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obs-studio/UI/window-basic-preview.hpp
Joseph El-Khouri 3b616823a1 UI: Add preview scaling options
Adds preview scaling to the right-click context menu for the preview
pane.  This allows the ability to, for example, zoom the preview and
edit the preview 1:1 (canvas/base resolution).  This was a missing
parity feature.  Additionally, also allows scaling to the
"output/scaled" resolution the program is set to.

When the preview is in scale mode and is the focused widget, you can
hold space and drag with left click to change the zoomed position.

(Notes added by Jim)

Closes jp9000/obs-studio#687
2016-11-09 14:21:47 -08:00

115 lines
3.3 KiB
C++

#pragma once
#include <obs.hpp>
#include <graphics/vec2.h>
#include <graphics/matrix4.h>
#include "qt-display.hpp"
#include "obs-app.hpp"
class OBSBasic;
class QMouseEvent;
#define ITEM_LEFT (1<<0)
#define ITEM_RIGHT (1<<1)
#define ITEM_TOP (1<<2)
#define ITEM_BOTTOM (1<<3)
enum class ItemHandle : uint32_t {
None = 0,
TopLeft = ITEM_TOP | ITEM_LEFT,
TopCenter = ITEM_TOP,
TopRight = ITEM_TOP | ITEM_RIGHT,
CenterLeft = ITEM_LEFT,
CenterRight = ITEM_RIGHT,
BottomLeft = ITEM_BOTTOM | ITEM_LEFT,
BottomCenter = ITEM_BOTTOM,
BottomRight = ITEM_BOTTOM | ITEM_RIGHT
};
enum class ScalingMode : uint32_t {
Window = 0,
Canvas = 1,
Output = 2
};
class OBSBasicPreview : public OBSQTDisplay {
Q_OBJECT
private:
obs_sceneitem_crop startCrop;
vec2 startItemPos;
vec2 cropSize;
OBSSceneItem stretchItem;
ItemHandle stretchHandle = ItemHandle::None;
ScalingMode scale = ScalingMode::Window;
vec2 stretchItemSize;
matrix4 screenToItem;
matrix4 itemToScreen;
vec2 startPos;
vec2 lastMoveOffset;
vec2 scrollingFrom;
vec2 scrollingOffset;
bool mouseDown = false;
bool mouseMoved = false;
bool mouseOverItems = false;
bool cropping = false;
bool locked = false;
bool scrollMode = false;
static vec2 GetMouseEventPos(QMouseEvent *event);
static bool DrawSelectedItem(obs_scene_t *scene, obs_sceneitem_t *item,
void *param);
static OBSSceneItem GetItemAtPos(const vec2 &pos, bool selectBelow);
static bool SelectedAtPos(const vec2 &pos);
static void DoSelect(const vec2 &pos);
static void DoCtrlSelect(const vec2 &pos);
static vec3 GetSnapOffset(const vec3 &tl, const vec3 &br);
void GetStretchHandleData(const vec2 &pos);
void SnapStretchingToScreen(vec3 &tl, vec3 &br);
void ClampAspect(vec3 &tl, vec3 &br, vec2 &size, const vec2 &baseSize);
vec3 CalculateStretchPos(const vec3 &tl, const vec3 &br);
void CropItem(const vec2 &pos);
void StretchItem(const vec2 &pos);
static void SnapItemMovement(vec2 &offset);
void MoveItems(const vec2 &pos);
void ProcessClick(const vec2 &pos);
public:
OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags = 0);
virtual void keyPressEvent(QKeyEvent *event) override;
virtual void keyReleaseEvent(QKeyEvent *event) override;
virtual void mousePressEvent(QMouseEvent *event) override;
virtual void mouseReleaseEvent(QMouseEvent *event) override;
virtual void mouseMoveEvent(QMouseEvent *event) override;
void DrawSceneEditing();
void ResetScrollingOffset();
inline void SetLocked(bool newLockedVal) {locked = newLockedVal;}
inline void ToggleLocked() {locked = !locked;}
inline bool Locked() const {return locked;}
inline void SetScaling(ScalingMode newScaledVal) {scale = newScaledVal;}
inline ScalingMode GetScalingMode() const {return scale;}
inline float ScrollX() const {return scrollingOffset.x;}
inline float ScrollY() const {return scrollingOffset.y;}
/* use libobs allocator for alignment because the matrices itemToScreen
* and screenToItem may contain SSE data, which will cause SSE
* instructions to crash if the data is not aligned to at least a 16
* byte boundry. */
static inline void* operator new(size_t size) {return bmalloc(size);}
static inline void operator delete(void* ptr) {bfree(ptr);}
};