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obs-studio/libobs/obs-internal.h
jp9000 154e0c59e1 Use atomic functions where appropriate
Also, rename atomic functions to be consistent with the rest of the
platform/threading functions, and move atomic functions to threading*
files rather than platform* files
2014-03-16 18:26:46 -07:00

300 lines
9.6 KiB
C

/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "util/c99defs.h"
#include "util/darray.h"
#include "util/dstr.h"
#include "util/threading.h"
#include "callback/signal.h"
#include "callback/proc.h"
#include "graphics/graphics.h"
#include "media-io/audio-resampler.h"
#include "media-io/video-io.h"
#include "media-io/audio-io.h"
#include "obs.h"
#define NUM_TEXTURES 2
struct draw_callback {
void (*draw)(void *param, uint32_t cx, uint32_t cy);
void *param;
};
/* ------------------------------------------------------------------------- */
/* modules */
struct obs_module {
char *name;
void *module;
};
extern void free_module(struct obs_module *mod);
/* ------------------------------------------------------------------------- */
/* views */
struct obs_view {
pthread_mutex_t channels_mutex;
obs_source_t channels[MAX_CHANNELS];
};
extern bool obs_view_init(struct obs_view *view);
extern void obs_view_free(struct obs_view *view);
/* ------------------------------------------------------------------------- */
/* displays */
struct obs_display {
bool size_changed;
uint32_t cx, cy;
swapchain_t swap;
pthread_mutex_t draw_callbacks_mutex;
DARRAY(struct draw_callback) draw_callbacks;
};
extern bool obs_display_init(struct obs_display *display,
struct gs_init_data *graphics_data);
extern void obs_display_free(struct obs_display *display);
/* ------------------------------------------------------------------------- */
/* core */
struct obs_core_video {
graphics_t graphics;
stagesurf_t copy_surfaces[NUM_TEXTURES];
texture_t render_textures[NUM_TEXTURES];
texture_t output_textures[NUM_TEXTURES];
texture_t convert_textures[NUM_TEXTURES];
bool textures_rendered[NUM_TEXTURES];
bool textures_output[NUM_TEXTURES];
bool textures_copied[NUM_TEXTURES];
bool textures_converted[NUM_TEXTURES];
struct source_frame convert_frames[NUM_TEXTURES];
effect_t default_effect;
effect_t conversion_effect;
stagesurf_t mapped_surface;
int cur_texture;
video_t video;
pthread_t video_thread;
bool thread_initialized;
bool gpu_conversion;
const char *conversion_tech;
uint32_t conversion_height;
uint32_t plane_offsets[3];
uint32_t plane_sizes[3];
uint32_t plane_linewidth[3];
uint32_t output_width;
uint32_t output_height;
uint32_t base_width;
uint32_t base_height;
struct obs_display main_display;
};
struct obs_core_audio {
/* TODO: sound output subsystem */
audio_t audio;
float user_volume;
float present_volume;
};
/* user sources, output channels, and displays */
struct obs_core_data {
/* arrays of pointers jim? you should really stop being lazy and use
* linked lists. */
DARRAY(struct obs_display*) displays;
DARRAY(struct obs_source*) sources;
DARRAY(struct obs_output*) outputs;
DARRAY(struct obs_encoder*) encoders;
pthread_mutex_t sources_mutex;
pthread_mutex_t displays_mutex;
pthread_mutex_t outputs_mutex;
pthread_mutex_t encoders_mutex;
struct obs_view main_view;
long long unnamed_index;
volatile bool valid;
};
struct obs_core {
DARRAY(struct obs_module) modules;
DARRAY(struct obs_source_info) input_types;
DARRAY(struct obs_source_info) filter_types;
DARRAY(struct obs_source_info) transition_types;
DARRAY(struct obs_output_info) output_types;
DARRAY(struct obs_encoder_info) encoder_types;
DARRAY(struct obs_service_info) service_types;
DARRAY(struct obs_modal_ui) modal_ui_callbacks;
DARRAY(struct obs_modeless_ui) modeless_ui_callbacks;
signal_handler_t signals;
proc_handler_t procs;
/* segmented into multiple sub-structures to keep things a bit more
* clean and organized */
struct obs_core_video video;
struct obs_core_audio audio;
struct obs_core_data data;
};
extern struct obs_core *obs;
extern void *obs_video_thread(void *param);
/* ------------------------------------------------------------------------- */
/* sources */
struct obs_source {
volatile long refs;
struct obs_source_info info;
/* source-specific data */
char *name; /* user-defined name */
obs_data_t settings;
void *data;
signal_handler_t signals;
proc_handler_t procs;
/* ensures show/hide are only called once */
volatile long show_refs;
/* ensures activate/deactivate are only called once */
volatile long activate_refs;
/* prevents infinite recursion when enumerating sources */
volatile long enum_refs;
/* used to indicate that the source has been removed and all
* references to it should be released (not exactly how I would prefer
* to handle things but it's the best option) */
bool removed;
/* timing (if video is present, is based upon video) */
volatile bool timing_set;
volatile uint64_t timing_adjust;
volatile long audio_reset_ref;
uint64_t next_audio_ts_min;
uint64_t last_frame_ts;
uint64_t last_sys_timestamp;
/* audio */
bool audio_failed;
struct resample_info sample_info;
audio_resampler_t resampler;
audio_line_t audio_line;
pthread_mutex_t audio_mutex;
struct filtered_audio audio_data;
size_t audio_storage_size;
float user_volume;
float present_volume;
int64_t sync_offset;
/* transition volume is meant to store the sum of transitioning volumes
* of a source, i.e. if a source is within both the "to" and "from"
* targets of a transition, it would add both volumes to this variable,
* and then when the transition frame is complete, is applies the value
* to the presentation volume. */
float transition_volume;
/* async video data */
texture_t output_texture;
DARRAY(struct source_frame*) video_frames;
pthread_mutex_t video_mutex;
/* filters */
struct obs_source *filter_parent;
struct obs_source *filter_target;
DARRAY(struct obs_source*) filters;
pthread_mutex_t filter_mutex;
texrender_t filter_texrender;
bool rendering_filter;
};
bool obs_source_init_handlers(struct obs_source *source);
extern bool obs_source_init(struct obs_source *source,
const struct obs_source_info *info);
enum view_type {
MAIN_VIEW,
AUX_VIEW
};
extern void obs_source_activate(obs_source_t source, enum view_type type);
extern void obs_source_deactivate(obs_source_t source, enum view_type type);
extern void obs_source_video_tick(obs_source_t source, float seconds);
/* ------------------------------------------------------------------------- */
/* outputs */
struct obs_output {
char *name;
void *data;
struct obs_output_info info;
obs_data_t settings;
signal_handler_t signals;
proc_handler_t procs;
bool valid;
};
/* ------------------------------------------------------------------------- */
/* encoders */
struct encoder_callback {
bool sent_first_packet;
void (*new_packet)(void *param, struct encoder_packet *packet);
void *param;
};
struct obs_encoder {
char *name;
void *data;
struct obs_encoder_info info;
obs_data_t settings;
uint32_t timebase_num;
uint32_t timebase_den;
int64_t cur_pts;
void *output;
pthread_mutex_t callbacks_mutex;
DARRAY(struct encoder_callback) callbacks;
};