/****************************************************************************** Copyright (C) 2013 by Hugh Bailey This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #pragma once #include "math-defs.h" #include #ifdef __cplusplus extern "C" { #endif struct vec3; struct matrix4; struct vec4 { union { struct { float x, y, z, w; }; float ptr[4]; __m128 m; }; }; static inline void vec4_zero(struct vec4 *v) { v->m = _mm_setzero_ps(); } static inline void vec4_set(struct vec4 *dst, float x, float y, float z, float w) { dst->m = _mm_set_ps(w, z, y, x); } static inline void vec4_copy(struct vec4 *dst, const struct vec4 *v) { dst->m = v->m; } EXPORT void vec4_from_vec3(struct vec4 *dst, const struct vec3 *v); static inline void vec4_add(struct vec4 *dst, const struct vec4 *v1, const struct vec4 *v2) { dst->m = _mm_add_ps(v1->m, v2->m); } static inline void vec4_sub(struct vec4 *dst, const struct vec4 *v1, const struct vec4 *v2) { dst->m = _mm_sub_ps(v1->m, v2->m); } static inline void vec4_mul(struct vec4 *dst, const struct vec4 *v1, const struct vec4 *v2) { dst->m = _mm_mul_ps(v1->m, v2->m); } static inline void vec4_div(struct vec4 *dst, const struct vec4 *v1, const struct vec4 *v2) { dst->m = _mm_div_ps(v1->m, v2->m); } static inline void vec4_addf(struct vec4 *dst, const struct vec4 *v, float f) { dst->m = _mm_add_ps(v->m, _mm_set1_ps(f)); } static inline void vec4_subf(struct vec4 *dst, const struct vec4 *v, float f) { dst->m = _mm_sub_ps(v->m, _mm_set1_ps(f)); } static inline void vec4_mulf(struct vec4 *dst, const struct vec4 *v, float f) { dst->m = _mm_mul_ps(v->m, _mm_set1_ps(f)); } static inline void vec4_divf(struct vec4 *dst, const struct vec4 *v, float f) { dst->m = _mm_div_ps(v->m, _mm_set1_ps(f)); } static inline float vec4_dot(const struct vec4 *v1, const struct vec4 *v2) { struct vec4 add; __m128 mul = _mm_mul_ps(v1->m, v2->m); add.m = _mm_add_ps(_mm_movehl_ps(mul, mul), mul); add.m = _mm_add_ps(_mm_shuffle_ps(add.m, add.m, 0x55), add.m); return add.x; } static inline void vec4_neg(struct vec4 *dst, const struct vec4 *v) { dst->x = -v->x; dst->y = -v->y; dst->z = -v->z; dst->w = -v->w; } static inline float vec4_len(const struct vec4 *v) { float dot_val = vec4_dot(v, v); return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f; } static inline float vec4_dist(const struct vec4 *v1, const struct vec4 *v2) { struct vec4 temp; float dot_val; vec4_sub(&temp, v1, v2); dot_val = vec4_dot(&temp, &temp); return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f; } static inline void vec4_norm(struct vec4 *dst, const struct vec4 *v) { float dot_val = vec4_dot(v, v); dst->m = (dot_val > 0.0f) ? _mm_mul_ps(v->m, _mm_set1_ps(1.0f / sqrtf(dot_val))) : _mm_setzero_ps(); } static inline int vec4_close(const struct vec4 *v1, const struct vec4 *v2, float epsilon) { struct vec4 test; vec4_sub(&test, v1, v2); return test.x < epsilon && test.y < epsilon && test.z < epsilon && test.w < epsilon; } static inline void vec4_min(struct vec4 *dst, const struct vec4 *v1, const struct vec4 *v2) { dst->m = _mm_min_ps(v1->m, v2->m); } static inline void vec4_minf(struct vec4 *dst, const struct vec4 *v, float f) { dst->m = _mm_min_ps(v->m, _mm_set1_ps(f)); } static inline void vec4_max(struct vec4 *dst, const struct vec4 *v1, const struct vec4 *v2) { dst->m = _mm_max_ps(v1->m, v2->m); } static inline void vec4_maxf(struct vec4 *dst, const struct vec4 *v, float f) { dst->m = _mm_max_ps(v->m, _mm_set1_ps(f)); } static inline void vec4_abs(struct vec4 *dst, const struct vec4 *v) { dst->x = fabsf(v->x); dst->y = fabsf(v->y); dst->z = fabsf(v->z); dst->w = fabsf(v->w); } static inline void vec4_floor(struct vec4 *dst, const struct vec4 *v) { dst->x = floorf(v->x); dst->y = floorf(v->y); dst->z = floorf(v->z); dst->w = floorf(v->w); } static inline void vec4_ceil(struct vec4 *dst, const struct vec4 *v) { dst->x = ceilf(v->x); dst->y = ceilf(v->y); dst->z = ceilf(v->z); dst->w = ceilf(v->w); } static inline uint32_t vec4_to_rgba(const struct vec4 *src) { uint32_t val; val = (uint32_t)((double)src->x * 255.0); val |= (uint32_t)((double)src->y * 255.0) << 8; val |= (uint32_t)((double)src->z * 255.0) << 16; val |= (uint32_t)((double)src->w * 255.0) << 24; return val; } static inline uint32_t vec4_to_bgra(const struct vec4 *src) { uint32_t val; val = (uint32_t)((double)src->z * 255.0); val |= (uint32_t)((double)src->y * 255.0) << 8; val |= (uint32_t)((double)src->x * 255.0) << 16; val |= (uint32_t)((double)src->w * 255.0) << 24; return val; } static inline void vec4_from_rgba(struct vec4 *dst, uint32_t rgba) { dst->x = (float)((double)(rgba & 0xFF) * (1.0 / 255.0)); rgba >>= 8; dst->y = (float)((double)(rgba & 0xFF) * (1.0 / 255.0)); rgba >>= 8; dst->z = (float)((double)(rgba & 0xFF) * (1.0 / 255.0)); rgba >>= 8; dst->w = (float)((double)(rgba & 0xFF) * (1.0 / 255.0)); } static inline void vec4_from_bgra(struct vec4 *dst, uint32_t bgra) { dst->z = (float)((double)(bgra & 0xFF) * (1.0 / 255.0)); bgra >>= 8; dst->y = (float)((double)(bgra & 0xFF) * (1.0 / 255.0)); bgra >>= 8; dst->x = (float)((double)(bgra & 0xFF) * (1.0 / 255.0)); bgra >>= 8; dst->w = (float)((double)(bgra & 0xFF) * (1.0 / 255.0)); } EXPORT void vec4_transform(struct vec4 *dst, const struct vec4 *v, const struct matrix4 *m); #ifdef __cplusplus } #endif