; minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc; minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc; pos3.x = min_x(pos3.x, max_br.x); pos3.x = max_x(pos3.x, max_tl.x); pos3.y = min_y(pos3.y, max_br.y); pos3.y = max_y(pos3.y, max_tl.y); if (stretchFlags & ITEM_LEFT) { float maxX = stretchItemSize.x - (2.0 * scale.x); pos3.x = tl.x = min_x(pos3.x, maxX); } else if (stretchFlags & ITEM_RIGHT) { float minX = (2.0 * scale.x); pos3.x = br.x = max_x(pos3.x, minX); } if (stretchFlags & ITEM_TOP) { float maxY = stretchItemSize.y - (2.0 * scale.y); pos3.y = tl.y = min_y(pos3.y, maxY); } else if (stretchFlags & ITEM_BOTTOM) { float minY = (2.0 * scale.y); pos3.y = br.y = max_y(pos3.y, minY); } #define ALIGN_X (ITEM_LEFT|ITEM_RIGHT) #define ALIGN_Y (ITEM_TOP|ITEM_BOTTOM) vec3 newPos; vec3_zero(&newPos); uint32_t align_x = (align & ALIGN_X); uint32_t align_y = (align & ALIGN_Y); if (align_x == (stretchFlags & ALIGN_X) && align_x != 0) newPos.x = pos3.x; else if (align & ITEM_RIGHT) newPos.x = stretchItemSize.x; else if (!(align & ITEM_LEFT)) newPos.x = stretchItemSize.x * 0.5f; if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0) newPos.y = pos3.y; else if (align & ITEM_BOTTOM) newPos.y = stretchItemSize.y; else if (!(align & ITEM_TOP)) newPos.y = stretchItemSize.y * 0.5f; #undef ALIGN_X #undef ALIGN_Y crop = startCrop; if (stretchFlags & ITEM_LEFT) crop.left += int(std::round(tl.x / scale.x)); else if (stretchFlags & ITEM_RIGHT) crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x)); if (stretchFlags & ITEM_TOP) crop.top += int(std::round(tl.y / scale.y)); else if (stretchFlags & ITEM_BOTTOM) crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y)); vec3_transform(&newPos, &newPos, &itemToScreen); newPos.x = std::round(newPos.x); newPos.y = std::round(newPos.y); #if 0 vec3 curPos; vec3_zero(&curPos); obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos); blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}", int(curPos.x), int(curPos.y), int(newPos.x), int(newPos.y)); blog(LOG_DEBUG, "crop {%d, %d, %d, %d}", crop.left, crop.top, crop.right, crop.bottom); #endif obs_sceneitem_defer_update_begin(stretchItem); obs_sceneitem_set_crop(stretchItem, &crop); obs_sceneitem_set_pos(stretchItem, (vec2*)&newPos); obs_sceneitem_defer_update_end(stretchItem); } void OBSBasicPreview::StretchItem(const vec2 &pos) { Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers(); obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem); uint32_t stretchFlags = (uint32_t)stretchHandle; bool shiftDown = (modifiers & Qt::ShiftModifier); vec3 tl, br, pos3; vec3_zero(&tl); vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f); vec3_set(&pos3, pos.x, pos.y, 0.0f); vec3_transform(&pos3, &pos3, &screenToItem); if (stretchFlags & ITEM_LEFT) tl.x = pos3.x; else if (stretchFlags & ITEM_RIGHT) br.x = pos3.x; if (stretchFlags & ITEM_TOP) tl.y = pos3.y; else if (stretchFlags & ITEM_BOTTOM) br.y = pos3.y; if (!(modifiers & Qt::ControlModifier)) SnapStretchingToScreen(tl, br); obs_source_t *source = obs_sceneitem_get_source(stretchItem); vec2 baseSize; vec2_set(&baseSize, float(obs_source_get_width(source)), float(obs_source_get_height(source))); vec2 size; vec2_set(&size,br. x - tl.x, br.y - tl.y); if (boundsType != OBS_BOUNDS_NONE) { if (shiftDown) ClampAspect(tl, br, size, baseSize); if (tl.x > br.x) std::swap(tl.x, br.x); if (tl.y > br.y) std::swap(tl.y, br.y); vec2_abs(&size, &size); obs_sceneitem_set_bounds(stretchItem, &size); } else { obs_sceneitem_crop crop; obs_sceneitem_get_crop(stretchItem, &crop); baseSize.x -= float(crop.left + crop.right); baseSize.y -= float(crop.top + crop.bottom); if (!shiftDown) ClampAspect(tl, br, size, baseSize); vec2_div(&size, &size, &baseSize); obs_sceneitem_set_scale(stretchItem, &size); } pos3 = CalculateStretchPos(tl, br); vec3_transform(&pos3, &pos3, &itemToScreen); vec2 newPos; vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y)); obs_sceneitem_set_pos(stretchItem, &newPos); } void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event) { if (mouseDown) { vec2 pos = GetMouseEventPos(event); if (!mouseMoved && !mouseOverItems && stretchHandle == ItemHandle::None) { ProcessClick(startPos); mouseOverItems = SelectedAtPos(startPos); } pos.x = std::round(pos.x); pos.y = std::round(pos.y); if (stretchHandle != ItemHandle::None) { if (cropping) CropItem(pos); else StretchItem(pos); } else if (mouseOverItems) { MoveItems(pos); } mouseMoved = true; } } static void DrawCircleAtPos(float x, float y, matrix4 &matrix, float previewScale) { struct vec3 pos; vec3_set(&pos, x, y, 0.0f); vec3_transform(&pos, &pos, &matrix); vec3_mulf(&pos, &pos, previewScale); gs_matrix_push(); gs_matrix_translate(&pos); gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f); gs_draw(GS_LINESTRIP, 0, 0); gs_matrix_pop(); } static inline bool crop_enabled(const obs_sceneitem_crop *crop) { return crop->left > 0 || crop->top > 0 || crop->right > 0 || crop->bottom > 0; } bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene, obs_sceneitem_t *item, void *param) { if (!obs_sceneitem_selected(item)) return true; OBSBasic *main = reinterpret_cast(App()->GetMainWindow()); matrix4 boxTransform; matrix4 invBoxTransform; obs_sceneitem_get_box_transform(item, &boxTransform); matrix4_inv(&invBoxTransform, &boxTransform); vec3 bounds[] = { {{{0.f, 0.f, 0.f}}}, {{{1.f, 0.f, 0.f}}}, {{{0.f, 1.f, 0.f}}}, {{{1.f, 1.f, 0.f}}}, }; bool visible = std::all_of(std::begin(bounds), std::end(bounds), [&](const vec3 &b) { vec3 pos; vec3_transform(&pos, &b, &boxTransform); vec3_transform(&pos, &pos, &invBoxTransform); return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y); }); if (!visible) return true; obs_transform_info info; obs_sceneitem_get_info(item, &info); gs_load_vertexbuffer(main->circle); DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale); DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale); DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale); DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale); DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale); DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale); DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale); DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale); gs_matrix_push(); gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f); gs_matrix_mul(&boxTransform); obs_sceneitem_crop crop; obs_sceneitem_get_crop(item, &crop); if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) { vec4 color; gs_effect_t *eff = gs_get_effect(); gs_eparam_t *param = gs_effect_get_param_by_name(eff, "color"); #define DRAW_SIDE(side, vb) \ if (crop.side > 0) \ vec4_set(&color, 0.0f, 1.0f, 0.0f, 1.0f); \ else \ vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f); \ gs_effect_set_vec4(param, &color); \ gs_load_vertexbuffer(main->vb); \ gs_draw(GS_LINESTRIP, 0, 0); DRAW_SIDE(left, boxLeft); DRAW_SIDE(top, boxTop); DRAW_SIDE(right, boxRight); DRAW_SIDE(bottom, boxBottom); #undef DRAW_SIDE } else { gs_load_vertexbuffer(main->box); gs_draw(GS_LINESTRIP, 0, 0); } gs_matrix_pop(); UNUSED_PARAMETER(scene); UNUSED_PARAMETER(param); return true; } void OBSBasicPreview::DrawSceneEditing() { OBSBasic *main = reinterpret_cast(App()->GetMainWindow()); gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID); gs_technique_t *tech = gs_effect_get_technique(solid, "Solid"); vec4 color; vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f); gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color); gs_technique_begin(tech); gs_technique_begin_pass(tech, 0); OBSScene scene = main->GetCurrentScene(); if (scene) obs_scene_enum_items(scene, DrawSelectedItem, this); gs_load_vertexbuffer(nullptr); gs_technique_end_pass(tech); gs_technique_end(tech); }