cmake_minimum_required(VERSION 2.8) project(obs) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE RelWithDebInfo) endif() set(CMAKE_COMPILER_IS_CLANG ${CMAKE_CXX_COMPILER_ID} MATCHES "Clang") if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_CLANG) option(USE_LIBC++ "Use libc++ instead of libstdc++" ${APPLE}) if(USE_LIBC++) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++") endif() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") add_definitions(-Wall -Wmissing-prototypes -Wshadow) endif() if(UNIX) if(APPLE) set(CMAKE_MACOSX_RPATH TRUE) set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_RPATH};@loader_path/;@executable_path/") option(BUILD_APP_BUNDLE "Build app bundle" false) #TODO: figure out distribution options mark_as_advanced(BUILD_APP_BUNDLE) endif() set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE) endif() set(LIBRARY_OUTPUT_PATH ${obs_BINARY_DIR}/bin) set(RUNTIME_OUTPUT_PATH ${obs_BINARY_DIR}/bin) set(EXECUTABLE_OUTPUT_PATH ${obs_BINARY_DIR}/bin) add_subdirectory(libobs) add_subdirectory(libobs-opengl) if(WIN32) add_subdirectory(libobs-d3d11) add_subdirectory(libobs-d3d9) endif() set(LIBRARY_OUTPUT_PATH ${obs_BINARY_DIR}/plugins) set(RUNTIME_OUTPUT_PATH ${obs_BINARY_DIR}/plugins) add_subdirectory(obs) add_subdirectory(test)