#pragma once #define WIN32_LEAN_AND_MEAN #include #include struct dc_capture { gs_texture_t *texture; gs_texture_t *extra_texture; bool texture_written; int x, y; uint32_t width; uint32_t height; bool compatibility; HDC hdc; HBITMAP bmp, old_bmp; BYTE *bits; bool capture_cursor; bool cursor_captured; bool cursor_hidden; CURSORINFO ci; bool valid; }; extern void dc_capture_init(struct dc_capture *capture, int x, int y, uint32_t width, uint32_t height, bool cursor, bool compatibility); extern void dc_capture_free(struct dc_capture *capture); extern void dc_capture_capture(struct dc_capture *capture, HWND window); extern void dc_capture_render(struct dc_capture *capture, bool texcoords_centered);