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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-19 20:32:15 +02:00
obs-studio/libobs-opengl
2013-11-20 15:00:16 -07:00
..
glew added initial main program and directshow files, finally have a UI functioning 2013-11-07 16:45:03 -07:00
.gitignore first commit 2013-09-30 19:37:13 -07:00
CMakeLists.txt added cmake build files 2013-11-14 18:36:46 +01:00
gl-cocoa.m cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing 2013-11-20 15:00:16 -07:00
gl-exports.h fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 2013-10-25 10:25:28 -07:00
gl-helpers.c fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
gl-helpers.h fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
gl-indexbuffer.c fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
gl-shader.c check for link status instead of validate status 2013-11-14 18:29:37 +01:00
gl-shaderparser.c fix a function variable name that was shadowing a parameter name 2013-11-02 12:53:25 -07:00
gl-shaderparser.h some static analysis cleanup 2013-10-17 17:21:42 -07:00
gl-stagesurf.c fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 2013-10-25 10:25:28 -07:00
gl-subsystem.c ensure 80-column max formatting in gl-subsystem.c 2013-11-15 07:10:21 -07:00
gl-subsystem.h added VAOs to vertex buffers (might need some future tweaking to check whether buffers are already assigned to specific attributes) 2013-11-15 06:34:05 -07:00
gl-texture2d.c fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 2013-10-25 10:25:28 -07:00
gl-texturecube.c fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
gl-vertexbuffer.c unbind VAO if NULL buffer specified 2013-11-15 07:07:03 -07:00
gl-windows.c cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing 2013-11-20 15:00:16 -07:00
gl-zstencil.c avoid using 'default' for enum switches 2013-10-24 01:29:06 -07:00
makefile.am added OSX files to automake scripts 2013-11-15 06:40:03 -07:00