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obs-studio/libobs/graphics/quat.h
jp9000 f53df7da64 clang-format: Apply formatting
Code submissions have continually suffered from formatting
inconsistencies that constantly have to be addressed.  Using
clang-format simplifies this by making code formatting more consistent,
and allows automation of the code formatting so that maintainers can
focus more on the code itself instead of code formatting.
2019-06-23 23:49:10 -07:00

181 lines
4.7 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "../util/c99defs.h"
#include "math-defs.h"
#include "vec3.h"
#include <xmmintrin.h>
/*
* Quaternion math
*
* Generally used to represent rotational data more than anything. Allows
* for efficient and correct rotational interpolation without suffering from
* things like gimbal lock.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct matrix3;
struct matrix4;
struct axisang;
struct quat {
union {
struct {
float x, y, z, w;
};
float ptr[4];
__m128 m;
};
};
static inline void quat_identity(struct quat *q)
{
q->m = _mm_setzero_ps();
q->w = 1.0f;
}
static inline void quat_set(struct quat *dst, float x, float y, float z,
float w)
{
dst->m = _mm_set_ps(x, y, z, w);
}
static inline void quat_copy(struct quat *dst, const struct quat *q)
{
dst->m = q->m;
}
static inline void quat_add(struct quat *dst, const struct quat *q1,
const struct quat *q2)
{
dst->m = _mm_add_ps(q1->m, q2->m);
}
static inline void quat_sub(struct quat *dst, const struct quat *q1,
const struct quat *q2)
{
dst->m = _mm_sub_ps(q1->m, q2->m);
}
EXPORT void quat_mul(struct quat *dst, const struct quat *q1,
const struct quat *q2);
static inline void quat_addf(struct quat *dst, const struct quat *q, float f)
{
dst->m = _mm_add_ps(q->m, _mm_set1_ps(f));
}
static inline void quat_subf(struct quat *dst, const struct quat *q, float f)
{
dst->m = _mm_sub_ps(q->m, _mm_set1_ps(f));
}
static inline void quat_mulf(struct quat *dst, const struct quat *q, float f)
{
dst->m = _mm_mul_ps(q->m, _mm_set1_ps(f));
}
static inline void quat_divf(struct quat *dst, const struct quat *q, float f)
{
dst->m = _mm_div_ps(q->m, _mm_set1_ps(f));
}
static inline float quat_dot(const struct quat *q1, const struct quat *q2)
{
struct vec3 add;
__m128 mul = _mm_mul_ps(q1->m, q2->m);
add.m = _mm_add_ps(_mm_movehl_ps(mul, mul), mul);
add.m = _mm_add_ps(_mm_shuffle_ps(add.m, add.m, 0x55), add.m);
return add.x;
}
static inline void quat_inv(struct quat *dst, const struct quat *q)
{
dst->x = -q->x;
dst->y = -q->y;
dst->z = -q->z;
}
static inline void quat_neg(struct quat *dst, const struct quat *q)
{
dst->x = -q->x;
dst->y = -q->y;
dst->z = -q->z;
dst->w = -q->w;
}
static inline float quat_len(const struct quat *q)
{
float dot_val = quat_dot(q, q);
return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
}
static inline float quat_dist(const struct quat *q1, const struct quat *q2)
{
struct quat temp;
float dot_val;
quat_sub(&temp, q1, q2);
dot_val = quat_dot(&temp, &temp);
return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
}
static inline void quat_norm(struct quat *dst, const struct quat *q)
{
float dot_val = quat_dot(q, q);
dst->m = (dot_val > 0.0f)
? _mm_mul_ps(q->m, _mm_set1_ps(1.0f / sqrtf(dot_val)))
: _mm_setzero_ps();
}
static inline bool quat_close(const struct quat *q1, const struct quat *q2,
float epsilon)
{
struct quat test;
quat_sub(&test, q1, q2);
return test.x < epsilon && test.y < epsilon && test.z < epsilon &&
test.w < epsilon;
}
EXPORT void quat_from_axisang(struct quat *dst, const struct axisang *aa);
EXPORT void quat_from_matrix3(struct quat *dst, const struct matrix3 *m);
EXPORT void quat_from_matrix4(struct quat *dst, const struct matrix4 *m);
EXPORT void quat_get_dir(struct vec3 *dst, const struct quat *q);
EXPORT void quat_set_look_dir(struct quat *dst, const struct vec3 *dir);
EXPORT void quat_log(struct quat *dst, const struct quat *q);
EXPORT void quat_exp(struct quat *dst, const struct quat *q);
EXPORT void quat_interpolate(struct quat *dst, const struct quat *q1,
const struct quat *q2, float t);
EXPORT void quat_get_tangent(struct quat *dst, const struct quat *prev,
const struct quat *q, const struct quat *next);
EXPORT void quat_interpolate_cubic(struct quat *dst, const struct quat *q1,
const struct quat *q2, const struct quat *m1,
const struct quat *m2, float t);
#ifdef __cplusplus
}
#endif