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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-20 13:08:50 +02:00
obs-studio/libobs/obs-video.c
jp9000 dbb9124bf6 Remove 'effect' param from effect param funcs
Similar to the shader functions, the effect parameter functions take
the effect as a parameter.  However, the effect parameter is pretty
pointless, because the effect parameter.. parameter stores the effect
pointer interally.
2014-06-25 22:24:27 -07:00

443 lines
12 KiB
C

/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "obs.h"
#include "obs-internal.h"
#include "graphics/vec4.h"
#include "media-io/format-conversion.h"
static uint64_t tick_sources(uint64_t cur_time, uint64_t last_time)
{
struct obs_core_data *data = &obs->data;
struct obs_source *source;
uint64_t delta_time;
float seconds;
if (!last_time)
last_time = cur_time - video_getframetime(obs->video.video);
delta_time = cur_time - last_time;
seconds = (float)((double)delta_time / 1000000000.0);
pthread_mutex_lock(&data->sources_mutex);
source = data->first_source;
while (source) {
if (source->refs)
obs_source_video_tick(source, seconds);
source = (struct obs_source*)source->context.next;
}
pthread_mutex_unlock(&data->sources_mutex);
return cur_time;
}
/* in obs-display.c */
extern void render_display(struct obs_display *display);
static inline void render_displays(void)
{
struct obs_display *display;
if (!obs->data.valid)
return;
gs_entercontext(obs_graphics());
/* render extra displays/swaps */
pthread_mutex_lock(&obs->data.displays_mutex);
display = obs->data.first_display;
while (display) {
render_display(display);
display = display->next;
}
pthread_mutex_unlock(&obs->data.displays_mutex);
/* render main display */
render_display(&obs->video.main_display);
gs_leavecontext();
}
static inline void set_render_size(uint32_t width, uint32_t height)
{
gs_enable_depthtest(false);
gs_enable_blending(false);
gs_setcullmode(GS_NEITHER);
gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f);
gs_setviewport(0, 0, width, height);
}
static inline void unmap_last_surface(struct obs_core_video *video)
{
if (video->mapped_surface) {
stagesurface_unmap(video->mapped_surface);
video->mapped_surface = NULL;
}
}
static inline void render_main_texture(struct obs_core_video *video,
int cur_texture)
{
struct vec4 clear_color;
vec4_set(&clear_color, 0.0f, 0.0f, 0.0f, 1.0f);
gs_setrendertarget(video->render_textures[cur_texture], NULL);
gs_clear(GS_CLEAR_COLOR, &clear_color, 1.0f, 0);
set_render_size(video->base_width, video->base_height);
obs_view_render(&obs->data.main_view);
video->textures_rendered[cur_texture] = true;
}
static inline void render_output_texture(struct obs_core_video *video,
int cur_texture, int prev_texture)
{
texture_t texture = video->render_textures[prev_texture];
texture_t target = video->output_textures[cur_texture];
uint32_t width = texture_getwidth(target);
uint32_t height = texture_getheight(target);
/* TODO: replace with actual downscalers or unpackers */
effect_t effect = video->default_effect;
technique_t tech = effect_gettechnique(effect, "DrawMatrix");
eparam_t image = effect_getparambyname(effect, "image");
eparam_t matrix = effect_getparambyname(effect, "color_matrix");
size_t passes, i;
if (!video->textures_rendered[prev_texture])
return;
gs_setrendertarget(target, NULL);
set_render_size(width, height);
/* TODO: replace with programmable code */
const float mat_val[16] =
{
-0.100644f, -0.338572f, 0.439216f, 0.501961f,
0.182586f, 0.614231f, 0.062007f, 0.062745f,
0.439216f, -0.398942f, -0.040274f, 0.501961f,
0.000000f, 0.000000f, 0.000000f, 1.000000f
};
effect_setval(matrix, mat_val, sizeof(mat_val));
effect_settexture(image, texture);
passes = technique_begin(tech);
for (i = 0; i < passes; i++) {
technique_beginpass(tech, i);
gs_draw_sprite(texture, 0, width, height);
technique_endpass(tech);
}
technique_end(tech);
video->textures_output[cur_texture] = true;
}
static inline void set_eparam(effect_t effect, const char *name, float val)
{
eparam_t param = effect_getparambyname(effect, name);
effect_setfloat(param, val);
}
static void render_convert_texture(struct obs_core_video *video,
int cur_texture, int prev_texture)
{
texture_t texture = video->output_textures[prev_texture];
texture_t target = video->convert_textures[cur_texture];
float fwidth = (float)video->output_width;
float fheight = (float)video->output_height;
size_t passes, i;
effect_t effect = video->conversion_effect;
eparam_t image = effect_getparambyname(effect, "image");
technique_t tech = effect_gettechnique(effect,
video->conversion_tech);
if (!video->textures_output[prev_texture])
return;
set_eparam(effect, "u_plane_offset", (float)video->plane_offsets[1]);
set_eparam(effect, "v_plane_offset", (float)video->plane_offsets[2]);
set_eparam(effect, "width", fwidth);
set_eparam(effect, "height", fheight);
set_eparam(effect, "width_i", 1.0f / fwidth);
set_eparam(effect, "height_i", 1.0f / fheight);
set_eparam(effect, "width_d2", fwidth * 0.5f);
set_eparam(effect, "height_d2", fheight * 0.5f);
set_eparam(effect, "width_d2_i", 1.0f / (fwidth * 0.5f));
set_eparam(effect, "height_d2_i", 1.0f / (fheight * 0.5f));
set_eparam(effect, "input_height", (float)video->conversion_height);
effect_settexture(image, texture);
gs_setrendertarget(target, NULL);
set_render_size(video->output_width, video->conversion_height);
passes = technique_begin(tech);
for (i = 0; i < passes; i++) {
technique_beginpass(tech, i);
gs_draw_sprite(texture, 0, video->output_width,
video->conversion_height);
technique_endpass(tech);
}
technique_end(tech);
video->textures_converted[cur_texture] = true;
}
static inline void stage_output_texture(struct obs_core_video *video,
int cur_texture, int prev_texture)
{
texture_t texture;
bool texture_ready;
stagesurf_t copy = video->copy_surfaces[cur_texture];
if (video->gpu_conversion) {
texture = video->convert_textures[prev_texture];
texture_ready = video->textures_converted[prev_texture];
} else {
texture = video->output_textures[prev_texture];
texture_ready = video->output_textures[prev_texture];
}
unmap_last_surface(video);
if (!texture_ready)
return;
gs_stage_texture(copy, texture);
video->textures_copied[cur_texture] = true;
}
static inline void render_video(struct obs_core_video *video, int cur_texture,
int prev_texture)
{
gs_beginscene();
gs_enable_depthtest(false);
gs_setcullmode(GS_NEITHER);
render_main_texture(video, cur_texture);
render_output_texture(video, cur_texture, prev_texture);
if (video->gpu_conversion)
render_convert_texture(video, cur_texture, prev_texture);
stage_output_texture(video, cur_texture, prev_texture);
gs_setrendertarget(NULL, NULL);
gs_enable_blending(true);
gs_endscene();
}
static inline bool download_frame(struct obs_core_video *video,
int prev_texture, struct video_data *frame)
{
stagesurf_t surface = video->copy_surfaces[prev_texture];
if (!video->textures_copied[prev_texture])
return false;
if (!stagesurface_map(surface, &frame->data[0], &frame->linesize[0]))
return false;
video->mapped_surface = surface;
return true;
}
static inline uint32_t calc_linesize(uint32_t pos, uint32_t linesize)
{
uint32_t size = pos % linesize;
return size ? size : linesize;
}
static void copy_dealign(
uint8_t *dst, uint32_t dst_pos, uint32_t dst_linesize,
const uint8_t *src, uint32_t src_pos, uint32_t src_linesize,
uint32_t remaining)
{
while (remaining) {
uint32_t src_remainder = src_pos % src_linesize;
uint32_t dst_offset = dst_linesize - src_remainder;
uint32_t src_offset = src_linesize - src_remainder;
if (remaining < dst_offset) {
memcpy(dst + dst_pos, src + src_pos, remaining);
src_pos += remaining;
dst_pos += remaining;
remaining = 0;
} else {
memcpy(dst + dst_pos, src + src_pos, dst_offset);
src_pos += src_offset;
dst_pos += dst_offset;
remaining -= dst_offset;
}
}
}
static inline uint32_t make_aligned_linesize_offset(uint32_t offset,
uint32_t dst_linesize, uint32_t src_linesize)
{
uint32_t remainder = offset % dst_linesize;
return (offset / dst_linesize) * src_linesize + remainder;
}
static void fix_gpu_converted_alignment(struct obs_core_video *video,
struct video_data *frame, int cur_texture)
{
struct source_frame *new_frame = &video->convert_frames[cur_texture];
uint32_t src_linesize = frame->linesize[0];
uint32_t dst_linesize = video->output_width * 4;
uint32_t src_pos = 0;
for (size_t i = 0; i < 3; i++) {
if (video->plane_linewidth[i] == 0)
break;
src_pos = make_aligned_linesize_offset(video->plane_offsets[i],
dst_linesize, src_linesize);
copy_dealign(new_frame->data[i], 0, dst_linesize,
frame->data[0], src_pos, src_linesize,
video->plane_sizes[i]);
}
/* replace with cached frames */
for (size_t i = 0; i < MAX_AV_PLANES; i++) {
frame->data[i] = new_frame->data[i];
frame->linesize[i] = new_frame->linesize[i];
}
}
static bool set_gpu_converted_data(struct obs_core_video *video,
struct video_data *frame, int cur_texture)
{
if (frame->linesize[0] == video->output_width*4) {
for (size_t i = 0; i < 3; i++) {
if (video->plane_linewidth[i] == 0)
break;
frame->linesize[i] = video->plane_linewidth[i];
frame->data[i] =
frame->data[0] + video->plane_offsets[i];
}
} else {
fix_gpu_converted_alignment(video, frame, cur_texture);
}
return true;
}
static bool convert_frame(struct obs_core_video *video,
struct video_data *frame,
const struct video_output_info *info, int cur_texture)
{
struct source_frame *new_frame = &video->convert_frames[cur_texture];
if (info->format == VIDEO_FORMAT_I420) {
compress_uyvx_to_i420(
frame->data[0], frame->linesize[0],
0, info->height,
new_frame->data, new_frame->linesize);
} else if (info->format == VIDEO_FORMAT_NV12) {
compress_uyvx_to_nv12(
frame->data[0], frame->linesize[0],
0, info->height,
new_frame->data, new_frame->linesize);
} else {
blog(LOG_ERROR, "convert_frame: unsupported texture format");
return false;
}
for (size_t i = 0; i < MAX_AV_PLANES; i++) {
frame->data[i] = new_frame->data[i];
frame->linesize[i] = new_frame->linesize[i];
}
return true;
}
static inline void output_video_data(struct obs_core_video *video,
struct video_data *frame, int cur_texture)
{
const struct video_output_info *info;
info = video_output_getinfo(video->video);
if (video->gpu_conversion) {
if (!set_gpu_converted_data(video, frame, cur_texture))
return;
} else if (format_is_yuv(info->format)) {
if (!convert_frame(video, frame, info, cur_texture))
return;
}
video_output_swap_frame(video->video, frame);
}
static inline void output_frame(uint64_t timestamp)
{
struct obs_core_video *video = &obs->video;
int cur_texture = video->cur_texture;
int prev_texture = cur_texture == 0 ? NUM_TEXTURES-1 : cur_texture-1;
struct video_data frame;
bool frame_ready;
memset(&frame, 0, sizeof(struct video_data));
frame.timestamp = timestamp;
gs_entercontext(obs_graphics());
render_video(video, cur_texture, prev_texture);
frame_ready = download_frame(video, prev_texture, &frame);
gs_leavecontext();
if (frame_ready)
output_video_data(video, &frame, cur_texture);
if (++video->cur_texture == NUM_TEXTURES)
video->cur_texture = 0;
}
void *obs_video_thread(void *param)
{
uint64_t last_time = 0;
while (video_output_wait(obs->video.video)) {
uint64_t cur_time = video_gettime(obs->video.video);
last_time = tick_sources(cur_time, last_time);
render_displays();
output_frame(cur_time);
}
UNUSED_PARAMETER(param);
return NULL;
}