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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-20 13:08:50 +02:00
obs-studio/UI/source-tree.hpp
VodBox 0dca4318b2 UI: Add Color Coding to Source Tree Widget
This commit adds the ability to select a background color for a
scene-item, whether it's a custom color or one of eight presets.

As this is an initial implementation, it lacks theme customizability,
and it also lacks the ability for the user to set their own preset
colors, so only the hard-coded 8 are available.
2018-08-02 08:23:12 +12:00

175 lines
4.0 KiB
C++

#pragma once
#include <QList>
#include <QVector>
#include <QPointer>
#include <QListView>
#include <QCheckBox>
#include <QAbstractListModel>
class QLabel;
class QCheckBox;
class QLineEdit;
class SourceTree;
class QSpacerItem;
class QHBoxLayout;
class LockedCheckBox;
class VisibilityCheckBox;
class VisibilityItemWidget;
class SourceTreeSubItemCheckBox : public QCheckBox {
Q_OBJECT
};
class SourceTreeItem : public QWidget {
Q_OBJECT
friend class SourceTree;
friend class SourceTreeModel;
void mouseDoubleClickEvent(QMouseEvent *event) override;
virtual bool eventFilter(QObject *object, QEvent *event) override;
void Update(bool force);
enum class Type {
Unknown,
Item,
Group,
SubItem,
};
void DisconnectSignals();
void ReconnectSignals();
Type type = Type::Unknown;
public:
explicit SourceTreeItem(SourceTree *tree, OBSSceneItem sceneitem);
private:
QSpacerItem *spacer = nullptr;
QCheckBox *expand = nullptr;
VisibilityCheckBox *vis = nullptr;
LockedCheckBox *lock = nullptr;
QHBoxLayout *boxLayout = nullptr;
QLabel *label = nullptr;
QLineEdit *editor = nullptr;
SourceTree *tree;
OBSSceneItem sceneitem;
OBSSignal sceneRemoveSignal;
OBSSignal itemRemoveSignal;
OBSSignal groupReorderSignal;
OBSSignal visibleSignal;
OBSSignal renameSignal;
OBSSignal removeSignal;
virtual void paintEvent(QPaintEvent* event) override;
private slots:
void EnterEditMode();
void ExitEditMode(bool save);
void VisibilityChanged(bool visible);
void Renamed(const QString &name);
void ExpandClicked(bool checked);
};
class SourceTreeModel : public QAbstractListModel {
Q_OBJECT
friend class SourceTree;
friend class SourceTreeItem;
SourceTree *st;
QVector<OBSSceneItem> items;
bool hasGroups = false;
static void OBSFrontendEvent(enum obs_frontend_event event, void *ptr);
void Clear();
void SceneChanged();
void ReorderItems();
void Add(obs_sceneitem_t *item);
void Remove(obs_sceneitem_t *item);
OBSSceneItem Get(int idx);
QString GetNewGroupName();
void AddGroup();
void GroupSelectedItems(QModelIndexList &indices);
void UngroupSelectedGroups(QModelIndexList &indices);
void ExpandGroup(obs_sceneitem_t *item);
void CollapseGroup(obs_sceneitem_t *item);
void UpdateGroupState(bool update);
public:
explicit SourceTreeModel(SourceTree *st);
~SourceTreeModel();
virtual int rowCount(const QModelIndex &parent) const override;
virtual QVariant data(const QModelIndex &index, int role) const override;
virtual Qt::ItemFlags flags(const QModelIndex &index) const override;
virtual Qt::DropActions supportedDropActions() const override;
};
class SourceTree : public QListView {
Q_OBJECT
bool ignoreReorder = false;
friend class SourceTreeModel;
friend class SourceTreeItem;
void ResetWidgets();
void UpdateWidget(const QModelIndex &idx, obs_sceneitem_t *item);
void UpdateWidgets(bool force = false);
inline SourceTreeModel *GetStm() const
{
return reinterpret_cast<SourceTreeModel *>(model());
}
public:
inline SourceTreeItem *GetItemWidget(int idx)
{
QWidget *widget = indexWidget(GetStm()->createIndex(idx, 0));
return reinterpret_cast<SourceTreeItem *>(widget);
}
explicit SourceTree(QWidget *parent = nullptr);
inline bool IgnoreReorder() const {return ignoreReorder;}
inline void Clear() {GetStm()->Clear();}
inline void Add(obs_sceneitem_t *item) {GetStm()->Add(item);}
inline OBSSceneItem Get(int idx) {return GetStm()->Get(idx);}
inline QString GetNewGroupName() {return GetStm()->GetNewGroupName();}
void SelectItem(obs_sceneitem_t *sceneitem, bool select);
bool MultipleBaseSelected() const;
bool GroupsSelected() const;
bool GroupedItemsSelected() const;
public slots:
inline void ReorderItems() {GetStm()->ReorderItems();}
void Remove(OBSSceneItem item);
void GroupSelectedItems();
void UngroupSelectedGroups();
void AddGroup();
void Edit(int idx);
protected:
virtual void mouseDoubleClickEvent(QMouseEvent *event) override;
virtual void dropEvent(QDropEvent *event) override;
virtual void selectionChanged(const QItemSelection &selected, const QItemSelection &deselected) override;
};