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obs-studio/plugins/win-capture/graphics-hook/d3d8-capture.cpp
PatTheMav db895092ed cmake: Add changes for CMake build framework 3.0
New code path only taken if OBS_CMAKE_VERSION is set to 3.0.0 or
greater, old functionality remains unchanged.
2023-06-29 10:11:32 -04:00

409 lines
8.6 KiB
C++

#include <dxgi.h>
#ifdef OBS_LEGACY
#include "../d3d8-api/d3d8.h"
#else
#include <d3d8.h>
#endif
#include "graphics-hook.h"
#include <detours.h>
typedef HRESULT(STDMETHODCALLTYPE *reset_t)(IDirect3DDevice8 *,
D3DPRESENT_PARAMETERS *);
typedef HRESULT(STDMETHODCALLTYPE *present_t)(IDirect3DDevice8 *, CONST RECT *,
CONST RECT *, HWND,
CONST RGNDATA *);
reset_t RealReset = NULL;
present_t RealPresent = NULL;
struct d3d8_data {
HMODULE d3d8;
uint32_t cx;
uint32_t cy;
D3DFORMAT d3d8_format;
DXGI_FORMAT dxgi_format;
struct shmem_data *shmem_info;
HWND window;
uint32_t pitch;
IDirect3DSurface8 *copy_surfaces[NUM_BUFFERS];
bool texture_ready[NUM_BUFFERS];
bool surface_locked[NUM_BUFFERS];
int cur_surface;
int copy_wait;
};
static d3d8_data data = {};
static DXGI_FORMAT d3d8_to_dxgi_format(D3DFORMAT format)
{
switch (format) {
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5:
return DXGI_FORMAT_B5G5R5A1_UNORM;
case D3DFMT_R5G6B5:
return DXGI_FORMAT_B5G6R5_UNORM;
case D3DFMT_A8R8G8B8:
return DXGI_FORMAT_B8G8R8A8_UNORM;
case D3DFMT_X8R8G8B8:
return DXGI_FORMAT_B8G8R8X8_UNORM;
}
return DXGI_FORMAT_UNKNOWN;
}
static IDirect3DSurface8 *d3d8_get_backbuffer(IDirect3DDevice8 *device)
{
IDirect3DSurface8 *backbuffer;
HRESULT hr;
hr = device->GetRenderTarget(&backbuffer);
if (FAILED(hr)) {
hlog_hr("d3d8_get_backbuffer: Failed to get backbuffer", hr);
backbuffer = nullptr;
}
return backbuffer;
}
static bool d3d8_get_window_handle(IDirect3DDevice8 *device)
{
D3DDEVICE_CREATION_PARAMETERS parameters;
HRESULT hr;
hr = device->GetCreationParameters(&parameters);
if (FAILED(hr)) {
hlog_hr("d3d8_get_window_handle: Failed to get "
"device creation parameters",
hr);
return false;
}
data.window = parameters.hFocusWindow;
return true;
}
static bool d3d8_init_format_backbuffer(IDirect3DDevice8 *device)
{
IDirect3DSurface8 *backbuffer;
D3DSURFACE_DESC desc;
HRESULT hr;
if (!d3d8_get_window_handle(device))
return false;
backbuffer = d3d8_get_backbuffer(device);
if (!backbuffer)
return false;
hr = backbuffer->GetDesc(&desc);
backbuffer->Release();
if (FAILED(hr)) {
hlog_hr("d3d8_init_format_backbuffer: Failed to get "
"backbuffer descriptor",
hr);
return false;
}
data.d3d8_format = desc.Format;
data.dxgi_format = d3d8_to_dxgi_format(desc.Format);
data.cx = desc.Width;
data.cy = desc.Height;
return true;
}
static bool d3d8_shmem_init_buffer(IDirect3DDevice8 *device, int idx)
{
HRESULT hr;
hr = device->CreateImageSurface(data.cx, data.cy, data.d3d8_format,
&data.copy_surfaces[idx]);
if (FAILED(hr)) {
hlog_hr("d3d8_shmem_init_buffer: Failed to create surface", hr);
return false;
}
if (idx == 0) {
D3DLOCKED_RECT rect;
hr = data.copy_surfaces[0]->LockRect(&rect, nullptr,
D3DLOCK_READONLY);
if (FAILED(hr)) {
hlog_hr("d3d8_shmem_init_buffer: Failed to lock buffer",
hr);
return false;
}
data.pitch = rect.Pitch;
data.copy_surfaces[0]->UnlockRect();
}
return true;
}
static bool d3d8_shmem_init(IDirect3DDevice8 *device)
{
for (int i = 0; i < NUM_BUFFERS; i++) {
if (!d3d8_shmem_init_buffer(device, i)) {
return false;
}
}
if (!capture_init_shmem(&data.shmem_info, data.window, data.cx, data.cy,
data.pitch, data.dxgi_format, false)) {
return false;
}
hlog("d3d8 memory capture successful");
return true;
}
static void d3d8_free()
{
capture_free();
for (size_t i = 0; i < NUM_BUFFERS; i++) {
if (data.copy_surfaces[i]) {
if (data.surface_locked[i])
data.copy_surfaces[i]->UnlockRect();
data.copy_surfaces[i]->Release();
}
}
memset(&data, 0, sizeof(data));
hlog("----------------- d3d8 capture freed -----------------");
}
static void d3d8_init(IDirect3DDevice8 *device)
{
data.d3d8 = get_system_module("d3d8.dll");
if (!d3d8_init_format_backbuffer(device))
return;
if (!d3d8_shmem_init(device))
d3d8_free();
}
static void d3d8_shmem_capture_copy(int idx)
{
D3DLOCKED_RECT rect;
HRESULT hr;
if (data.texture_ready[idx]) {
data.texture_ready[idx] = false;
IDirect3DSurface8 *target = data.copy_surfaces[idx];
hr = target->LockRect(&rect, nullptr, D3DLOCK_READONLY);
if (SUCCEEDED(hr)) {
data.surface_locked[idx] = true;
shmem_copy_data(idx, rect.pBits);
}
}
}
static void d3d8_shmem_capture(IDirect3DDevice8 *device,
IDirect3DSurface8 *backbuffer)
{
int next_surface;
HRESULT hr;
next_surface = (data.cur_surface + 1) % NUM_BUFFERS;
d3d8_shmem_capture_copy(next_surface);
if (data.copy_wait < NUM_BUFFERS - 1) {
data.copy_wait++;
} else {
IDirect3DSurface8 *src = backbuffer;
IDirect3DSurface8 *dst = data.copy_surfaces[data.cur_surface];
if (shmem_texture_data_lock(data.cur_surface)) {
dst->UnlockRect();
data.surface_locked[data.cur_surface] = false;
shmem_texture_data_unlock(data.cur_surface);
}
hr = device->CopyRects(src, nullptr, 0, dst, nullptr);
if (FAILED(hr)) {
hlog_hr("d3d8_shmem_capture: CopyRects "
"failed",
hr);
}
data.texture_ready[data.cur_surface] = true;
}
data.cur_surface = next_surface;
}
static void d3d8_capture(IDirect3DDevice8 *device,
IDirect3DSurface8 *backbuffer)
{
if (capture_should_stop()) {
d3d8_free();
}
if (capture_should_init()) {
d3d8_init(device);
}
if (capture_ready()) {
d3d8_shmem_capture(device, backbuffer);
}
}
static HRESULT STDMETHODCALLTYPE hook_reset(IDirect3DDevice8 *device,
D3DPRESENT_PARAMETERS *parameters)
{
if (capture_active())
d3d8_free();
return RealReset(device, parameters);
}
static bool hooked_reset = false;
static void setup_reset_hooks(IDirect3DDevice8 *device)
{
uintptr_t *vtable = *(uintptr_t **)device;
DetourTransactionBegin();
RealReset = (reset_t)vtable[14];
DetourAttach((PVOID *)&RealReset, hook_reset);
const LONG error = DetourTransactionCommit();
const bool success = error == NO_ERROR;
if (success) {
hlog("Hooked IDirect3DDevice8::Reset");
hooked_reset = true;
} else {
RealReset = nullptr;
}
}
static HRESULT STDMETHODCALLTYPE hook_present(IDirect3DDevice8 *device,
CONST RECT *src_rect,
CONST RECT *dst_rect,
HWND override_window,
CONST RGNDATA *dirty_region)
{
IDirect3DSurface8 *backbuffer;
if (!hooked_reset)
setup_reset_hooks(device);
backbuffer = d3d8_get_backbuffer(device);
if (backbuffer) {
d3d8_capture(device, backbuffer);
backbuffer->Release();
}
return RealPresent(device, src_rect, dst_rect, override_window,
dirty_region);
}
typedef IDirect3D8 *(WINAPI *d3d8create_t)(UINT);
static bool manually_get_d3d8_present_addr(HMODULE d3d8_module,
void **present_addr)
{
d3d8create_t create;
D3DPRESENT_PARAMETERS pp;
HRESULT hr;
IDirect3DDevice8 *device;
IDirect3D8 *d3d8;
hlog("D3D8 value invalid, manually obtaining");
create = (d3d8create_t)GetProcAddress(d3d8_module, "Direct3DCreate8");
if (!create) {
hlog("Failed to load Direct3DCreate8");
return false;
}
d3d8 = create(D3D_SDK_VERSION);
if (!d3d8) {
hlog("Failed to create D3D8 context");
return false;
}
memset(&pp, 0, sizeof(pp));
pp.Windowed = true;
pp.SwapEffect = D3DSWAPEFFECT_FLIP;
pp.BackBufferFormat = D3DFMT_A8R8G8B8;
pp.BackBufferWidth = 2;
pp.BackBufferHeight = 2;
pp.BackBufferCount = 1;
pp.hDeviceWindow = dummy_window;
hr = d3d8->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
dummy_window,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &pp,
&device);
d3d8->Release();
if (SUCCEEDED(hr)) {
uintptr_t *vtable = *(uintptr_t **)device;
*present_addr = (void *)vtable[15];
device->Release();
} else {
hlog("Failed to create D3D8 device");
return false;
}
return true;
}
bool hook_d3d8(void)
{
HMODULE d3d8_module = get_system_module("d3d8.dll");
uint32_t d3d8_size;
void *present_addr = nullptr;
if (!d3d8_module) {
return false;
}
d3d8_size = module_size(d3d8_module);
if (global_hook_info->offsets.d3d8.present < d3d8_size) {
present_addr = get_offset_addr(
d3d8_module, global_hook_info->offsets.d3d8.present);
} else {
if (!dummy_window) {
return false;
}
if (!manually_get_d3d8_present_addr(d3d8_module,
&present_addr)) {
hlog("Failed to get D3D8 value");
return true;
}
}
if (!present_addr) {
hlog("Invalid D3D8 value");
return true;
}
DetourTransactionBegin();
RealPresent = (present_t)present_addr;
DetourAttach((PVOID *)&RealPresent, hook_present);
const LONG error = DetourTransactionCommit();
const bool success = error == NO_ERROR;
if (success) {
hlog("Hooked IDirect3DDevice8::Present");
hlog("Hooked D3D8");
} else {
RealPresent = nullptr;
hlog("Failed to attach Detours hook: %ld", error);
}
return success;
}