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obs-studio/plugins/obs-nvenc/nvenc-opengl.c
2024-08-08 22:52:40 +02:00

159 lines
4.2 KiB
C

#include "nvenc-internal.h"
#include "nvenc-helpers.h"
/*
* NVENC implementation using CUDA context and OpenGL textures
*/
void cuda_opengl_free(struct nvenc_data *enc)
{
if (!enc->cu_ctx)
return;
cu->cuCtxPushCurrent(enc->cu_ctx);
for (size_t i = 0; i < enc->input_textures.num; i++) {
CUgraphicsResource res_y = enc->input_textures.array[i].res_y;
CUgraphicsResource res_uv = enc->input_textures.array[i].res_uv;
cu->cuGraphicsUnregisterResource(res_y);
cu->cuGraphicsUnregisterResource(res_uv);
}
cu->cuCtxPopCurrent(NULL);
}
/* ------------------------------------------------------------------------- */
/* Actual encoding stuff */
static inline bool get_res_for_tex_ids(struct nvenc_data *enc, GLuint tex_id_y,
GLuint tex_id_uv,
CUgraphicsResource *tex_y,
CUgraphicsResource *tex_uv)
{
bool success = true;
for (size_t idx = 0; idx < enc->input_textures.num; idx++) {
struct handle_tex *ht = &enc->input_textures.array[idx];
if (ht->tex_id != tex_id_y)
continue;
*tex_y = ht->res_y;
*tex_uv = ht->res_uv;
return success;
}
CU_CHECK(cu->cuGraphicsGLRegisterImage(
tex_y, tex_id_y, GL_TEXTURE_2D,
CU_GRAPHICS_REGISTER_FLAGS_READ_ONLY))
CU_CHECK(cu->cuGraphicsGLRegisterImage(
tex_uv, tex_id_uv, GL_TEXTURE_2D,
CU_GRAPHICS_REGISTER_FLAGS_READ_ONLY))
struct handle_tex ht = {tex_id_y, *tex_y, *tex_uv};
da_push_back(enc->input_textures, &ht);
unmap:
if (!success) {
cu->cuGraphicsUnregisterResource(*tex_y);
cu->cuGraphicsUnregisterResource(*tex_uv);
}
return success;
}
static inline bool copy_tex_data(struct nvenc_data *enc, const bool p010,
GLuint tex[2], struct nv_cuda_surface *surf)
{
bool success = true;
CUgraphicsResource mapped_tex[2] = {0};
CUarray mapped_cuda;
if (!get_res_for_tex_ids(enc, tex[0], tex[1], &mapped_tex[0],
&mapped_tex[1]))
return false;
CU_CHECK(cu->cuGraphicsMapResources(2, mapped_tex, 0))
CUDA_MEMCPY2D m = {0};
m.dstMemoryType = CU_MEMORYTYPE_ARRAY;
m.srcMemoryType = CU_MEMORYTYPE_ARRAY;
m.dstArray = surf->tex;
m.WidthInBytes = p010 ? enc->cx * 2 : enc->cx;
m.Height = enc->cy;
// Map and copy Y texture
CU_CHECK(cu->cuGraphicsSubResourceGetMappedArray(&mapped_cuda,
mapped_tex[0], 0, 0));
m.srcArray = mapped_cuda;
CU_CHECK(cu->cuMemcpy2D(&m))
// Map and copy UV texture
CU_CHECK(cu->cuGraphicsSubResourceGetMappedArray(&mapped_cuda,
mapped_tex[1], 0, 0))
m.srcArray = mapped_cuda;
m.dstY += enc->cy;
m.Height = enc->cy / 2;
CU_CHECK(cu->cuMemcpy2D(&m))
unmap:
cu->cuGraphicsUnmapResources(2, mapped_tex, 0);
return success;
}
bool cuda_opengl_encode(void *data, struct encoder_texture *tex, int64_t pts,
uint64_t lock_key, uint64_t *next_key,
struct encoder_packet *packet, bool *received_packet)
{
struct nvenc_data *enc = data;
struct nv_cuda_surface *surf;
struct nv_bitstream *bs;
const bool p010 = obs_p010_tex_active();
GLuint input_tex[2];
if (tex == NULL || tex->tex[0] == NULL) {
error("Encode failed: bad texture handle");
*next_key = lock_key;
return false;
}
bs = &enc->bitstreams.array[enc->next_bitstream];
surf = &enc->surfaces.array[enc->next_bitstream];
deque_push_back(&enc->dts_list, &pts, sizeof(pts));
/* ------------------------------------ */
/* copy to CUDA data */
CU_FAILED(cu->cuCtxPushCurrent(enc->cu_ctx))
obs_enter_graphics();
input_tex[0] = *(GLuint *)gs_texture_get_obj(tex->tex[0]);
input_tex[1] = *(GLuint *)gs_texture_get_obj(tex->tex[1]);
bool success = copy_tex_data(enc, p010, input_tex, surf);
obs_leave_graphics();
CU_FAILED(cu->cuCtxPopCurrent(NULL))
if (!success)
return false;
/* ------------------------------------ */
/* map output tex so nvenc can use it */
NV_ENC_MAP_INPUT_RESOURCE map = {NV_ENC_MAP_INPUT_RESOURCE_VER};
map.registeredResource = surf->res;
map.mappedBufferFmt = p010 ? NV_ENC_BUFFER_FORMAT_YUV420_10BIT
: NV_ENC_BUFFER_FORMAT_NV12;
if (NV_FAILED(nv.nvEncMapInputResource(enc->session, &map)))
return false;
surf->mapped_res = map.mappedResource;
/* ------------------------------------ */
/* do actual encode call */
return nvenc_encode_base(enc, bs, surf->mapped_res, pts, packet,
received_packet);
}