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obs-studio/libobs/graphics/graphics.h

730 lines
21 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "../util/bmem.h"
#include "input.h"
#ifdef __APPLE__
#include <objc/objc-runtime.h>
#endif
/*
* This is an API-independent graphics subsystem wrapper.
*
* This allows the use of OpenGL and different Direct3D versions through
* one shared interface.
*/
#ifdef __cplusplus
extern "C" {
#endif
#define GS_MAX_TEXTURES 8
struct vec2;
struct vec3;
struct vec4;
struct quat;
struct axisang;
struct plane;
struct matrix3;
struct matrix4;
enum gs_draw_mode {
GS_POINTS,
GS_LINES,
GS_LINESTRIP,
GS_TRIS,
GS_TRISTRIP
};
enum gs_color_format {
GS_UNKNOWN,
GS_A8,
GS_R8,
GS_RGBA,
GS_BGRX,
GS_BGRA,
GS_R10G10B10A2,
GS_RGBA16,
GS_R16,
GS_RGBA16F,
GS_RGBA32F,
GS_RG16F,
GS_RG32F,
GS_R16F,
GS_R32F,
GS_DXT1,
GS_DXT3,
GS_DXT5
};
enum gs_zstencil_format {
GS_ZS_NONE,
GS_Z16,
GS_Z24_S8,
GS_Z32F,
GS_Z32F_S8X24
};
enum gs_index_type {
GS_UNSIGNED_SHORT,
GS_UNSIGNED_LONG
};
enum gs_cull_mode {
GS_BACK,
GS_FRONT,
GS_NEITHER
};
enum gs_blend_type {
GS_BLEND_ZERO,
GS_BLEND_ONE,
GS_BLEND_SRCCOLOR,
GS_BLEND_INVSRCCOLOR,
GS_BLEND_SRCALPHA,
GS_BLEND_INVSRCALPHA,
GS_BLEND_DSTCOLOR,
GS_BLEND_INVDSTCOLOR,
GS_BLEND_DSTALPHA,
GS_BLEND_INVDSTALPHA,
GS_BLEND_SRCALPHASAT
};
enum gs_depth_test {
GS_NEVER,
GS_LESS,
GS_LEQUAL,
GS_EQUAL,
GS_GEQUAL,
GS_GREATER,
GS_NOTEQUAL,
GS_ALWAYS
};
enum gs_stencil_side {
GS_STENCIL_FRONT=1,
GS_STENCIL_BACK,
GS_STENCIL_BOTH
};
enum gs_stencil_op {
GS_KEEP,
GS_ZERO,
GS_REPLACE,
GS_INCR,
GS_DECR,
GS_INVERT
};
enum gs_cube_sides {
GS_POSITIVE_X,
GS_NEGATIVE_X,
GS_POSITIVE_Y,
GS_NEGATIVE_Y,
GS_POSITIVE_Z,
GS_NEGATIVE_Z
};
enum gs_sample_filter {
GS_FILTER_POINT,
GS_FILTER_LINEAR,
GS_FILTER_ANISOTROPIC,
GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
};
enum gs_address_mode {
GS_ADDRESS_CLAMP,
GS_ADDRESS_WRAP,
GS_ADDRESS_MIRROR,
GS_ADDRESS_BORDER,
GS_ADDRESS_MIRRORONCE
};
enum gs_texture_type {
GS_TEXTURE_2D,
GS_TEXTURE_3D,
GS_TEXTURE_CUBE
};
struct tvertarray {
size_t width;
void *array;
};
struct vb_data {
size_t num;
struct vec3 *points;
struct vec3 *normals;
struct vec3 *tangents;
uint32_t *colors;
size_t num_tex;
struct tvertarray *tvarray;
};
static inline struct vb_data *vbdata_create(void)
{
struct vb_data *vbd = (struct vb_data*)bmalloc(sizeof(struct vb_data));
memset(vbd, 0, sizeof(struct vb_data));
return vbd;
}
static inline void vbdata_destroy(struct vb_data *data)
{
uint32_t i;
if (!data)
return;
bfree(data->points);
bfree(data->normals);
bfree(data->tangents);
bfree(data->colors);
for (i = 0; i < data->num_tex; i++)
bfree(data->tvarray[i].array);
bfree(data->tvarray);
bfree(data);
}
struct gs_sampler_info {
enum gs_sample_filter filter;
enum gs_address_mode address_u;
enum gs_address_mode address_v;
enum gs_address_mode address_w;
int max_anisotropy;
uint32_t border_color;
};
struct gs_display_mode {
uint32_t width;
uint32_t height;
uint32_t bits;
uint32_t freq;
};
struct gs_rect {
int x;
int y;
int cx;
int cy;
};
/* wrapped opaque data types */
struct gs_texture;
struct gs_stage_surface;
struct gs_zstencil_buffer;
struct gs_vertex_buffer;
struct gs_index_buffer;
struct gs_sampler_state;
struct gs_shader;
struct gs_swap_chain;
struct gs_texrender;
struct shader_param;
struct gs_effect;
struct effect_technique;
struct effect_pass;
struct effect_param;
struct gs_device;
struct graphics_subsystem;
typedef struct gs_texture *texture_t;
typedef struct gs_stage_surface *stagesurf_t;
typedef struct gs_zstencil_buffer *zstencil_t;
typedef struct gs_vertex_buffer *vertbuffer_t;
typedef struct gs_index_buffer *indexbuffer_t;
typedef struct gs_sampler_state *samplerstate_t;
typedef struct gs_swap_chain *swapchain_t;
typedef struct gs_texture_render *texrender_t;
typedef struct gs_shader *shader_t;
typedef struct shader_param *sparam_t;
typedef struct gs_effect *effect_t;
typedef struct effect_technique *technique_t;
typedef struct effect_param *eparam_t;
typedef struct gs_device *device_t;
typedef struct graphics_subsystem *graphics_t;
/* ---------------------------------------------------
* shader functions
* --------------------------------------------------- */
enum shader_param_type {
SHADER_PARAM_UNKNOWN,
SHADER_PARAM_BOOL,
SHADER_PARAM_FLOAT,
SHADER_PARAM_INT,
SHADER_PARAM_STRING,
SHADER_PARAM_VEC2,
SHADER_PARAM_VEC3,
SHADER_PARAM_VEC4,
SHADER_PARAM_MATRIX4X4,
SHADER_PARAM_TEXTURE,
};
struct shader_param_info {
enum shader_param_type type;
const char *name;
};
enum shader_type {
SHADER_VERTEX,
SHADER_PIXEL,
};
EXPORT void shader_destroy(shader_t shader);
EXPORT int shader_numparams(shader_t shader);
EXPORT sparam_t shader_getparambyidx(shader_t shader, uint32_t param);
EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
struct shader_param_info *info);
EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
EXPORT sparam_t shader_getworldmatrix(shader_t shader);
EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
const struct matrix3 *val);
EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
const struct matrix4 *val);
EXPORT void shader_setvec2(shader_t shader, sparam_t param,
const struct vec2 *val);
EXPORT void shader_setvec3(shader_t shader, sparam_t param,
const struct vec3 *val);
EXPORT void shader_setvec4(shader_t shader, sparam_t param,
const struct vec4 *val);
EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
size_t size);
EXPORT void shader_setdefault(shader_t shader, sparam_t param);
/* ---------------------------------------------------
* effect functions
* --------------------------------------------------- */
/*enum effect_property_type {
EFFECT_NONE,
EFFECT_BOOL,
EFFECT_FLOAT,
EFFECT_COLOR,
EFFECT_TEXTURE
};*/
struct effect_param_info {
const char *name;
enum shader_param_type type;
/* const char *full_name;
enum effect_property_type prop_type;
float min, max, inc, mul; */
};
EXPORT void effect_destroy(effect_t effect);
EXPORT technique_t effect_gettechnique(effect_t effect, const char *name);
EXPORT size_t technique_begin(technique_t technique);
EXPORT void technique_end(technique_t technique);
EXPORT bool technique_beginpass(technique_t technique, size_t pass);
EXPORT bool technique_beginpassbyname(technique_t technique,
const char *name);
EXPORT void technique_endpass(technique_t technique);
EXPORT size_t effect_numparams(effect_t effect);
EXPORT eparam_t effect_getparambyidx(effect_t effect, size_t param);
EXPORT eparam_t effect_getparambyname(effect_t effect, const char *name);
EXPORT void effect_getparaminfo(effect_t effect, eparam_t param,
struct effect_param_info *info);
/** used internally */
EXPORT void effect_updateparams(effect_t effect);
EXPORT eparam_t effect_getviewprojmatrix(effect_t effect);
EXPORT eparam_t effect_getworldmatrix(effect_t effect);
EXPORT void effect_setbool(effect_t effect, eparam_t param, bool val);
EXPORT void effect_setfloat(effect_t effect, eparam_t param, float val);
EXPORT void effect_setint(effect_t effect, eparam_t param, int val);
EXPORT void effect_setmatrix4(effect_t effect, eparam_t param,
const struct matrix4 *val);
EXPORT void effect_setvec2(effect_t effect, eparam_t param,
const struct vec2 *val);
EXPORT void effect_setvec3(effect_t effect, eparam_t param,
const struct vec3 *val);
EXPORT void effect_setvec4(effect_t effect, eparam_t param,
const struct vec4 *val);
EXPORT void effect_settexture(effect_t effect, eparam_t param, texture_t val);
EXPORT void effect_setval(effect_t effect, eparam_t param, const void *val,
size_t size);
EXPORT void effect_setdefault(effect_t effect, eparam_t param);
/* ---------------------------------------------------
* texture render helper functions
* --------------------------------------------------- */
EXPORT texrender_t texrender_create(enum gs_color_format format,
enum gs_zstencil_format zsformat);
EXPORT void texrender_destroy(texrender_t texrender);
EXPORT bool texrender_begin(texrender_t texrender, uint32_t cx, uint32_t cy);
EXPORT void texrender_end(texrender_t texrender);
EXPORT void texrender_reset(texrender_t texrender);
EXPORT texture_t texrender_gettexture(texrender_t texrender);
/* ---------------------------------------------------
* graphics subsystem
* --------------------------------------------------- */
#define GS_BUILDMIPMAPS (1<<0)
#define GS_DYNAMIC (1<<1)
#define GS_RENDERTARGET (1<<2)
/* ---------------- */
/* global functions */
#define GS_SUCCESS 0
#define GS_ERROR_MODULENOTFOUND -1
#define GS_ERROR_FAIL -2
struct gs_window {
#if defined(_WIN32)
void *hwnd;
#elif defined(__APPLE__)
__unsafe_unretained id view;
#elif defined(__posix__)
int bla;
/* TODO */
#endif
};
struct gs_init_data {
struct gs_window window;
uint32_t cx, cy;
uint32_t num_backbuffers;
enum gs_color_format format;
enum gs_zstencil_format zsformat;
uint32_t adapter;
};
EXPORT int gs_create(graphics_t *graphics, const char *module,
struct gs_init_data *data);
EXPORT void gs_destroy(graphics_t graphics);
EXPORT void gs_entercontext(graphics_t graphics);
EXPORT void gs_leavecontext(void);
EXPORT graphics_t gs_getcontext(void);
EXPORT void gs_matrix_push(void);
EXPORT void gs_matrix_pop(void);
EXPORT void gs_matrix_identity(void);
EXPORT void gs_matrix_transpose(void);
EXPORT void gs_matrix_set(const struct matrix3 *matrix);
EXPORT void gs_matrix_get(struct matrix3 *dst);
EXPORT void gs_matrix_mul(const struct matrix3 *matrix);
EXPORT void gs_matrix_rotquat(const struct quat *rot);
EXPORT void gs_matrix_rotaa(const struct axisang *rot);
EXPORT void gs_matrix_translate(const struct vec3 *pos);
EXPORT void gs_matrix_scale(const struct vec3 *scale);
EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
EXPORT void gs_matrix_translate3f(float x, float y, float z);
EXPORT void gs_matrix_scale3f(float x, float y, float z);
EXPORT void gs_renderstart(bool b_new);
EXPORT void gs_renderstop(enum gs_draw_mode mode);
EXPORT vertbuffer_t gs_rendersave(void);
EXPORT void gs_vertex2f(float x, float y);
EXPORT void gs_vertex3f(float x, float y, float z);
EXPORT void gs_normal3f(float x, float y, float z);
EXPORT void gs_color(uint32_t color);
EXPORT void gs_texcoord(float x, float y, int unit);
EXPORT void gs_vertex2v(const struct vec2 *v);
EXPORT void gs_vertex3v(const struct vec3 *v);
EXPORT void gs_normal3v(const struct vec3 *v);
EXPORT void gs_color4v(const struct vec4 *v);
EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
EXPORT input_t gs_getinput(void);
EXPORT effect_t gs_geteffect(void);
EXPORT effect_t gs_create_effect_from_file(const char *file,
char **error_string);
EXPORT effect_t gs_create_effect(const char *effect_string,
const char *filename, char **error_string);
EXPORT shader_t gs_create_vertexshader_from_file(const char *file,
char **error_string);
EXPORT shader_t gs_create_pixelshader_from_file(const char *file,
char **error_string);
EXPORT texture_t gs_create_texture_from_file(const char *file,
uint32_t flags);
EXPORT texture_t gs_create_cubetexture_from_file(const char *flie,
uint32_t flags);
EXPORT texture_t gs_create_volumetexture_from_file(const char *flie,
uint32_t flags);
#define GS_FLIP_U (1<<0)
#define GS_FLIP_V (1<<1)
/**
* Draws a 2D sprite
*
* If width or height is 0, the width or height of the texture will be used.
* The flip value specifies whether the texture shoudl be flipped on the U or V
* axis with GS_FLIP_U and GS_FLIP_V.
*/
EXPORT void gs_draw_sprite(texture_t tex, uint32_t flip, uint32_t width,
uint32_t height);
EXPORT void gs_draw_cube_backdrop(texture_t cubetex, const struct quat *rot,
float left, float right, float top, float bottom, float znear);
/** sets the viewport to current swap chain size */
EXPORT void gs_resetviewport(void);
/** sets default screen-sized orthographich mode */
EXPORT void gs_set2dmode(void);
/** sets default screen-sized perspective mode */
EXPORT void gs_set3dmode(double fovy, double znear, double zvar);
EXPORT void gs_viewport_push(void);
EXPORT void gs_viewport_pop(void);
EXPORT void texture_setimage(texture_t tex, const void *data,
uint32_t row_bytes, bool invert);
EXPORT void cubetexture_setimage(texture_t cubetex, uint32_t side,
const void *data, uint32_t row_bytes, bool invert);
EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
/* -------------------------- */
/* library-specific functions */
EXPORT swapchain_t gs_create_swapchain(struct gs_init_data *data);
EXPORT void gs_resize(uint32_t x, uint32_t y);
EXPORT void gs_getsize(uint32_t *x, uint32_t *y);
EXPORT uint32_t gs_getwidth(void);
EXPORT uint32_t gs_getheight(void);
EXPORT texture_t gs_create_texture(uint32_t width, uint32_t height,
enum gs_color_format color_format, uint32_t levels,
const void **data, uint32_t flags);
EXPORT texture_t gs_create_cubetexture(uint32_t size,
enum gs_color_format color_format, uint32_t levels,
const void **data, uint32_t flags);
EXPORT texture_t gs_create_volumetexture(uint32_t width, uint32_t height,
uint32_t depth, enum gs_color_format color_format,
uint32_t levels, const void **data, uint32_t flags);
EXPORT zstencil_t gs_create_zstencil(uint32_t width, uint32_t height,
enum gs_zstencil_format format);
EXPORT stagesurf_t gs_create_stagesurface(uint32_t width, uint32_t height,
enum gs_color_format color_format);
EXPORT samplerstate_t gs_create_samplerstate(struct gs_sampler_info *info);
EXPORT shader_t gs_create_vertexshader(const char *shader,
const char *file, char **error_string);
EXPORT shader_t gs_create_pixelshader(const char *shader,
const char *file, char **error_string);
EXPORT vertbuffer_t gs_create_vertexbuffer(struct vb_data *data,
uint32_t flags);
EXPORT indexbuffer_t gs_create_indexbuffer(enum gs_index_type type,
void *indices, size_t num, uint32_t flags);
EXPORT enum gs_texture_type gs_gettexturetype(texture_t texture);
EXPORT void gs_load_vertexbuffer(vertbuffer_t vertbuffer);
EXPORT void gs_load_indexbuffer(indexbuffer_t indexbuffer);
EXPORT void gs_load_texture(texture_t tex, int unit);
EXPORT void gs_load_samplerstate(samplerstate_t samplerstate, int unit);
EXPORT void gs_load_vertexshader(shader_t vertshader);
EXPORT void gs_load_pixelshader(shader_t pixelshader);
EXPORT void gs_load_defaultsamplerstate(bool b_3d, int unit);
EXPORT shader_t gs_getvertexshader(void);
EXPORT shader_t gs_getpixelshader(void);
EXPORT texture_t gs_getrendertarget(void);
EXPORT zstencil_t gs_getzstenciltarget(void);
EXPORT void gs_setrendertarget(texture_t tex, zstencil_t zstencil);
EXPORT void gs_setcuberendertarget(texture_t cubetex, int side,
zstencil_t zstencil);
EXPORT void gs_copy_texture(texture_t dst, texture_t src);
EXPORT void gs_stage_texture(stagesurf_t dst, texture_t src);
EXPORT void gs_beginscene(void);
EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
uint32_t num_verts);
EXPORT void gs_endscene(void);
#define GS_CLEAR_COLOR (1<<0)
#define GS_CLEAR_DEPTH (1<<1)
#define GS_CLEAR_STENCIL (1<<2)
EXPORT void gs_load_swapchain(swapchain_t swapchain);
EXPORT void gs_clear(uint32_t clear_flags, struct vec4 *color,
float depth, uint8_t stencil);
EXPORT void gs_present(void);
EXPORT void gs_setcullmode(enum gs_cull_mode mode);
EXPORT enum gs_cull_mode gs_getcullmode(void);
EXPORT void gs_enable_blending(bool enable);
EXPORT void gs_enable_depthtest(bool enable);
EXPORT void gs_enable_stenciltest(bool enable);
EXPORT void gs_enable_stencilwrite(bool enable);
EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
EXPORT void gs_blendfunction(enum gs_blend_type src, enum gs_blend_type dest);
EXPORT void gs_depthfunction(enum gs_depth_test test);
EXPORT void gs_stencilfunction(enum gs_stencil_side side,
enum gs_depth_test test);
EXPORT void gs_stencilop(enum gs_stencil_side side, enum gs_stencil_op fail,
enum gs_stencil_op zfail, enum gs_stencil_op zpass);
EXPORT void gs_setclip(struct plane *p);
EXPORT void gs_enable_fullscreen(bool enable);
EXPORT int gs_fullscreen_enabled(void);
EXPORT void gs_setdisplaymode(const struct gs_display_mode *mode);
EXPORT void gs_getdisplaymode(struct gs_display_mode *mode);
EXPORT void gs_setcolorramp(float gamma, float brightness, float contrast);
EXPORT void gs_setviewport(int x, int y, int width, int height);
EXPORT void gs_getviewport(struct gs_rect *rect);
EXPORT void gs_setscissorrect(struct gs_rect *rect);
EXPORT void gs_ortho(float left, float right, float top, float bottom,
float znear, float zfar);
EXPORT void gs_frustum(float left, float right, float top, float bottom,
float znear, float zfar);
EXPORT void gs_projection_push(void);
EXPORT void gs_projection_pop(void);
EXPORT void swapchain_destroy(swapchain_t swapchain);
EXPORT void texture_destroy(texture_t tex);
EXPORT uint32_t texture_getwidth(texture_t tex);
EXPORT uint32_t texture_getheight(texture_t tex);
EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *row_bytes);
EXPORT void texture_unmap(texture_t tex);
/** special-case function (GL only) - specifies whether the texture is a
* GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
* coordinates */
EXPORT bool texture_isrect(texture_t tex);
EXPORT void cubetexture_destroy(texture_t cubetex);
EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
EXPORT void volumetexture_destroy(texture_t voltex);
EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
EXPORT uint32_t volumetexture_getheight(texture_t voltex);
EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
EXPORT void stagesurface_destroy(stagesurf_t stagesurf);
EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
EXPORT bool stagesurface_map(stagesurf_t stagesurf, const void **data,
uint32_t *row_bytes);
EXPORT void stagesurface_unmap(stagesurf_t stagesurf);
EXPORT void zstencil_destroy(zstencil_t zstencil);
EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer);
EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer);
EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer);
EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
/* inline functions used by modules */
static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
{
switch (format) {
case GS_A8: return 8;
case GS_R8: return 8;
case GS_RGBA: return 32;
case GS_BGRX: return 32;
case GS_BGRA: return 32;
case GS_R10G10B10A2: return 32;
case GS_RGBA16: return 64;
case GS_R16: return 16;
case GS_RGBA16F: return 64;
case GS_RGBA32F: return 128;
case GS_RG16F: return 32;
case GS_RG32F: return 64;
case GS_R16F: return 16;
case GS_R32F: return 32;
case GS_DXT1: return 4;
case GS_DXT3: return 8;
case GS_DXT5: return 8;
case GS_UNKNOWN: return 0;
}
return 0;
}
static inline bool gs_is_compressed_format(enum gs_color_format format)
{
return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
}
static inline uint32_t gs_num_total_levels(uint32_t width, uint32_t height)
{
uint32_t size = width > height ? width : height;
uint32_t num_levels = 0;
while (size > 1) {
size /= 2;
num_levels++;
}
return num_levels;
}
#ifdef __cplusplus
}
#endif