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This event is only used within destroy_[audio]_screen_stream, and does not appear to be necessary there. stopCaptureWithCompletionHandler holds a reference to the SCStream object by itself (and the other objects being held aren't used afterwards anyways), so there should be no harm in releasing everything immediately without blocking. |
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.. | ||
data/locale | ||
audio-device-enum.c | ||
audio-device-enum.h | ||
CMakeLists.txt | ||
mac-audio.c | ||
mac-display-capture.m | ||
mac-sck-audio-capture.m | ||
mac-sck-common.h | ||
mac-sck-common.m | ||
mac-sck-video-capture.m | ||
mac-window-capture.m | ||
plugin-main.c | ||
window-utils.h | ||
window-utils.m |