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obs-studio/libobs-d3d11
jp9000 27010a2f56 Add a 'flush' command to graphics subsystem
...I'm actually concerned that I went a bit overkill trying to prevent
backwards compatibility issues with this abstraction design, because
this is a large number of files that have to be modified just to add a
single graphics subsystem export.  Someone's going to strangle me, and
when you know that someone might strangle you, that means that you did
something wrong.  We'll have to look in to simplifying this in the
future without killing backward compatibility safety.
2014-06-25 19:32:34 -07:00
..
mingw first commit 2013-09-30 19:37:13 -07:00
CMakeLists.txt Fix CMakeLists.txt for each project (my fault) 2014-03-29 17:29:02 -07:00
d3d11-indexbuffer.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-samplerstate.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-shader.cpp D3D11: Fix constant position code for good 2014-05-02 21:38:05 -07:00
d3d11-shaderprocessor.cpp d3d11: Fix a number of warnings 2014-06-25 01:54:33 -07:00
d3d11-shaderprocessor.hpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-stagesurf.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-subsystem.cpp Add a 'flush' command to graphics subsystem 2014-06-25 19:32:34 -07:00
d3d11-subsystem.hpp d3d11: Fix bug creating static vertex buffers 2014-06-14 23:37:32 -07:00
d3d11-texture2d.cpp Reimplement monitor capture 2014-03-05 10:43:14 -07:00
d3d11-vertexbuffer.cpp d3d11: Fix bug creating static vertex buffers 2014-06-14 23:37:32 -07:00
d3d11-zstencilbuffer.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00